JEDI
Life in the Republic is mostly tolerable. The values of each planet vary, as does each planet’s capacity to enforce law and civilised values (assuming that planet desires them), and the perennial problems of crime and greed are all over. But for the most part, the Republic is as good a place to live as it has ever been- there is no slavery, no vast criminal control (unless you count Senators as criminals) and, by and large, the mechanism of Democracy can be seen.
That is so for the inner worlds. But once you go outside this privileged area, things start to fray. Coruscant and its laws seem a very long way away to some people. The further it goes, the worse it gets, until eventually the Republic ceases to function altogether- and there you have slavery, or worlds run by the like of the Hutts or the Golden Serpent.
This leaves a vast periphery of worlds, forming a ‘ring’ around the Republic, that are the borderlands between the civilisation of the Republic, and the virtually lawless reaches beyond. The status of these worlds vary wildly, but all face troubles. Some such worlds are quiet places, but easily threatened, so far out from the law- like Naboo. Some areas of space, like the Damagran Confederacy, have become a hotbed for independent sentiment; the Confederacy’s brief cessation from the Republic four years ago was only ended by military intervention (involving Jedi and a coalition of worlds willing to supply an armed blockade) because it became clear that the tyrant Faylar who led the independence movement had done so illicitly, with the aid of pirates (and other agents whose nature remains mysterious). Had Faylar’s movement been legitimate, Damagran could have been the first Republican world to truly become independent in a very long time indeed- and even now, people still worry it might leave. It’s not the only world that has talked about independence lately. Many many people are starting to ask- just what has the Republic done for them?
Hence the current situation at Altamira, a constellation out in these borderlands containing a dozen or so worlds. Altamira has been in exceptionally hard times. Its main strength is potential mineral wealth, but internal strife for control of these minerals have prevented Altamira ever reaching true civilisation for centuries. It is the equivalent of part of the Third World on Earth- shoddy settlements, oppressed people and bad rule. To make things worse, interstellar diseases are rife in this area of space and, recently, a vast potential famine lies over this area of space as a number of unluckily-connected events have annihilated agricultural production over a huge swathe of the Galaxy (this problem being so acute that the Senate is expected to take action on it soon). Altamira has felt this issue keenly. If there is anywhere in the Galaxy that is desperately in need of central aid from the Republic, where the Republic can prove that it has value and virtue, it is Altamira.
And this is indeed what is happening, as the Senate decides to make a demonstration out of this area. A vast relief effort is being planned, led by the Sentator Aldran Gern of Palmyra. The aid package will bring food, medicines and money- and equipment to rebuild the shattered mining industry from scratch, so that Altamira can become self-sufficient. But the process cannot begin until agreements are made- many worry that such supplies will merely end up in the hands of local warlords who will use them for their own gain. Gern requires certain guarantees and oversights that this aid will be used correctly. Bringing sample mining equipment to the fifth moon of Tosk, negotiations begin on Altamira’s future.
Negotiations do not go well- an agreement cannot be reached. In particular, representatives from the Mining Guild (a powerful Galactic organisation not directly connected with the Senate) support local efforts to call a strike. Although the local leaders and law enforcement have agreed to Gern’s deal, none of it mean ta thing unless the local miners can be persuaded. Citing issues such as wages and the distribution of the money, the miners have been resolute that there is not yet a deal.
The Senate is twitchy; time is passing and there are many other calls on the money. A speed resolution is needed- so the Senate ask the Jedi to help arbitrate.
This is a high-pressure deal, as the Jedi arrive at the last day of negotiations that the miners are willing to stand for before they halt co-operation with diplomacy entirely. On the moon, you meet in the area set aside for negotiation, near a recently re-opened mine, there to show off what van be achieve with the sophisticated Republican mining technology that is on offer. The final meeting is about to begin; you are conversing with a bad-tempered Gern just beforehand. As well as Gern, you must bear in mind Fisk- the local administrator who will handle the political side of the deal, the local leader; Tarjan, head of the local law enforcement, Eckersley, spokesperson for the Miners, and Trema, who is a representative from the Galactic Miner’s Guild. Your job is to find a settlement agreeable to both sides, bearing in mind that the outcome here could set the whole agenda for the political future of this area of space, and perhaps the Republican attitude to such worlds over the entire Galaxy.
Four hours before negotiations started, an anonymous message arrived saying that the ‘traitors’ to Altamira would pay, and that anyone involved in the negotiations would soon ‘learn why’. The negotiations are going ahead, but this has not helped the already high tensions…