RETROSPECTION- Rianna vs. Myraline
THE SET-UP: Jedi Padawan Rianna Xi has been caught up in a plot by the crazed scientist Xirdal Roch, who seeks to give the galaxy the ultimate upgrade by spreading his lethal techno-virus, developed as a scientific answer to Sith magic. After fighting her way to Roch, Rianna arrives only to find that her Jedi teacher, Myraline Kiros, has become enslaved by the virus and is ordered to kill her...
HOW THIS WORKS: Second duel! So here are the rules as a reminder.
The duellists take turns to attack each other. The attacker and the defender each describes their attack or defense respectively. The winner of the round is decided by four things- the Lightsaber skill of the fighters, the style they are fighting with, how their moves play off of each other, and a small random factor known as the competency bonus. As I control Myraline, I will determine how she goes about her actions.
The winner of a round scores a single point, followed by the attacker and defender switching places. Only one move or countermove can be made per round (excluding taunting, do that as much as you please). If the round is a draw, the attacker wins.
The victor of the duel is the first person to make it to five points, but it must be a win by two clear points over your opponent. The amount of points you win by dictates the fate of the loser- a two point loss is a superficial wound, a three point loss is a lost limb, a four point loss is multiple lost limbs or a crippling injury, and a five point loss is an outright kill. If you lose the duel by survive, you can always escape without being re-engaged.
At the start of any round, either combatant may try to flee. In fleeing, the duel carries on as normal, but whomever makes it to two points first, winning by one clear point, determines the success of the endeavour. If the person running away wins, they escape. If not, they don't.
ANALYSIS: Rianna has the ferocity and skill of a warrior in the making, but she is still only a learner and Myraline, whilst no swordsman, has the advantage of experience. Rianna's physical capabilities over her scholarly tutor may be her only true advantage.
Myraline has initiated the fight and strikes first.
Score:
Rianna- 0, Myraline- 0.
Myraline to attack, Rianna to defend.
Myraline usually handles her lightsaber with smooth prowess, but as she cracks her neck and steps forward to engage you, you find that she is fighting rather more like Prince Septimus after he was killed in Stardust. Her movements are jerky and sudden, almost twitchy.
And so it is when she snaps a blow towards your throat that you are almost not prepared for it...