Terry Bogard, Omega Rugal and Kyo Kusanagi vs Ryu, Ken, and Shin Akuma

Started by Sado226 pages

Cuz Ryu ain't have shit to do w/that thread.

just referred to him. not hate. unless i said "puny f0cking overrated sob with the stinking karate gi", it aint hate. just mentioning someone don't make it hate. not from MY definition. and it was joke reference to a FACT. as opposed to your BS rants against terry (in threads that had nothing to do with him) regarding his hogan routine when you have no proof. and why do you rage on fagoon in threads that aint got nothing to do with him? at least i'm talking about a well known, well documented fact.

The Fake Steve has more moves than a few people. You didn't mention them. You mentioned Ryu outta hate. Did the same shit in the Cody/Kyle thread. You ever pay any attention to what you do?

cuz ryu's the most famous example. heck, i DONT know anyone who has less moves 😂

Please, enlighten me on how unoriginal the SF Series is (Probably going to be another one of your baseless claims just like your foolish Tekken 4 claims), and I'll tell you why within the SF series it is has the greatest, and most balanced 2-D Fighting Game of all time.

its stale, same shite different package routine, has updated character design and moves in decades and the storyline stinks....what part of that wasn't clear from the last post. and lol at the fact that you read the t4 related stuff but couldn't comprehend the sf part. must be the fanboy meter. and i knew you wouldn;t realize it but i was actually making fun of you. curious? there was a time when i mentioned that ryu would lose to jin and you showed up and lectured me on how you like jin which was stupid 😐

~Sado

Originally posted by Sado22
its stale, same shite different package routine, has updated character design and moves in decades and the storyline stinks....what part of that wasn't clear from the last post. and lol at the fact that you read the t4 related stuff but couldn't comprehend the sf part. must be the fanboy meter. and i knew you wouldn;t realize it but i was actually making fun of you. curious? there was a time when i mentioned that ryu would lose to jin and you showed up and lectured me on how you like jin which was stupid 😐

This is the quote of a scrub player who has no idea of what he speaks of...even the very fighting game he wank rides, he doesn't even know the concepts...I'm pretty sure you don't even have a clue what a Ws+2 is in Tekken.

However, I did read up on the SF part, but all you could give me was "same package" comments, but in T4 you actually went into some baseless comments for it, which was why I was able to refute and tell you how pathetic your lack of intelligence was when it involved Tekken 4.

Simply put, I would like to know how Street Fighter II, Street Fighter Alpha, or Street Fighter III even play remotely "close" to one another when there game engines are so differently from one another.

SFII Series - had CPS-1 and 2 Chains, they had a faster dizzy bar, hit properties where differrent, more emphasis on spacing/zoning/positioning.

SFAlpha Series - had the poke chains, which was completely different from the CPS-1/2 chains, dizzy wasn't as relevant, Alpha Counters, Custom Combos, 3-Ism gauges, Air Tech, Air Block, hit properties, and sprites where ALL new along with stages.

SFIII Series - Had only one choice of choosing 1 Super Art, had a dizzy bar, characters had different lifebars due to stamina, had two-button lay out for throws, had the Parry System, you could Super Cancel, completely new and different hit boxes + New Sprites, backgrounds.

So yes...please...tell me how they play the same...tell me why some Top Players in SFIII cannot simply jump over to SFII and start playing "just" as good? I mean...if they "played" the same, shouldn't they just be able to jump boats and do reasonably well in any version of SF?

Honestly, your logic fails on so many regards, you have absolutely NO IDEA how any of these games play (your scrubby, baseless comments about SF and Tekken above pretty much explains itself), because I'm sure your some type of scrub player who simply looks at a game, and thinks it's the same, only because you do not understand the game mechanics behind it. I mean, even your statements of the transition from Tekken 5 to Tekken 6...you claimed was no different...yet anyone who has actually "played" it or can actually see the different game mechanics would have never said something that foolish.

Everyone knows that the toned down juggle (so no more jab dash jab dash jab), toned down sidestep and sidewalking, EVERYONE now having 10-Frame jabs as the fastest opposed to previously where there where 8-Framers (Steve, Nina, Law, etc, etc), Bound and Rage System introduced in Tekken 6 completely changes and makes it very, very different from Tekken 5.

