Originally posted by Astner
Consider this, before the eclipse there was a great variety of characters and in a sense it felt more believable. There were clear distinctions of what direction the subplots where headed and you actually felt it.After the eclipse we were cut down to two active characters, one of which shouldn't really count, which eventually grew to five. Now magic was in abundance and the story was reduced to hunting down apostles, which didn't really contribute to anything. Since the main goal was the heal Casca and slay Griffith, and there were probably hundreds of apostles in the world.
Now we have unicorns roaming freely and monsters everywhere. I personally preferred when only a few had witnessed the presence of monsters since it covered the world in a canopy of mysticism. Basically it has been reduced to a violence encouraging D&D game.
Their in the process of getting casca to elf island to heal her it's just a matter of them getting attacked on the way there. Also I'm not gonna hate a story for making it more rich and expanding the lore of the world instead of keeping it dry and stagnant. There on an adventure and as things progress it's only natural the world will evolve along with the quest. Gut's understands that healing casca is a a priority over killing griffith and once she is taken care of griffith will get what's coming to him. Don't be such a critic when there really is no need to be one.