I think a good parallel would be the difference between traditional and computer animation. And are you honestly saying that the new art and graphics in New Super Mario Bros. or Mario Vs. Donkey Kong are more iconic and charming than that of 16-bit era Mario?
I actually found an article dealing with what I'm talking about.
http://nfggames.com/games/mariosprites/
Originally posted by Darth Jello
I think a good parallel would be the difference between traditional and computer animation. And are you honestly saying that the new art and graphics in New Super Mario Bros. or Mario Vs. Donkey Kong are more iconic and charming than that of 16-bit era Mario?
You're a nostalgia-obsessed guy who prefers 16-bit stuff over modern 3D games, we get it.
no, I didn't say that at all I've enjoyed most of the post 64 era Nintendo games with the possible exception of Luigi's Mansion because it was kind of convoluted and lame and Super Mario Sunshine because I still haven't beaten it and actually think it's far too difficult for a Mario game. I just think Sprites work better for 2D games and while I liked the nostalgia factor of NSMB, I felt that because the graphics were prerendered that a certain charm and expressiveness had been lost. Possibly because the colors are less outlandish. The only 2D Mario game with prerendered graphics that I thought captured that charm was Mario RPG and that may be because of color or because the graphics look more like claymation than CGI.
I don't expect the new Wii game to recapture the feeling of the old games but I at least hope they make some improvement to NSMB in terms of color and expressiveness and that they bring back Koji Kondo to compose the music because NSMB's music was another factor I found inferior.