USH'S STAR WARS GAME 2009 (Updated!)- Main Rules

Started by Ushgarak5 pages

Two successes kills the main target, three kills those around it also.

Special cases like a sonic gun are just done on the fly. It is a heavy blaster for most purposes.

Btw how will the spending XP work?

WIll be revealed soon!

I have a question about Orthodox guard and Perfect Strike then another one about Focused Gaurd and Perfect Strike.

Both OG and PS say they will turn a rolled one into success. If you would have them both in would that mean that if you rolled two ones then they would both become successes?

My question on FG and PS is a little different. It says in PS that the rolled one becomes a 4 but if you have FG in you need 5+ for successes. So does that mean that the single rolled one that turns into a success I would get for PS would still count as a failure if I had FG in?

1. Yes, you get both.

2. It would indeed be a failure.

I'm going to change FG to OG then as my move. I'm pretty happy with everything else.

Added rules for treatment and Heal all points.

What effects do *'s have on Supermooks now?

Nothing.

Oooh, sadness. Just makes them that much harder to off...

New Pilot schticks are up!

They look neat! Are the rules to follow? And will starships be customizeable once we have that full set?

No changes to Living and Cosmic Powers, Ush? Do I still pay 2 points for Staredown power?

ok, i have a question about the starship merit, you say "Ship customising rules will follow." but... i see no Ship customising rules... 😬

Actually that's been junked- you just get the starship; the templates will go up before too long. Any betterness with your ship will be represented by Pilot schticks.

Some updates:

Combat rules updated- rules for the dangers of withdrawing from melee combat have been added. 'Charge' has been updated to specifically remind it makes you immune to this. Some Combat Schticks will as well, when that is updated.

Also, rules for using melee weapons against Lightsabrs have been added into the weapons section.

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But the big news is, the Pilot rules (and ships...) are finally up!

I see that Martial powers that costed 2 points are now at 1. What about Living and Cosmic powers, for example Illusion?

By the way, that trick that Yalawari Pax did in your island of fire game, can it be replicated in the rules?

In theory. Is it in the current force trees though- no.

Things are still developing, on the costing froint.

Force powers updated!

Note all costs have been removed. THis is because the default csot for a Mastery power is now always 1 unless specified otherwise in the description.

Plenty of tweaks to many powers (Advanced Bombard, Fling Strike, Evade, Staredown... a few others...). Note the use of terms like 'Stun' and 'Knockdown'. These are powers designed for Combat schticks (giving them access to stuff that Blade schticks do not have- Blade scthticks are very dangerous in a more conventional sense). However, I still do not have a full list of the revamped Combat schticks (though they are all finished and tested!); I'll post the rules when those go up.

The Living and Cosmic trees are much less tested than the others, so future tweaks on effects and costs are more likely to happen there.

Some powers and scthciks (e.g. Strike, Reflection) can be used after the dice are rolled- in this case, I'll give you the option to retroactively change the situation after I post it.

Does Illusion warrant two point cost?