Karazhan (OOC)
The larger of the two moons had risen first this evening, and now hung pregnant and silver-white against a clear, star-clapped sky. Beneath the lambent moon the peaks of the Redridge Mountains strained for the sky. In the daylight the sun picked out hues of magenta and rust among the great granite peaks, but in the moonlight they were reduced to tall, proud ghosts. To the west lay the forest of Elwynn, its heavy canopy of greatoaks and satinwoods running from the foothills to the sea. To the east, the bleak swamp of the Black Morass spread out, a land of marshes and low hills, bayous and backwaters, faild settlements and lurking danger. A shaow passed briefly across the moon, a raven-sized shadow, bearing for a hole in the heart of the mountain.Here a chunk had been pulled from the fastness of the Redridge Range, leaving behind a circular vale. Once it might have been the site of some primeval celestial impact or the memory of an earth-shaking explosion, but the aeons had worn the bowl-shaped crater into a series of steep-edged, rounded hillocks which were now cradled by the steeped mountains surrounding them. None of the ancient trees of Elwynn could reach its altitude and the interior of the ringed hills was barren save for weeds and tangled vines.
At the center of the ringed hills lay a bare tor, as bald as the pate of a Kul Tiras merchant lord. Indeed the very way the hillock rose steeply, that gentled to a near-level slope at its apex, was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property’s owner.
At the flattened peak of the tor rose an ancient tower, a thick massive protrusion of white stone and dark mortar, a man-made eruption that shot effortlessly into the sky, scaling higher than the surrounding hills, lit like a beacon by the moonlight. There was a low wall at the base of the tower surrounding a bailey, and within those walls the tumbledown remains of a stable and a smithy, but the tower itself dominated all within the ringed hills.It was Karazhan.
Karazhan, tower of Medivh, the Keeper of Secrets. The most powerful mage to trace Azeroth at this date, or at least … so has the habitants been told. Who in truth would the legend that supposively wander the halls of the sealed tower be? Few knew who, but many knew what. It was the mage that united the mortal races, had them put aside their differences and fight together against the demonic threat not so many years ago. He was a legend, but tales indicated more to him as being a myth. The kind of myth that inspired scholars, that brought magic masters envy and struck the heart of foes with fear. He was one whom could be found in a children tale, as the iridescent hero mage that vanquish evil. In other tales, he was the dark lord fought and defeated, for few wrote tales of the mage with usage of solid fact. To the world he was unknowingly known as merely the prophet, an entity who foretold what was to come, and believed to be a separate individual from Medivh.
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To sum it all up, Karazhan is a roleplay about magic. Karazhan is a mighty citadel, a ley line and weakened along with its surroundings at the very fabrics of reality allowing energy and power to flow more fluently under the command of the most powerful occupant yet and whoever whom he decide to allow into the tower. Medivh, the Keeper of Secrets. Medivh has sent out words (Letter by messenger) to a selected few across the planet, requesting their presence at the mighty citadel in Deadwind Pass, located in the south-eastern regions of the Easter Kingdoms, not too far from the recovering kingdom of Stormwind with their recently returned king. Supposively, the audience with Medivh will lead to scholaring of a sort, and with the mighty Magus as chief of tutoring. A school of you may, to teach one how to for real wield a magic.
The roleplay will take place
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Available races
- Orc, Troll, Tauren, Blood Elf, Forsaken, Human, Dwarf, Gnome, Draenei, Night Elf, Ogre
Available schools
- Arcane, Druidism, Fel, Geomancy, Light, Necromancy, Runic, Shamanism, Voodoo
Others are available if your reason is good enough for it. If you are uncertain how it will work with lore, do PM me first.
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