SCII the copy-cat is crap! DoWII is a wayy better game! Uh... no?
[rant]
So I've been going around looking up videos for Starcraft II and when I'm bored some Dawn of War II videos, and to be frank, the amount of pro-Warhammer Starcraft haters is ridiculous, and that's not even as disturbing so much as the logic they possess. I happen to be a large fan of both the Dawn of War series and the Starcraft games as well as the Warhammer table-top game, and I personally don't care if you just outright prefer one game or the other. Despite what people say, they're two different kinds of games and they have different gameplay and different settings, so when people have different opinions, fine.
But, the sheer level of people who are spouting nonsense about Starcraft II being objectively a pile of shit in comparison to Dawn of War II is just disturbing. I've mostly kept my opinion to myself on the matter for... well... since the two games have been released/announced to the public. But I feel that with both games being released very, very soon, and having played both series extensively, I feel that I have a right to express my feelings on the matter, and I would like all of your opinions on it too.
So, to start off with, which series do I think is better? Neither. Which one do I prefer? Starcraft, because I grew up on that style of gameplay. But I stress that I don't think either game is superior to the other in terms of actual quality.
So, onto the meat of the rant, I guess I’ll mostly just discuss what I frequently see from Starcraft haters more than anything else, as most of the hater comments in both the Starcraft II videos and articles AND the Dawn of War II comments come from someone dissing Starcraft. So, moving on:
Frequent illogical statements:
Starcraft sucks because they obviously just copied everything from Warhammer!
Only true in that a large part of Blizzard’s inspiration for Starcraft did come Warhammer. When I saw those Reaper units for the first time with their jumpjets, images of Raptors and Assault Marines from the Imperium and Chaos immediately came to mind, and everyone knows about the Zerg and the Tyranids. So yes, Blizzard ripped off a lot of stuff from Warhammer. But, ultimately Starcraft’s come into its own with its own unique backstory, characters, and universe. While the Marines share similarities with the Imperium in terms of appearance and the Zerg with the Tyranid, and the protoss with the elder and the Imperium and the like, the races themselves have a completely different backstory and have different drives and different beliefs. And, regardless of all that, how does a game’s inspiration affect the actual quality of the game itself? It doesn’t.
No cover system or terrain bonus in Starcraft.
Different scales. In Dawn of War the game is zoomed in so that you micro-manage almost each and every squad. In Dawn of War II it’s even more extreme, to the point where losing even one squad could result in losing the entire match. With the scale being small enough so that individual squads are of importance to you, of course cover would be an important aspect of the game. Keeping your squads alive is important!
But in Starcraft? Tch. One “squad” is hardly worth the attention, to be honest, especially if a Tier 1 unit like a marine, or a zergling. To give you an illustration of the scale, take note of the fact that in Dawn of War 1, the maximum squad cap is 20. One single squad of space marines equals 2 on your squad cap. That means you can have a total of 10 squads of Space Marines and you’re done.
In Starcraft, you’re total squad cap is 200. One marine= 1 on your squad cap. Thus you can have up to 200 marines total. That’s two hundred squads of marines. In the first five minutes of the game you can have a full command queue of 12 marines (you can control up to 12 of any unit(s) at any one time in Starcraft 1). So in five minutes you can make two squads more than the maximum you can realistically have at any one time in a full match of Dawn of War. They’re cheap as hell in Starcraft 1 to boot and it literally takes only ten seconds to make one, so there is virtually no significance to one single squad of marines. Thus, an extensive cover system of hiding in a ditch barely big enough to fit one full squad would be dumb. What would be the point of having cover for one squad when you’re strike force has thirty at a time? There isn’t a point. One squad isn’t worth the attention. Not laziness on Blizzard’s part, just a conscious choice to adhere to a certain type of play.
Wow. In Starcraft all you have to do is just mass enough of one unit and you’ll win. No strategy at all. Dawn of War pisses all over it in strategic depth!
Uh- no. First off, any Starcraft vet will tell you that if you play against a skilled opponent, massing only one unit type will always result in death. This comment always irks me especially because you’d have to either be an idiot, or someone who has never played the game very much to know how it works, to actually believe that. Either way, neither of those two types of people has any right to talk any snuff. It’s pure ignorance. DoW and SC, while both are RTS’s, follow two different formats of the RTS genre. Starcraft is large-scale army combat with an emphasis on manipulating very large task forces with efficiency and tactical base managing, while Dawn of War has always been more about small skirmishes and ultra micro-managing individual squads of people. One unit, I.E., one little man on Starcraft, is equal to one squad of four or five guys in Dawn of War. It’s just a difference of scale.
But that doesn’t mean strategy isn’t necessary! Again, massing a big of army of whatever unit you want won’t work, even if the one unit you’re massing has the most hit-points and attack stats than any other unit! For example I could mass an army of 200 marines and attack someone, but my entire force would be slaughtered by a group of nothing more than 12 zealots, 8 dragoons, and 4 Reavers. 24 Units, can decimate my entire squad of 200 men. So obviously, some strategy is needed on my part. Okay, the biggest enemy is the reavers so I’ll target them first with a lock-down from some ghost units I made, use a science vessel to EMP the dragoons and Zealots and send in a troop surge of marines, medics to heal them, and firebats with a siege tank or two or three in the back for artillery support. Bing bada boom his whole army is decimated(That actually wouldn’t work, as it’s expensive to build all those units and the Reaver and science vessel would take a lot of time, but it’s for example purposes). But wait- my marines are clumped together in one big group and he uses a stasis web on the whole group, then uses an arbiter to freeze my science vessel and warp in a group of zealots behind the siege tanks while dropping a pair of reavers out of range of my marines. My poor army is being slaughtered and while this is happening he takes the opportunity of me being distracted to fly an arbiter into my base and warp in a couple of reavers right next to my command center. Shit, I didn’t think to build detectors or anti-air turrets and now he’s destroying my SCV’s and thus raping my entire economy! I better think of a new strategy fast, I still have those ghosts from earlier…
And so on and so forth. The above scenarios can all happen one after the other in only a matter of minutes, so yes while Starcraft may not require micro-managing and emphasis on single squads, it does still require quick-thinking, an awareness of the level you’re playing, acute knowledge of the units you’re commanding, and a general sense of strategy. It’s gameplay is different, not bad.
Look at the difference in graphics! Dawn of War’s gameplay looks ultra-realistic! The untis are all well proportioned and it looks vivid and real. Starcraft’s graphics look cartoony and goofy! That’s not realistic at all! Some of the units even look like toys!”
Wut? Have you ever heard of art styles? Do you look at Kingdom Hearts and say the graphics suck because the character’s feet are disproportionately large in comparison with the rest of their bodies? No! Do you look at Street Fighter and say it’s graphics suck compared to Soul Calibur 4? No! Why? Because they’re different art styles. Street Fighter 4’s graphics are designed to be cartoony looking to be in-sync with the rest of the series. Kingdom Hearts has cartoony art styles form some of its characters in tandem with Disney’s disproportionate characters (Have you seen Mickey Mouse’ feet compared to the rest of his body?). Blizzard wants the game to look nice and polished. They do not want the game to look photo-realistic all the time. What they wanted to do looks perfect! The animations are flawless, the textures on the vehicles and the units and buildings are great, when they want a battlefield to look wartorn, it looks wartorn. Just because the people don’t look like real people and the siege tanks look a bit like toys doesn’t mean the graphics are bad, they’re just different.