Lastly, I conceed to you that Ryu would potentially lose to "Devil" Jin, however Ryu would WTF pawn Regular Jin. Unlike Jin, Ryu doesn't need some stupid Homo "Devil" Gene garbage blood to be super manly. Also...wasn't it you who said that DJ burning up the forest was in "miles" to me at one point in time, and then went on to say that Gouki didn't "sink" his island...even though Capcom refuted the ending of A2 with Ryu years after by saying that Gouki did in fact sink the island and made if official? 😆

You don't know what your saying anymore.

Onward to the VS Thread once more...

Ryu and Kyo are playing hopscotch, Ken and Terry are macking on chicks, and Gouki and Rugal end up playing chess...this is what would happen when they "teams" confront one another.

This is the quote of a scrub player who has no idea of what he speaks of...even the very fighting game he wank rides, he doesn't even know the concepts...I'm pretty sure you don't even have a clue what a Ws+2 is in Tekken

calm down. and avoid namecalling. despite being the ever-loathable SF hater i'm still being civil. so whats your problem? 😬

However, I did read up on the SF part, but all you could give me was "same package" comments, but in T4 you actually went into some baseless comments for it, which was why I was able to refute and tell you how pathetic your lack of intelligence was when it involved Tekken 4.

try being civil. we're talking about videogames, pal, not your moma's or sister's cherry. so less of melodrama and more of debates. and less of namecalling too 😛

SFII Series - had CPS-1 and 2 Chains, they had a faster dizzy bar, hit properties where differrent, more emphasis on spacing/zoning/positioning.

compare SF2 to SSF2 to SSF2T.
and for the record "re-drawn" sprites IS what i mean by same-shite-different-packaging. aside from the flame hadouken (which was a glitch in the original SF2) ryu's movelist wasn't upgraded at all. ken got flaming shoryuken. mundance upgrades to established moves doesn't make it a NEW move. we did get 4 new characters though of which neither were shotoclones. in SSF2T we have specials. period and gouki is added who is, lets be honest, another shotoclone. stages? lol, who cares about stages...which were the same anyway.
still nothing new. still the same shite.

SFAlpha Series - had the poke chains, which was completely different from the CPS-1/2 chains, dizzy wasn't as relevant, Alpha Counters, Custom Combos, 3-Ism gauges, Air Tech, Air Block, hit properties, and sprites where ALL new along with stages.

SFA series didn't offer anything new. same characters again, with Final fight chums added in the roaster. not NEW. 3 gauges is nothing new. nor is redrawn sprites. the custom combo, however, was a welcomed change. so were the new specials. the movelist was the same as SSF2T more or less. and whatever momentum SFA2 picked up was ruined by SFA3. hate me all you want, but it was garbage. nothing new except, you guessed it, redrawn sprites and a redundant counter system that ruined whatever was left. the only thing good about it was Cody being there and he's from Final Fight. and putting in people for SSF2 in the game isn't "new" either.

SFIII Series - Had only one choice of choosing 1 Super Art, had a dizzy bar, characters had different lifebars due to stamina, had two-button lay out for throws, had the Parry System, you could Super Cancel, completely new and different hit boxes + New Sprites, backgrounds.

already gave it props for changing the damn series for once so don't bother. redrawn, new stages don't count which is why i never gave 2shites about the DR upgrades to T5. nor is putting in TWO new characters an upgrade.

I mean, even your statements of the transition from Tekken 5 to Tekken 6...you claimed was no different...yet anyone who has actually "played" it or can actually see the different game mechanics would have never said something that foolish.

relax. i was talking in terms of appearance you know...which was the reason why i was talking about outfits and character design instead of game mechanics 😂

went on to say that Gouki didn't "sink" his island...even though Capcom refuted the ending of A2 with Ryu years after by saying that Gouki did in fact sink the island and made if official?

here's the funny thing. i never said he didn't sink it. i said it wasn't proven. and as far as i can tell from the faqs and tiamat's plotguide, capcom hasn't confirmed squat. in fact, its still unclear what happened to the island since "disappear" is a vague term.

