Originally posted by chithappens
I own the Xbox version and the DC version, and play the PS2 version often enough to say there is not much of a difference.The slowdown does not occur often and it's only when multiple "team" supers come out at once but that also happens on the DC...
It absolutely does not happen on the DC version...in fact, watch everysingle competitive Marvel vs. Capcom 2 in recent years, nearly 90% of those are from the DC version, and you will notice Zero Frame Skips and Zero Slow downs.
The reason you don't know there is any difference is most likely because you haven't played this game on a higher lvl. Let me tell you something, some of Magneto's resets and rom's are 10x more difficult to do on the PS2 version due to the changes of character Hit Boxes and slow downs on the PS2/XBox version, while on the DC version, the combos work exactly like how they would in the arcade version.
Changing of hitboxes can completely modify the game itself from it's arcade counterparts, and this will ultimately stop it from being played on a serious note.
Just look at Capcom vs Snk 2 on the XBox for instance, damage scaling is completely watered down, alot of things from the arcade where removed, like RCing, hit boxes where changed. All of these where obvious reasons why when CvsS2 is played competitively, only the PS2 version is used because it is arcade perfect.
In fact, if what you state above is true...then why is it that everysingle MvC2 tournament held that doesn't involve the arcade itself only has the Dream Cast version played on it? Reason, DC version is arcade perfect.
PS2 has horrible slow downs, even when I'm trying to set up resets, I can get slow downs, which completely messes up with my timing. Not to mention, my brother when he does Fly/Unfly combos with Sent then summons Commando for AAA, it can slow down tremendously, throwing his timing completely off.
There shouldn't even be an argument or debate about which one is better, the DC version blows the PS2/XBox version out of the water. "If" the PS2/XBox version where arcade perfect, more players would have access to MvC2 now a days, not to mention the PS2 would be the MvC2 being used at tournaments, because the system is self is numerous allowing greater access.
However, this is not the case, because when your missing sprites, hitboxes are different, horrible slow downs, toned down damage...all of these accumulate to a different MvC2 game that is not like the arcade version, which is what it's supposed to be like.
Lastly, to other peeps, when playing on the DC version, you either buy the plug in that allows you to use other controllers from different systems, or else, you do like what most people do, use a J-Stick, imo, playing MvC2 with the J-Stick is a must.
Because it becomes really difficult to use a controller simply because of the button lay outs.
Originally posted by JustFrame
It absolutely does not happen on the DC version...in fact, watch everysingle competitive Marvel vs. Capcom 2 in recent years, nearly 90% of those are from the DC version, and you will notice Zero Frame Skips and Zero Slow downs.The reason you don't know there is any difference is most likely because you haven't played this game on a higher lvl. Let me tell you something, some of Magneto's resets and rom's are 10x more difficult to do on the PS2 version due to the changes of character Hit Boxes and slow downs on the PS2/XBox version, while on the DC version, the combos work exactly like how they would in the arcade version.
Changing of hitboxes can completely modify the game itself from it's arcade counterparts, and this will ultimately stop it from being played on a serious note.
Just look at Capcom vs Snk 2 on the XBox for instance, damage scaling is completely watered down, alot of things from the arcade where removed, like RCing, hit boxes where changed. All of these where obvious reasons why when CvsS2 is played competitively, only the PS2 version is used because it is arcade perfect.
In fact, if what you state above is true...then why is it that everysingle MvC2 tournament held that doesn't involve the arcade itself only has the Dream Cast version played on it? Reason, DC version is arcade perfect.
PS2 has horrible slow downs, even when I'm trying to set up resets, I can get slow downs, which completely messes up with my timing. Not to mention, my brother when he does Fly/Unfly combos with Sent then summons Commando for AAA, it can slow down tremendously, throwing his timing completely off.
There shouldn't even be an argument or debate about which one is better, the DC version blows the PS2/XBox version out of the water. "If" the PS2/XBox version where arcade perfect, more players would have access to MvC2 now a days, not to mention the PS2 would be the MvC2 being used at tournaments, because the system is self is numerous allowing greater access.
However, this is not the case, because when your missing sprites, hitboxes are different, horrible slow downs, toned down damage...all of these accumulate to a different MvC2 game that is not like the arcade version, which is what it's supposed to be like.
Lastly, to other peeps, when playing on the DC version, you either buy the plug in that allows you to use other controllers from different systems, or else, you do like what most people do, use a J-Stick, imo, playing MvC2 with the J-Stick is a must.
