You're thinking of Scan, the next step up. You have it, of course, so it's a non-issue.
Jan seems uncomfortable talking about the subject, specifically. You suss that he feels somewhat responsible.
"Well, her bodyguard was present... Aye, poor Zeph. Good man, quite a shot... but..." He sighs. "He was found in the wreckage of the house. I didn't think they'd need the extra security, you know? The Senator is...was in more danger off of Almania, outside of the capital. But times change, I guess. Sviddy got bold."
"Army's got nothin' to do with it. They've got their own business, and the capital ain't part of it. Too busy following the Je'har around..."
He takes out a small plastic tube, taps it a few times, then sucks on one end for a brief second, as if smoking a cigarette.
"Relaxant, keeps me keen. Anyways, Sviddy's a bastard. I never liked that Wojaine worked with 'im, but I got no say in the matter. Wojaine wanted his profits and he got 'em. Not like our Navy could catch up or blast 'em, anyways. The Trade is a death ship."
"Morally wrong, gumf like that. Only took him...oh, but I shouldn't mention that. We'll leave that up to the courts, eh?
"The Trade is Svidrigailov's flagship. It's a behemoth, full-on capital class! Nobody knows where it came from. Rumor has it that it's a haunted thing. Never shows up on the scanners, even when we're lookin' straight at it. Heavily armed, could probably grind Almania's moons into dust.
"Nothing Almania has could stop it. I'm sure other systems do, but not Almania."
Xavier will use Intimidation on Jan. Nothing to big but simply staring in his eyes trying to unnerve him a little bit. Maybe flexing his muscles some.
"Why wait for the courts. Loola's life is danger now. I feel this should be something I'd very much need to know if I'm going to help." Xavier looks over at the man his face cold emotionless. He crosses his arms and looks as menacing as possible.
"I'd also like to know why such a menace would be allowed to continue surely he could have asked for help long ago."
Jan is not an easily intimidated man; as head of security for the Senator of a world like Almania, he has seen a great deal and probably killed quite a few people. Still, your Intimidation check says he at least knows you're probably a great deal like him.
"As I said, Wojaine's a man of money, the extra profits tempted him. I say, six months at least, I ain't sayin' more about that. As for getting help...well, look where it got him! His daughter is in the hands of a murderous bastard. Anyways, Sviddy made a few threats when Senator Wojaine asked the Sklabs to skidaddle. We didn't think orbital bombardment of Stonia was the right route, there..."
"I will end the save Slave trade and rescue the Senator's daughter, "Xavier says in a passing manner like there couldn't be anything else but what he said.
"Just asking. I wanted to get some information on her, and right now I would rather get it from you then her father. Can you tell me anything about her?"
"Exactly! It needs some Jedi influence to set things straight."
He takes another 'puff' on the blue plastic stick.
"Hmm, Loola. Bright girl, her. I'm surprised she was still inside during the raid. Normally she woulda gotten to the shelter. Maybe didn't think they was comin' for her. Kinda snappy, sometimes, a bit o' the teen angst thing goin' on. But hey, to be expected. Zeph and I trained her to fire pistols and such, too. Quick learner, quite the shot."
"Sviddy doesn't like dealing with anyone outside the Sklabs, unless it's to his advantage. He didn't want to waste manpower by having his men killed by troops in raids on Almania. So, friendship with Wojaine was good for 'im.
"I think you'd probably have to talk to Wojaine himself to get anything good, though. I can tell you this, though; Svidrigailov always has at least two major thugs with him, his right and left fists. He can fend for himself, but why bother when you've got thugs?"
"Let's hope so. Now, if you'll excuse me, gotta make sure everyone knows the drill..."
The Spearhead is rather expansive, Xavier. You even have your own quarters on board the ship, as the journey may take the better part of two days. Almania's pretty far out.
The Spearhead is split into three levels.
C Deck: The entrance ramp into the belly of the ship, the landing gear, the engine room.
B Deck: The walk-about spacious rooms, crew and passenger quarters, the Senator's quarters, the Armory, and the Gunnery (one bow turret, four side turrets).
A Deck: Bridge, Expanded Gunnery (one fin turret, linked cannons)
There are no escape pods. The Almanians believe them to be devices of cowardice.
And because of my nifty new scanner, here is an exterior sketch.