~Sado

Originally posted by Sado22
calm down. and avoid namecalling. despite being the ever-loathable SF hater i'm still being civil. so whats your problem? 😬

You don't know anything about the game, so why bother trying to argue your point?

Originally posted by Sado22
try being civil. we're talking about videogames, pal, not your moma's or sister's cherry. so less of melodrama and more of debates. and less of namecalling too 😛

There's a difference between intentional hate, trolling, to actually debating about the game, keep it about SF at least.

Originally posted by Sado22
compare SF2 to SSF2 to SSF2T.
and for the record "re-drawn" sprites IS what i mean by same-shite-different-packaging. aside from the flame hadouken (which was a glitch in the original SF2) ryu's movelist wasn't upgraded at all. ken got flaming shoryuken. mundance upgrades to established moves doesn't make it a NEW move. we did get 4 new characters though of which neither were shotoclones. in SSF2T we have specials. period and gouki is added who is, lets be honest, another shotoclone. stages? lol, who cares about stages...which were the same anyway.
still nothing new. still the same shite.

Are you series??? Are you that retarded???

Everyone knows that Street Fighter II was the first of it's kind to get "patches"...meaning upgrades. We saw this years down the road with Virtua Fighter 4, DoA3, Tekken 5, Soul Calibur 1...they ALL made countless remakes of the SAME game to patch it up. Your outta your mind that SSF2 to SSF2T didn't play differently.

SSF2T added in Gouki, gave everyone the ability to Tech Out of throws, everyone recieved some new bonuses (Ryu with Dashing Fp, Overhead attack, Ken with new kicks, Bison with a new AA MP, Claw with his new awesome flip kick, Fei-Long's new aerial flip kick, etc, etc, the list continues), gave everyone supers, the option to select Old characters as opposed to just there ST counterparts, not to mention the speed was amped from SSF2 to ST.

However, I'm sure all of this accumulates to a "same game" in your eyes right?

Originally posted by Sado22
SFA series didn't offer anything new. same characters again, with Final fight chums added in the roaster. not NEW. 3 gauges is nothing new. nor is redrawn sprites. the custom combo, however, was a welcomed change. so were the new specials. the movelist was the same as SSF2T more or less. and whatever momentum SFA2 picked up was ruined by SFA3. hate me all you want, but it was garbage. nothing new except, you guessed it, redrawn sprites and a redundant counter system that ruined whatever was left. the only thing good about it was Cody being there and he's from Final Fight. and putting in people for SSF2 in the game isn't "new" either.

Wow, your stupidity continues with the above post, the fact that you state that the redrawn sprites sprites where "nothing new" is a testament to your blinded hate for this series. Everyone who'll read this will think and realize how foolish your comment above it.

Considering that the command list for Tekken for OLD characters has never changed...how is that any different to the command list of the SF cast which has never changed? I mean, it boggles me that you would think and assumed this. In fact, look at SC, look at VF, nearly 95% of all there move's are still the same for the characters that have been there since the dawning day of their series.

Oh wait...this must've all been the "same" game though right?

Final Fight characters where never ever playable on a fighting game for any Capcom game. Alpha Counter's where never "bad" nor did it ruin the game...are you kidding me? It cost 1-Level of Bar and you still Had to take damage before doing it, not to mention QCBD into P/K a scrub just couldn't do it in there dreams...someone like you for instance.

A2 was vastly different from Alpha3..you've got to be joking me...Air Tech, the poke chains from A1 to A2 where removed for a new combo system, 3 ISM bars...one that completely made them utilize different specials, and only one super with a maxed bar, the original Alpha bar, and the V-Ism bar where you can do your own modified combos in. 2-Button throw lay out, with new and returning cast members like Karin, Cody, Fei-Long, Hawk, Deejay, Rog, Claw, etc etc.

However, I'm sure you'll neglect this as well...since you never bothered to play Alpha 2 to Alpha 3, as clearly shown by your comment above, otherwise you would have seen these changes visibly. Heck, even the retarded game critics could notice the differences.

