STAR WARS: RETROSPECTION- Brothers

Started by Lord Melkor46 pages

Melkor nods flatly and watches as the ceremony unfolds, again feeling a bit powerless.

The funeral procession has now reached the incline. Here the march becomes more difficult, possibly even perilous. Elderly members of the procession must drop out here, for their aged bodies may not be able to take the strain of this march.

You must lead it, of course.

Melkor focuses not to lose the pace.

The march steepens and becomes increasingly difficult. For your mother's coffin, the journey is relatively easy; it floats up the steep path on repulsorlifts.

The path of slickened stone and melting snow gives way to the staircase that winds up around the mountain. There are no guard-rails, as to have them would be a sign of weakness.

"Such a treacherous path," Einar comments. "I would hate to slip on these steps."

"Indeed, brother, one should be very careful while walking the most treachorous of paths." -He grins darkly, though moves slightly farther from Einar.

The funeral procession, plodding slowly as they have been doing the whole way, keeping pace with your father, ascends higher and higher on the mountain until you reach the Entrance.

The Entrance is a wide, flat outcropping that had been expanded by the Erengardians millenia ago. Stonemasons carved into the mountain, enlarging the entrance of a natural cave and hewing from the stone an incredible archway of the finest craftsmanship. From there, the cavern itself was expanded, burrowing down into the mountain, creating room for the dead that would inhabit the earthen halls.

The archway is inlaid with blood-red gems and gold-leaf. Torches burn on either side of the archway, just above the stations of the Guard.

"So the Entrance is reached," the Castellan sighs.

"What a sorrowful place," Einar says. "It should be glorious, not depressing. The champions of our world are found here."

The Castellan does not respond. He stares blankly at the archway.

Come to think of it, Melkor, something odd about the archway. It seems that the Guard stations are empty.

"Dead is not glorious." -Comments Melkor, staring at the archway.

"Why there are no guards?"

Einar furrows his brow. The reaction is genuine.

"I'm not sure," Einar says. "I assigned them just this morning. If they have dared to move, they can be sure that they will be..."

Einar is cut off by a inhuman roar from within the cavernous Tomb of the Castellans.

Melkor shrugs.

"What is this! Creatures of the North?!"

Are we armed?

"It seems so," Einar answers, coldly.

"But how could they...?" the Castellan asks, dumbfounded. "Maurenburg is a far cry from the tundra of the North..."

Another inhuman roar resonates from the Tomb, closer.

Yes. Was your weapon of choice a light or heavy pistol?

Light Pistol.

"We should fall back!"- Says Melkor.

"Such a notion is cowardice," Einar snarls. In a single fluid motion, he draws his pistol from the holster at his hip. "Are you a coward, brother?"

It is customary of the royalty of Erengard to mark their status and familial relations by carrying matching pistols. The Esgabathian pistols, originally commissioned by the progenitor of your line, slightly resemble revolvers, fashioned from dark gray metals from the mountains and given a grip of stone. All members of the family carry one.

"I am not, but we have to be careful!" -Snaps Melkor, drawing his pistol as well.

How many men we have with us?

Six soldiers of notable skill, who put themselves between the three of you at the entrance of the Tomb. They ready their heavy blaster rifles, single-shot weapons that have a brief recharge time.

The Castellan draws his pistol, then looks to the funeral procession. The majority are unarmed or not of any great skill, so he orders them back down the stairway. Your mother's casket is left behind, hovering over the frozen ground of the Entrance outcropping.

Einar trains his pistol on the entrance. "Fire as soon as it appears..."

Melkor is anxious, but tries to focus and follows Einar. He decides tp show some courage.

Einar issues orders for his men to hold their ground, orders that Mauren agrees with. Their presence helps embolden the men through successful Leadership rolls, and it definitely helps that your brother is the leading General and your father is Castellan.

Soon, the beast strides through the Archway. It is a hideous thing, a ten-foot monstrosity lacking any form of skin, mostly skeletal in appearance. Bone growths have formed a sort of exoskeleton, further supported by primitive plate armor. A surreal glow is emitted from its eye sockets, indicating perhaps some sort of implant.

It roars, a blue fire crackling in its throat as its jaw unhinges.

The most threatening part of the Creature is not his appearance, but his weapons. His arms have been severed partway through the forearm. In the place of claws are wicked, curved, and jagged blades.

Melkor stares at creature, far more horrible that he could imagine from the descriptions. He is paralyzed for a second, but then he fires with others.

The Creature, standing beneath the Archway, is 12 frames distant. It decides to advance, but before it can take a step, Einar has already fired twice. He aims for weak points in the plate and bone armor, sinking his bolts into the Creature with a 15 and a 19, for 10 damage.

Then, you fire. Your shot is not so precised and practiced as Einar's, unfortunately. You roll a 12, a hit by two, but the shot bursts harmlessly against the plate armor. 1 damage to the Creature.

The soldiers' heavy rifles fair better against punching through the Creature's armor. Two soldiers land shots of 16, doing a point of damage each, and a third lands a 19, for four damage. But now the rifles suffer their brief recharge time...

The Creature, though its plate-and-bone armor is now riddled with laserfire, does not react in the least. You're not even sure if it felt anything. It begins to advance... but pauses when a single shot glances off a softer portion of its bone armor. The Castellan rolled a 9, inflicting 2 damage.

---

BATTLE WITH THE CREATURE

Archway

Creature: 19/6

Entrance

Melkor: 0/6

Einar: 0/8

Castellan: 0/7

Soldiers x6: 0/7

---

The Creature is 10 frames distant when Einar fires again, but continues to advance even when he lands a 14 and 20, for 8 damage total. It is 9 frames distant when you are ready to fire again...

Melkor fires, frantically going for double shot this time.

The blessings of Erengard are not with you today, Melkor. The monster advances directly into your attack, shrugging off the 5 and the 3 as your shots dissipate on its plate armor. 8 frames distant...

The Castellan is unsuccesful in his shooting as well. One soldier sends a shot fizzling past the Creature's head, missing completely. Another two are frustrated by the armor, like yourself. The next three fair better, placing their shots well for 8 damage total.

The Creature is 7 frames distant, but this time it has learned to fear Einar's wrath. It dodges his incoming double-shot, but with little success. Einar rolls 19 and 17, inflicting 8 damage as his shots actually punch into the plate armor, previously weakened by your shots.

---

BATTLE WITH THE CREATURE

Archway

Creature: 43/9

Entrance

Melkor: 0/9

Einar: 0/11

Castellan: 0/10

Soldiers x6: 0/10

---

The Creature roars in defiance, the sapphire flames gurgling in his throat as he spits up boiling tar and soot.

"Don't just annoy it!" Einar shouts at you. "KILL IT!"