Originally posted by Evy_O
Thanks Corran, I looked it up in the dictionary. 😄
tr.v. mud·ded, mud·ding, muds
To cover or spatter with or as if with mud.
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[Middle English mudde, probably from Middle Low German, and Middle Dutch modde.]
Source: The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
[Buy it]
MUD ( P ) Pronunciation Key (md)
n.
A computer program, usually running over the Internet, that allows multiple users to participate in virtual-reality role-playing games.
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[m(ulti-)u(ser) d(ungeon), m(ulti-)u(ser) d(imension), and m(ulti-)u(ser) d(omain).]
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MUDder n.
MUDding n.
Source: The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
[Buy it]
mud
\Mud\, v. t. 1. To bury in mud. [R.] --Shak.
2. To make muddy or turbid. --Shak.
Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.
mud
\Mud\, n. [Akin to LG. mudde, D. modder, G. moder mold, OSw. modd mud, Sw. modder mother, Dan. mudder mud. Cf. Mother a scum on liquors.] Earth and water mixed so as to be soft and adhesive.
Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.
mud
n 1: water soaked soil; soft wet earth [syn: clay] 2: slanderous remarks or charges v 1: soil with mud, muck, or mire; "The child mucked up his shirt while playing ball in the garden" [syn: mire, muck, muck up] 2: plaster with mud
Source: WordNet ® 1.6, © 1997 Princeton University
mud
/muhd/ n. [acronym, Multi-User Dungeon; alt. Multi-User
Dimension] 1. A class of virtual reality experiments accessible
via the Internet. These are real-time chat forums with structure;
they have multiple `locations' like an adventure game, and may
include combat, traps, puzzles, magic, a simple economic system, and
the capability for characters to build more structure onto the
database that represents the existing world. 2. vi. To play a MUD.
The acronym MUD is often lowercased and/or verbed; thus, one may
speak of `going mudding', etc.
Historically, MUDs (and their more recent progeny with names of MU-
form) derive from a hack by Richard Bartle and Roy Trubshaw on the
University of Essex's DEC-10 in the early 1980s; descendants of that
game still exist today and are sometimes generically called
BartleMUDs. There is a widespread myth (repeated, unfortunately, by
earlier versions of this lexicon) that the name MUD was trademarked
to the commercial MUD run by Bartle on British Telecom (the motto:
"You haven't _lived_ 'til you've _died_ on MUD!"😉; however, this is
false -- Richard Bartle explicitly placed `MUD' in the public domain
in 1985. BT was upset at this, as they had already printed
trademark claims on some maps and posters, which were released and
created the myth.
Students on the European academic networks quickly improved on the
MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD).
Many of these had associated bulletin-board systems for social
interaction. Because these had an image as `research' they often
survived administrative hostility to BBSs in general. This,
together with the fact that Usenet feeds were often spotty and
difficult to get in the U.K., made the MUDs major foci of hackish
social interaction there.
AberMUD and other variants crossed the Atlantic around 1988 and
quickly gained popularity in the U.S.; they became nuclei for large
hacker communities with only loose ties to traditional hackerdom
(some observers see parallels with the growth of Usenet in the early
1980s). The second wave of MUDs (TinyMUD and variants) tended to
emphasize social interaction, puzzles, and cooperative
world-building as opposed to combat and competition (in writing,
these social MUDs are sometimes referred to as `MU*', with `MUD'
implicitly reserved for the more game-oriented ones). By 1991, over
50% of MUD sites were of a third major variety, LPMUD, which
synthesizes the combat/puzzle aspects of AberMUD and older systems
with the extensibility of TinyMud. In 1996 the cutting edge of the
technology is Pavel Curtis's MOO, even more extensible using a
built-in object-oriented language. The trend toward greater
programmability and flexibility will doubtless continue.
The state of the art in MUD design is still moving very rapidly,
with new simulation designs appearing (seemingly) every month.
Around 1991 there was an unsuccessful movement to deprecate the term
MUD itself, as newer designs exhibit an exploding variety of names
corresponding to the different simulation styles being explored. It
survived. See also bonk/oif, FOD, link-dead, mudhead, talk
mode.
Source: Jargon File 4.2.0
MUD: in Acronym Finder
Source: Acronym Finder, © 1988-2003 Mountain Data Systems
mud
mud: in CancerWEB's On-line Medical Dictionary
Source: On-line Medical Dictionary, © 1997-98 Academic Medical Publishing & CancerWEB
Phinney is male. he's a young guy who has ALWAYS had a thing about mud wrestling and asking girls to do it whether they wanted to or not, until he worked out that was not very polite.
Of course, as soon as some girls said in the bar "Is there anywhere we can do some mud wrestling?" Phinney thanked his lucky stars and created this thread immediately.