Originally posted by Sado22
already gave it props for changing the damn series for once so don't bother. redrawn, new stages don't count which is why i never gave 2shites about the DR upgrades to T5. nor is putting in TWO new characters an upgrade.

DR is vastly superior to 5.0, not because of the "New characters"...DR was vastly superior to 5.0, because all of the stupid Bullshit that you could do in 5.0, such as Steve's stupid high priority and his dumb INFINITY, Nina's U/F+2 BS, Bryan's retarded 80%+ damage dealing Wallsplats, Devil Jin's B+1 into WGF, Heihachi's 10-Frame punisher of 221~2 dealing 40% all the time. The retarded Crush System was toned down, damage overall was toned down, making DR a much, much better game then Tekken 5 5.0...or the lame retarded version your praising.

It was definitely an upgrade...however again...only a scrub player would not see this. Btw, a scrub is not a name calling, it's a term given to someone who "thinks" they know what they are talking about when it comes to "insert fighting game", yet at the end...they don't even know what the intricacies of anything revolving that fighting game.

I find it hilarious that you seem to slide away from your lack of knowledge and simply go "it's trash"...even though you have no real claim to back it up besides "I think it's the same"...even though it isn't...LMAO AT YOU.

Originally posted by Sado22
relax. i was talking in terms of appearance you know...which was the reason why i was talking about outfits and character design instead of game mechanics 😂

Yes...I'm sure game mechanics aren't "new" changes to a fighting game system...when ultimately it is the most important change of them all. Tell me, what was the biggest change from Fatal Fury 1 to 3 besides adding super specials?

Or please, show me the "biggest" changes from KoF 98(greatest KoF game of all time) to KoF XI besides graphics and newbified controls so that players like yourself could actually play decently?

These are all from SNK a series you seem to praise over Street Fighter, so I'll be waiting to hear your comments as well. Believe me, I'll be waiting to tell you how foolish you are again, when you try to make differences between them all, lol.

Originally posted by Sado22
here's the funny thing. i never said he didn't sink it. i said it wasn't proven. and as far as i can tell from the faqs and tiamat's plotguide, capcom hasn't confirmed squat. in fact, its still unclear what happened to the island since "disappear" is a vague term.

~Sado

Read Vasil and Tiamit's guide again, it even clearly states by them that CAPCOM OFFICIALLY CONFIRMED IT. They have the right to override anything within the endings of any SF game, yes, even your remark above is overwritten by them.

i'll say this one more time: calm down, JustFrame.

regarding your post:
-i don't consider something new if all we are given is redrawn sprites. what i want when i hear new is new moves, new oufits, improved gameplay, unique characters and as minimal similiarities between characters as possible. that means no shotoclones.

-the only minor change i'll ever appreciate is when the change introduced is revolutionary.

-fatal fury1 to fatal fury3 was the special...something that the game invented to begin with and is thus one of most revolutionary concepts brought in by a fighting game. something that has been incorporated in almost EVERY fighting game that has ever come out since then. and for the record, the only fatal fury i'm actually a big fan of was MOTW.

However, I'm sure you'll neglect this as well...since you never bothered to play Alpha 2 to Alpha 3, as clearly shown by your comment above, otherwise you would have seen these changes visibly. Heck, even the retarded game critics could notice the differences

there was a difference. and it wasn't a good one 😂

~Sado

direct from tiamat

Akuma's island is named Gokuentou. It hasn't been stated whether or not his cave stage in SFA3 is on Gokuentou or if Akuma destroyed Gokuentou at the end of SFA2.

so much for "sinking" the island 😂

JustFrame, stop the namecalling.

Originally posted by JustFrame
How does Cody look like Steve, when Cody was created 10+ years before Steve Fox 😕
Was talking about Cody v. Shen Whats his name. He's from KOF on @ss Crimson's team.

I have no idea what is really going on, but JustFrame, there is no need for name calling at all. Just like Sado22 said, keep it civil.

Good job at keeping things cool and not calling names Sado22.

Shut up Wil7.

And team 2 still wins.

Good job at keeping things cool and not calling names Sado22.

thank you. good thing about being semi-taoist i guess 😄

I noticed something at the top of this thread that made me lol... Ryu's only got 3 moves according to you Sado right?

