USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny
It’s finally here, the fourth Episodes of the Second Campaign of my Prequel Trilogy Star Wars game! Almost three years after the previous cliffhanger endings makes this a simulation closer to the films than I had originally planned but, hey, that’s drama for you! Three years is a long time of course, a gap necessitated by the need to create new story as off-line play became less and less. In that time, the player group has changed both in composition and attitude, and my idea of some plot points has altered as well. Hence there might be some slight discontinuities, which I ask you to suspend your disbeliefs for.
We are also using a new system! Veterans of my Matrix game have already tested out the base mechanic so they will be fine and in general it is not bad to get used to so we can get to the bottom of that pretty quickly once we need to.
More importantly, try and have fun whilst playing, and if new, follow the lead of the veteran players, they know what it is all about. Welcome back to everyone, and I hope it goes well!
This storyline finally gets you Dark Siders back on track with proper galactic events. We’ve had a lot about you struggling to adjust and survive the new Galactic situation, and bickering amongst yourselves in the meanwhile. Well, the division cannot continue forever- or you will fail. It is a gradual process, and you are not jumping straight back to galactic conquest, but it is a start. Meanwhile, Galder is becoming increasingly unstable- his situation cannot go on either…
In the last game a pirate attack destroyed your shield generator. Fearing vengeance from the pirate fleet for having killed the pirate chief’s son, you nipped quickly to the Republic to steal a new one- to find the Bureau has, if anything, grown more powerful in the last two years. Still, you are out of there now, and you have your generator… and some unexpected guests.