They haven't actually noticed you yet. Being the regular goons of Star Wars, they are talking amongst themselves about some trivial thing when the Jedi Knight comes bounding up the stairs.
Unlike the last guy, though, there is very little to hide behind, so sneaking up on them is not an option and they might feel less threatened if you are standing farther away, lightsabers being used for close combat and all.
The cultists open fire! But with your specialties in laser deflection, you stand ready for them with lightsaber held out before you in a defensive guard. Not moving from your space on the floor, you intercept their shots... a 19 and a 13. The latter is a miss by 7, and so is reflected back with a skill of 8 thanks to your Ricochet bonus. The bolt strikes him in the shoulder with an Outcome of 4 on your roll, not enough to kill him but close.
But the other strikes for 7 damage, a bolt slipping past your guard and nearly hitting you. But only nearly.
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CONTROL TOWER FIGHT
Control Tower
Roan: 9/7/5
Cultist x1: 0/6
Cultist x1: 4/6
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Now that they have fired, it is your time to act. They are three frames distant.
Riposte only works against melee attacks, even if someone is firing a gun in close quarters.
You move in, giving them the opportunity to fire again as you close. They suffer a penalty for firing the blasters are such close range, negating their burst fire bonus. This costs them their hits.
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CONTROL TOWER FIGHT
Control Tower
Roan: 9/7/8
Cultist x1: 0/9
Cultist x1: 4/9
---
You have closed and they are within striking distance of your lightsaber...
Climbing up the ladder, you return to the night air of Corellia atop the slightly-bent control tower. All the windows have been shattered, allowing a cool breeze into corpse-littered room.
The Cultists, alerted by the gunshots of their companions below, have discarded their sniper rifles in favor of blasters and are going to fire on you, while the rocket launchers are continuing their assault on the CorSec officers taking cover below.
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CONTROL TOWER FIGHT
Control Tower
Roan: 9/7/14
Cultists x10: 0/15
Cultist Rocketeers x3: 0/17
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However, you have initiative! Take action!
Cultists are three frames distant, all on the walkway outside the main control room at the top of the tower.
Roan, having noticed the cultists before they have a chance to attack, takes a breath and concentrates, feeling the force echo out around him. He is more aware, he can tap into each foe, and nearly predict their action. (Activate Ward)
He then moves fluidly towards the cultist, lightsaber loose but ready to strike or defend.
(Close 1 frame)
As the cultists move to attack him, he snaps his lightsaber up into a guard position, ready to send their bolts back at them
(Master reflection for 3 attacks)
Your concentration aids you greatly, oh Master of Reflection. The attacks you defend against roll poorly, so you flick them back with impressive skill! Three of the Cultists are blasted down by their own guns, toppling backwards off the tower and disappearing into the plumes of smoke that surround it.
You take 9 damage from the gunfire streaming into the room. But Ward helps keep it there.
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CONTROL TOWER FIGHT
Control Tower
Roan: 4/16/17 (Ward)
Cultists x7: 0/18
Cultist Rocketeers x3: 0/21
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The Cultists are two frames distant. The rocketeers send a volley down into the hangar, but you cannot see what they hit from where you are.