All in in space!
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Xeth-
1. Skimming the Hull
Manoeuvre Test (Level 6). You skim along the surface of Capital Ship, avoid gun fire and towers. Take 5 damage if you fail. If you pass, next turn you can commence a Bombing Run on this target. Ignore if there are no valid targets.
Test... passed!
2. Bonus Bombing Run
A hit for 3 as you join in with Alpha!
3. Dogfight
In the midst of combat you and an enemy ship get a brief chance to attack each other. Fight one round of combat only. Initiative is decided on highest die roll (ties broken by Thrust, then by player privilege).
One round makes little difference against Vulture droids- you kill it and take four, and the exact same appens with the bonus fighter attack on you.
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Wentar-
1. You've got a Problem..
Draw again if you are undamaged. Damaged systems start to fail. Take 3 damage. You may make a Intelligence + Ficx-It Roll. Each success reduces the damage by one (to zero).
Just the one damage! You think you handled most of it, as a stabiliser comes loose.
2. Melee
In the swirling chaos of combat you and an enemy engage each other. Fight normally.
A kill for two hits.
3. Melee
In the swirling chaos of combat you and an enemy engage each other. Fight normally.
If you have Killer Instinct this event becomes a Closing In - You move in close to your opponent, ready for the kill. Fight normally, except you win initiative in the first turn and get a three dice attack bonus.
And a kill for another three- your manoeuvrability loss is troublesome. You keep drawing those ones!
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Alpha squadron is destroyed entirely on the attack, and you are down to a mere handful of fighters as the final attack comes through...
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DROID CONTROL SHIP ASSAULT- Start of turn 9
Beta Squadron x1 (P5): 3
Beta Squadron x1 (P5): 2
Charlie Squadron x2 (P5): 2
Delta Squadron x1 (P5): 2
Nexu's Grin: (P7/T6): 31
Wentar's Interceptor (P8): 30
Vulture Squadron B x11 (P4): 0
Vulture Squadron C x12 (P4): 0
Droid Control Ship Damage: 150
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