Originally posted by Smasandian
You find turtling dull, I dont.Its an opinion, not a fact.
I love Relic games, and I love resource games. Having the ability to mass produce units is something I enjoy. Just because there are workers doesnt mean that strategy is thrown out the window. It might not be as strategic as some games, but its a game mechanic I enjoy.
Having insane difficulty and unskippable cutscenes is different than producing little workers bee's to gain lumber. One is bad design, the other is just how it plays. You dont like, dont play it. I on the otherhand enjoy it.
Agreed 100%.
Turtling is actually the strategy I use te most, I'm not very aggressive in RTS's.
And I prefer gathering the resources myself compared too, say, Battle for Middle Earth's way.
Originally posted by Smasandian
You find turtling dull, I dont.Its an opinion, not a fact.
I love Relic games, and I love resource games. Having the ability to mass produce units is something I enjoy. Just because there are workers doesnt mean that strategy is thrown out the window. It might not be as strategic as some games, but its a game mechanic I enjoy.
Having insane difficulty and unskippable cutscenes is different than producing little workers bee's to gain lumber. One is bad design, the other is just how it plays. You dont like, dont play it. I on the otherhand enjoy it.
Please read my post properly- I did not claim that me finding turtling dull was anything other than an opinion.
However, the way in which the standard RTS use of mass worker units is an outdated mechanic that pointlessly slows up games and makes them overly fiddly IS a fact, and you are simply wrong if you do not see it.
Yup, bad design. Like I say- some people seem to enjoy bad design in games; I canot help that, they are still wrong.
simply wrong from your point of view....Mass workers can be a good strategy mechanic to balance forces and so on, capturing points is all well and good but it can get very boring capturing points over and over, you could say the same about resoruces but personally I dont think about mining resources or collecitng them due to the mechanic is so simple wheras you have to think and make a more concious move I find when your capturing strategic points, thus imo going for points is bothersome
either way, please dont bring something as slow and tiresome as the World in Conflict mechanic...."sigh"
Personally i like the idea of being able to build more Economy units like workers to be able to harvest/gather resources faster, in games without them, theres either usually no way or few ways to to increase resource acquiring, for example in normal DOW, you need to capture points which imo is a fine idea, however one youve done the upgrades and plopped the highest level outpost on top of a strategic point you cannot enhance its economical advantages, yet in a game with workers you can build more if you want faster economy and therefore streamline your economy to your own needs at your will.
hehe.. this is a good example of what starcraft copied
http://community.dawnofwar2.com/blogs/wp-content/uploads/2008/08/tyranid_jungle_hr.jpg
http://community.dawnofwar2.com/blogs/wp-content/uploads/2008/08/edited_final3.jpg
Originally posted by SaTsuJiN
hehe.. this is a good example of what starcraft copiedhttp://community.dawnofwar2.com/blogs/wp-content/uploads/2008/08/tyranid_jungle_hr.jpg
http://community.dawnofwar2.com/blogs/wp-content/uploads/2008/08/edited_final3.jpg
And the Eldar 😖hifty:
new video up