Because it becomes really difficult to use a controller simply because of the button lay outs.
If you were to play MVC2 on PS2/Xbox and lose, would you blame it on the game not being arcade perfect? 😉
Originally posted by dvampire
If you were to play MVC2 on PS2/Xbox and lose, would you blame it on the game not being arcade perfect? 😉
If I where to play the PS2 version, I wouldn't take it serious anyhow due to the property of the game itself, given I would smash any scrub or average MvC2 in the PS2/XBox version, however the point is, that the PS2/XBox version is not a perfect port of the real MvC2 game.
Lastly, if I was playing serious, and my opponent wanted to play MvC2 seriously...we wouldn't be playing the PS2 version anyhow. To, DVampire, the "controller" subject can be completely negated by buying the multi-controller plug in, which can allow you to use the PS2 Controller on the DC version, it sells online for like $15-20 dollars, a cheap price, and it allows you to play any controller on any game, it's a win-win situation.
I've seen people bring those to tournaments before.
Originally posted by JustFrame
If I where to play the PS2 version, I wouldn't take it serious anyhow due to the property of the game itself, given I would smash any scrub or average MvC2 in the PS2/XBox version, however the point is, that the PS2/XBox version is not a perfect port of the real MvC2 game.Lastly, if I was playing serious, and my opponent wanted to play MvC2 seriously...we wouldn't be playing the PS2 version anyhow. To, DVampire, the "controller" subject can be completely negated by buying the multi-controller plug in, which can allow you to use the PS2 Controller on the DC version, it sells online for like $15-20 dollars, a cheap price, and it allows you to play any controller on any game, it's a win-win situation.
I've seen people bring those to tournaments before.
I never knew you could pick any controller to use for a tournament that's good news and make since too. Nobody wants to here some lame excuse from someone after they lose then start blaming it on the controller or the console itself (I have a lot of friends that do that). 🙂
Anyways, you said you enter MVC2 tournaments, were you any good, like able to play against the top palyers like justin or Alex? And what was your favorite team to use (or the team you play best with)?
Originally posted by JustFrame
It absolutely does not happen on the DC version...in fact, watch everysingle competitive Marvel vs. Capcom 2 in recent years, nearly 90% of those are from the DC version, and you will notice Zero Frame Skips and Zero Slow downs.The reason you don't know there is any difference is most likely because you haven't played this game on a higher lvl. Let me tell you something, some of Magneto's resets and rom's are 10x more difficult to do on the PS2 version due to the changes of character Hit Boxes and slow downs on the PS2/XBox version, while on the DC version, the combos work exactly like how they would in the arcade version.
Changing of hitboxes can completely modify the game itself from it's arcade counterparts, and this will ultimately stop it from being played on a serious note.
Just look at Capcom vs Snk 2 on the XBox for instance, damage scaling is completely watered down, alot of things from the arcade where removed, like RCing, hit boxes where changed. All of these where obvious reasons why when CvsS2 is played competitively, only the PS2 version is used because it is arcade perfect.
In fact, if what you state above is true...then why is it that everysingle MvC2 tournament held that doesn't involve the arcade itself only has the Dream Cast version played on it? Reason, DC version is arcade perfect.
PS2 has horrible slow downs, even when I'm trying to set up resets, I can get slow downs, which completely messes up with my timing. Not to mention, my brother when he does Fly/Unfly combos with Sent then summons Commando for AAA, it can slow down tremendously, throwing his timing completely off.
There shouldn't even be an argument or debate about which one is better, the DC version blows the PS2/XBox version out of the water. "If" the PS2/XBox version where arcade perfect, more players would have access to MvC2 now a days, not to mention the PS2 would be the MvC2 being used at tournaments, because the system is self is numerous allowing greater access.
However, this is not the case, because when your missing sprites, hitboxes are different, horrible slow downs, toned down damage...all of these accumulate to a different MvC2 game that is not like the arcade version, which is what it's supposed to be like.
Lastly, to other peeps, when playing on the DC version, you either buy the plug in that allows you to use other controllers from different systems, or else, you do like what most people do, use a J-Stick, imo, playing MvC2 with the J-Stick is a must.
Because it becomes really difficult to use a controller simply because of the button lay outs.
1) The DC version DID have slowdown in the exact same instances I mentioned, just like the arcade. Get over yourself man.