Then why does the Tekken guys get 50 plus moves when most of em are normals and each button continuation of a Combo? is it simply because Namco listed them in their ingame movelists for nOObz?

If we where to take all of Ryu's normals, all of his normal vbariations (Crouching, fwd jumping, straight jumping. Directional moves, grabs, and each individual hit in each of Ryu's combo chains, he's have a movelist that's even more gargantuan, especially if we add in Custom Combos/V-ISM stuff...

Oh and one more thing, Ryu's had more than 3 special moves as of SSF2... and 5 as of SF3... Nice try though.

Ryu's only got 3 moves according to you Sado right?

baring "flame hadouken" ( 🙄 ) yes

Then why does the Tekken guys get 50 plus moves when most of em are normals and each button continuation of a Combo?

i'm sorry, did i say tekken guys have 50 plus moves based on normal buttons? let me give you a list of MOVES from tekken5 off the top of my head for kazuya alone:
-rampaging demon
-soul thrust
-soul annihilaor
-hell lancer
-dragon uppercut (plus two followups)
-rising uppercut
-twin piston
-rising sun
-spinning demon (plus two follow ups)
-lightning uppercut
-lion tamer
-glorious demon god fist
-soul annihilator
-abolishing fist
-ultimate tackle (plus punch)
-stone head

list continues. seems more than 3 to me. i haven't even mentioned several yet.

If we where to take all of Ryu's normals, all of his normal vbariations (Crouching, fwd jumping, straight jumping. Directional moves, grabs, and each individual hit in each of Ryu's combo chains, he's have a movelist that's even more gargantuan, especially if we add in Custom Combos/V-ISM stuff.

not really. lets see, for ryu.

-jab
-straight
-hard straight/left hook (depending on game)
-left upper (near opponent + hardstraight)
-short kick
-forward kick
-backspin kick
-axekick (near opponent + backspin kick)
-right body punch (only in SSF2)
-overhead punch (f+straight)
-senpuukyaku (f+forward)
-jump jab
-2 punch combo in air (f+straight)
-jump fierce
-jump short
-jump forward
-jump backspin (just up and hard kick)
-flipping kick (when you press hard kick while flipping in either direction)
-sitting jab
-sitting straight
-sitting uppercut
-sitting short
-sitting forward
-sweep
-arm toss (notice i didn't mention regular throws for kazzy)
-judo toss
-hadouken
-red hadouken (since i'm a nice guy)
-shoryuken
-tatsumakisenpuukyaku
-air tatsumakisenpuukyaku (since i'm a nice guy)
oh and....
-joudan sakuto geri (only in SF3)

most of these are just one button commands. and i still included them because darko wants to consider them as "moves". yet, i only mentioned the proper patterned moves of kazuya and list is STILL comparable. i haven't even mentioned most of Kazuya's direction+onebutton moves.

Oh and one more thing, Ryu's had more than 3 special moves as of SSF2... and 5 as of SF3... Nice try though.

shinkuuhadouken, shinkuutastsumakisenpuukyaku, shinshoryuken, denjin hadouken.
that's FOUR.

~Sado

Originally posted by Sado22

shinkuuhadouken, shinkuutastsumakisenpuukyaku, shinshoryuken, denjin hadouken.
that's FOUR.

Say What ?? 😑

can't help it man. SF moves are so melodramatic 😆

Originally posted by JustFrame
This is the quote of a scrub player who has no idea of what he speaks of...even the very fighting game he wank rides, he doesn't even know the concepts...I'm pretty sure you don't even have a clue what a Ws+2 is in Tekken.

However, I did read up on the SF part, but all you could give me was "same package" comments, but in T4 you actually went into some baseless comments for it, which was why I was able to refute and tell you how pathetic your lack of intelligence was when it involved Tekken 4.

Simply put, I would like to know how Street Fighter II, Street Fighter Alpha, or Street Fighter III even play remotely "close" to one another when there game engines are so differently from one another.

SFII Series - had CPS-1 and 2 Chains, they had a faster dizzy bar, hit properties where differrent, more emphasis on spacing/zoning/positioning.

