Grotos soldiers that are not preoccupied with being on fire are starting to run in your direction, just as the dropship you bailed out of collides with the modified freighter. It explodes fantastically, sending debris falling over the troops as they run after you, thinning their numbers.
Also, dropships in the air are seeing what is going on and zooming back into the area. The transport is a sitting duck until the pilot gets it in the air.
Not a problem. When you turn the single-barreled turret on them, it pumps out a torrent of lasers that sends them all running for cover or causes them to explode violently.
The transport takes off, the pilot gunning it before the safeties have been unlocked. It has powerful engines, but not exactly the speed you would have liked. You have four dropships that take up pursuit...
---
Transport: 40
Dropships x4: 0
---
Since the pilot is not enormously talented he will be flying in a straight line, so operating the turret has no penalties. The ponderous dropships are even in class with the transport and so nothing special there either. But it would be an enormous pain if they shot you down.
Con isn't messing around. As a dropship tries to creep up on the transport's rear, he locks on and squeezes off a blistering volley. 8 rolled. Before the dropship has a chance to fire, it is blown apart by your precise shooting.
However, without evasive maneuvers, your transport is struck with a few glancing shots that flicker against the shields.
---
Transport: 31
Dropships x3: 0
---
The pilot apparently shares your sentiments on preventing serious damage. This turn he makes an attempt at evasion. This puts a damper on your shooting... you roll a 5, which is a hit for only superficial damage. But he stays clear the return fire, except for a blast that strikes your flank.
---
Transport: 26
Dropships x3: 0
---
Lining up your shots more carefully this time, you roll a 16. The lasers strike the cockpit directly and send the burned out ship spinning towards the ground.
8 and 7 against you... the transport stays clear thanks to your pilot's defensive flying.
---
Transport: 26
Dropships x2: 0
---
The transport is slowly rising towards space...
A 10 solidly strikes the dropship's portside engine, blowing it apart and causing it to swerve into the path of the oncoming final dropship. You roll a 16 and obliterate both dropships in one massive fireball.
"All clear, Jedi," the pilot says. "Great shooting. Now... to Luon."
For the first time in several years, you break out of the atmosphere of Vono'k, the mountain ranges stretched out below you like a map... and then it vanishes into the distance as the transport leaps into hyperspace...
Coruscant
Master Raskae sits watching a class of Padawans practicing their lightsaber stances. The blades of green and blue remind him of fields from some foreign planet he visited in his career. Sighing, he waves his hand to manipulate the steering mechanism for his hoverchair, angling it so he can watch the sun dip below the horizon.
"Master Raskae," says a woman's voice.
"Yes?" He turns the chair about again. "Ah, Master Clarion. To what do I owe this visit? I had heard you were handling the aftermath of recent events on Naboo..."
"My work there is complete," Clarion assures him. "Now, I have a new matter to attend to. Your old Padawan has been seen in Republic space."
Raskae's eyebrows raise in surprise. "Con? So the wars on Vono'k did not claim him..."
"Indeed. He is on the outlying world of Luon. It is a Republic world... but in affiliation only. Reformation is needed but I know the Senate will not bother handling the corruption that the government is rife with. Nor will the Syndicate allow it to happen."
"I know of Luon," Raskae says. He thinks for a moment. "When do we set out?"
End
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The events of Con's fall to the Dark Side will be continued in Part 2, DESCENT.