I have a question about Orthodox guard and Perfect Strike then another one about Focused Gaurd and Perfect Strike.
Both OG and PS say they will turn a rolled one into success. If you would have them both in would that mean that if you rolled two ones then they would both become successes?
My question on FG and PS is a little different. It says in PS that the rolled one becomes a 4 but if you have FG in you need 5+ for successes. So does that mean that the single rolled one that turns into a success I would get for PS would still count as a failure if I had FG in?
Some updates:
Combat rules updated- rules for the dangers of withdrawing from melee combat have been added. 'Charge' has been updated to specifically remind it makes you immune to this. Some Combat Schticks will as well, when that is updated.
Also, rules for using melee weapons against Lightsabrs have been added into the weapons section.
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But the big news is, the Pilot rules (and ships...) are finally up!
Force powers updated!
Note all costs have been removed. THis is because the default csot for a Mastery power is now always 1 unless specified otherwise in the description.
Plenty of tweaks to many powers (Advanced Bombard, Fling Strike, Evade, Staredown... a few others...). Note the use of terms like 'Stun' and 'Knockdown'. These are powers designed for Combat schticks (giving them access to stuff that Blade schticks do not have- Blade scthticks are very dangerous in a more conventional sense). However, I still do not have a full list of the revamped Combat schticks (though they are all finished and tested!); I'll post the rules when those go up.
The Living and Cosmic trees are much less tested than the others, so future tweaks on effects and costs are more likely to happen there.
Some powers and scthciks (e.g. Strike, Reflection) can be used after the dice are rolled- in this case, I'll give you the option to retroactively change the situation after I post it.