Vergil vs. Sephiroth

Started by Burning thought3 pages

That doesnt make sense.....random...

It doesn't.

It doesn't.

.. its because for some reason BT is thinking because the time it takes for a FF7 character to cast a spell with materia(not sure why, since we've just went over Sephrioth has magic without materia) takes about a couple seconds in gameplay, so he attempted to exaggerate by saying Sephiroth would take an hour to cast a spell.

SHM replied by saying that BT should learn the difference between gameplay mechanics and the actual story.

Makes sense now?

but i was not using gameplay 🙂 which is why its nonsense and random

and not a couple, usually 3/4 seconds, 4 seconds may as well be an hour if your fighting Vergil

BT, can you show us Sephiroth using his powers in the actual story (meaning outside of gameplay) that takes "4" seconds?

no, theres no such thing as Sephiroth using hardly anything in actual story, he probably cannot, but i can show you non gameplay, untouched by balance adjusted spells that take 4 seconds 🙂

oh sorry didnt read it, outside of gameplay? okie

YouTube video

Sephiroths uses powers outside of gameplay, his TK is instant, his NL is basically instant, in CC he used powers as well, show me "non gameplay" spells then.

I just posted the video with an edit....

also those are powers, not spells.......

Video doesn't work..

Anyway, here is a comparison between GAMEPLAY and the move actually used in storyline

In GAMEPLAY theres always that charge, then it has the title that appears at the top, before actually doing the move, theres always waits, however that is not the actual time it takes for the person to do the ability

for example
YouTube video

Then in the actual movie Tifa does her abilities on a whim with no delay at all
YouTube video

Originally posted by Burning thought
but i was not using gameplay 🙂 which is why its nonsense and random

and not a couple, usually 3/4 seconds, 4 seconds may as well be an hour if your fighting Vergil

👆

Originally posted by Terryc250
Anyway, here is a comparison between GAMEPLAY and the move actually used in storyline

In GAMEPLAY theres always that charge, then it has the title that appears at the top, before actually doing the move, theres always waits, however that is not the actual time it takes for the person to do the ability

for example
YouTube video

Then in the actual movie Tifa does her abilities on a whim with no delay at all
YouTube video

erm there is no delay after the move is chosen, once its chosen and she actually executes the attack theres no delay

Yes there is, beat rush, she had that glow then the name appears at the top before she actually does it. In the canon movie, she throws a punch, Loz blocks it, then she instantly does the beat rush, no glow/delay name has to appear. Same thing with waterkick, meteodive, and meteorstrike.

^That's just the implication I had in mind since I first saw the movie. What gave me said implication was how her fists began to emit some sort electric energy surge or something for a quick moment before she went into her other moves in the fight similar to how when Cloud used all his limit breaks, his sword often emitted a blue aura before unleashing them.

Though Loz glowing blue every time he does a speed-blitz always stumped me.

That was just an effect, in the UOG it said they just added that effect to emphasize how fast Loz was because he was so big and bulky.

Also, that "electric energy surge" was just from being zapped by Loz' dual hound, you can see its the exact electricity that came out of his weapon, she just shook it off.

And that blue aura only happened with braver and climhazzard, but Cloud was still able to move freely.

Anyway, the point is, abilities in gameplay and in the actual movie are different, in the actual movie, there is no "routine sequence" which takes up all the delay time.

Well, RPG's as a whole usually have those kinds of fancy start-up animations when using spells or specials in gameplay. Most often, it's just eye-candy in gameplay (then again, so are the overly cinematic effects of most of the moves), and given how none of it is really visibly present in Advent Children's scenes (except for when Bahamut SIN was summoned), I got the idea that they're non-existant in reality (though I use that term loosely).

As for the blue aura, it was also there when Cloud used his Blade Beam and his Finishing Touch (though I'm actually not sure of the latter.

The aura Cloud gets when he's pulling off limit breaks is just spirit energy. Those moves of his are powered by a boost of spirit energy, and the aura is because of that. Its not limiting Cloud in any way, just powering his moves.

Same thing for the glow seen during Omnislash V5.

Finishing Touch and Blade Beam are moves where Cloud charges and swings, i'm just talking about the GAMEPLAY delays, are not real real in canon.. they are just gameplay, which is why BT thinks every ability Sephiroth does takes "an hour", but they are just gameplay delays.

Everything Sephiroth has ever done outside of gameplay has been basically instant.

BT's not exactly a credible authority for gameplay/plot relationships....

As i said, once the move is chosen its not really gameplay or game mechanics, the player is not doing anything in those periods, speed of player is not taken into account, its just the move

and its slow as hell, Fist brought up an interesting point about how she does glow a little, but their simply effects, the delay is not a delay, the guy is moving his arm, casting spells etc etc, its simply his cast time which is not an hour but 4 seconds+ which as i said may as well be an hour, until you show me using a spell insantly such as Meteor, Blizzaga or barrier the moves are slow like they are in the games.

and FC reported

I play LOk which is prob one of the most indepth plot related games in the series, and understand it where most, like yourself would probably fail. Final fantasy least of all would be a problem.