SFAlpha Series - had the poke chains, which was [B]completely different from the CPS-1/2 chains, dizzy wasn't as relevant, Alpha Counters, Custom Combos, 3-Ism gauges, Air Tech, Air Block, hit properties, and sprites where ALL new along with stages.

SFIII Series - Had only one choice of choosing 1 Super Art, had a dizzy bar, characters had different lifebars due to stamina, had two-button lay out for throws, had the Parry System, you could Super Cancel, completely new and different hit boxes + New Sprites, backgrounds.

So yes...please...tell me how they play the same...tell me why some Top Players in SFIII cannot simply jump over to SFII and start playing "just" as good? I mean...if they "played" the same, shouldn't they just be able to jump boats and do reasonably well in any version of SF?

Honestly, your logic fails on so many regards, you have absolutely NO IDEA how any of these games play (your scrubby, baseless comments about SF and Tekken above pretty much explains itself), because I'm sure your some type of scrub player who simply looks at a game, and thinks it's the same, only because you do not understand the game mechanics behind it. I mean, even your statements of the transition from Tekken 5 to Tekken 6...you claimed was no different...yet anyone who has actually "played" it or can actually see the different game mechanics would have never said something that foolish.

Everyone knows that the toned down juggle (so no more jab dash jab dash jab), toned down sidestep and sidewalking, EVERYONE now having 10-Frame jabs as the fastest opposed to previously where there where 8-Framers (Steve, Nina, Law, etc, etc), Bound and Rage System introduced in Tekken 6 completely changes and makes it very, very different from Tekken 5.

Lastly, I conceed to you that Ryu would potentially lose to "Devil" Jin, however Ryu would WTF pawn Regular Jin. Unlike Jin, Ryu doesn't need some stupid Homo "Devil" Gene garbage blood to be super manly. Also...wasn't it you who said that DJ burning up the forest was in "miles" to me at one point in time, and then went on to say that Gouki didn't "sink" his island...even though Capcom refuted the ending of A2 with Ryu years after by saying that Gouki did in fact sink the island and made if official? 😆

You don't know what your saying anymore.

Onward to the VS Thread once more...

Ryu and Kyo are playing hopscotch, Ken and Terry are macking on chicks, and Gouki and Rugal end up playing chess...this is what would happen when they "teams" confront one another. [/B]

😆 😂 🤣 Damn
Originally posted by Dark-Jaxx
BEATING SOMEONE IS NOT A FEAT.
Finally. If it's more than just me saying it, it might sink in.

Originally posted by Man of Violence
Yur like most of us here.

1.I don't like Iori for the same reason I dislike Sasuke and Ryuho

2.Jedah should not be tourney legal, altho, I must say that intro wit him commin' down in the beam of light wit the Catholic quire music playin is bad ass, I never seen that before. Still, you and jedah are both bitches.

3.Tekken Lord is the highest rank in the land, their is no greater.

4.Iori is still lame and if you step to me, on the KOF 96 machine, wit that *****, I'll phuck you and him up.

And now U don't like Terry, U'R really weird, U and Brain...I know who 2 pick against U. Busta WOOF!!!

1.B-Cuz they're cooler than the main characters? Althogh Ryuhou does
suck.

2.Jedah isn't THAT good, 2 be illegal, although if U no how 2 use him, he can work wonders.

3. Dark Lord, noob. Talk 2 me win U reach that.

4. Well then, I will C U at the arcade at the KOF 96 machine so that I can skool U as usual with sum 1 U hate 😆 I luv kicking your ass and watching U make scene N public.

If anyone in the DS series should be banned it should be Pyron as much as I hate admitting it lol...

Originally posted by Frisky Dingo
And now U don't like Terry, U'R really weird, U and Brain...I know who 2 pick against U. Busta WOOF!!!
😂 Play me in CVS2 w/Terry. I promise you Terry's gonna be wearing a jacket on his face. J.Talbain rules

Originally posted by I-Drop
😂 Play me in CVS2 w/Terry. I promise you Terry's gonna be wearing a jacket on his face. J.Talbain rules

I wish I could play against you RIGHT NOW. 😠