2) RC'ing was gay in the first place. That's why me and my buddies stopped playing cause it makes a lot of stuff inconsistent and weird.
On a side note, it seems you were one of those people who only uses top tier characters. 😆
Originally posted by dvampire
I never knew you could pick any controller to use for a tournament that's good news and make since too. Nobody wants to here some lame excuse from someone after they lose then start blaming it on the controller or the console itself (I have a lot of friends that do that). 🙂Anyways, you said you enter MVC2 tournaments, were you any good, like able to play against the top palyers like justin or Alex? And what was your favorite team to use (or the team you play best with)?
They allow controllers, what most tournaments don't or that most players won't allow is having you macro buttons, like 3x Punches or 3x Kicks into one button on controllers.
This is a big reason why I play the J-Stick when it comes to MvC2 because the buttons aren't in awkward positions to input and execute. Given I've learned how to do it on the d-pad through years of playing, however my lvl of gameplay is not on the same lvl as if I where to use a stick.
As for tournaments, I've played in many, a couple in Evo, and there's just no way, guys like Justin and all are on a completely, and I mean this completely different level.
One of my buddy who lives in Cali is a much better MvC2 player then I am, and he placed only within the top 33 in MvC2 in the US. I would have to only dream about placing that well, simply because MvC2, the gaps between a solid player, to a super elite is just simply gigantic in comparison to other fighting games.
Originally posted by chithappens
1) The DC version DID have slowdown in the exact same instances I mentioned, just like the arcade. Get over yourself man.
Proof? Considering the entire MvC2 Tournament Community disagree's with you, pretty much makes your statement above completely mute. Guys like J.Wong, or the top-players, heck, you don't even have to be a top player in MvC2 realize that the DC version is near arcade perfect.
I've seen countless Triple Team Supers with ZERO lag on MvC2 for the DC during my multiple years of playing it on there. Why is it that Sent's Fly/Unfly combos don't lag on the DC...but they magically do on the PS2/XBox version.
Why is it that hit-boxes are all weird and completely whiff on the PS2/XBox version, but they are perfect in stride with the arcade version for the DC Version?
Care to explain that to me?
So it's either we are all wrong (meaning MvC2 community), are you are the only one who is right...in fact, watch everysingle MvC2 video for Evolution for the past 6 years and see if you see any huge gigantic "slow down", because ALL of them where utilizing the Dream Cast MvC2.
Originally posted by chithappens
2) RC'ing was gay in the first place. That's why me and my buddies stopped playing cause it makes a lot of stuff inconsistent and weird.
Yet every serious CvsS2 players knows, that RCing has helped out alot of characters who weren't that effective, to actually be effective. Ever seen Ryu's do Shankunetsu RC's? Ever seen how beastly E. Honda got with RC's? Characters like Guile, Hibiki, Honda, Ryu, Ken, Gouki, Chunli, Claw, Iori, etc, etc all gained better advantages in matchups with the help of RC's.
Ever noticed that CvsS2 is not completely infested with Sagat's doing c.fp 24/7 with RC's now in the picture, compared to when RC was not in the picture and how much more powerful Sagat was Pre-RC Days (Pre-RC Days almost 95% of the teams was infested with Sagat...because their was absolutely NO ANSWER up against Sagat's C.FP, now a days, with the help of RC's it can blow right through it). Ever noticed that RC's are not even used that much during real-time match ups, even though it is extremely powerful.
Originally posted by chithappens
On a side note, it seems you were one of those people who only uses top tier characters. 😆
If you actually understood the notion of what I meant by arcade perfect, you would realize that competitive players like to play a perfect port of the real legit game.
How retarded would it be if Tekken 5 came to the PS2 and was completely different from the arcade version, even though it was supposed to be an perfect arcade port? What if they would of had slow downs...Or Hit-Box changes...or toned down damage, when it was stated to be a perfect arcade port.
Would you think this would have been used at Evo2k5 if that was the case? The Answer to that is quite obvious.
Why do you think that nobody uses the ST games from the PS2 to play ST at Evo?
It's not a question about using Top-Tiers, it's a question of...Is this game an actual true port of the game that was released from the arcade, which is what it was intended/stated to be like
When you finally realized this, you would understand what I am trying to say to you.
Originally posted by jinXed by JaNx
http://kotaku.com/5029501/marvel-vs-capcom-3-otw
Thank you kind sir for this information. I shall name my first born after you.