Originally posted by Phanteros
Not only that he's a sock? Neph, my boy you got talent.But really when will people stop defending this ass load of shit? The restrictions are just plain retarded. The whole point in MMOs is to establish an elite clase from casual gamers. If the casual gamer isn't going to apply the effort in leveling up don't punish the hardcore gamer. If they don't have the time to play mmos why buy a monthly fee one? MMOs are meant to be a time consuming games, not for people who pick them up one day and drop it for a month later.There are tons of internet mmos that fill that purpose like gaia and that free realms crap.
Or perhaps your perception of what an MMO is supposed to be differs from what it actually is? Nothing in the definition of an MMO states that it has to be specifically designed for the hardcore gamers and ignore the casual ones. You may personally dislike their approach but SE have provided a perfectly valid reason for making such a design choice, being that of a balancing mechanism. There's also the fact that a lot of gamers, particularly those used to other MMOs such as WoW, will often rush to the end game content and focus on a single class to get there, and in doing so will be missing out on two of the FF MMOs primary selling points, which are the huge variety among the different classes and the fact that the game places an emphasis on the journey to the end game, rather than the end game itself. The system that SE have put in place acts perfectly as a control mechanism, which are sometimes required to enable players to get the full and intended experience out of a game. It is not an objectively bad design choice, and from many angles is actually a very good one.
Not to mention the facts that:
A) 8 hours spread over a week is hardly that small an amount of time.
B) It only prevents you from gaining experience points, not from playing as the actual class.
C) It only applies on an individual basis for each class, not for every single one.
D) You can still work on the primary build of your character whilst levelling secondary jobs as the armoury system enables you to use abilities from other jobs whilst using whatever your favoured one is. Levelling a secondary or even tertiary job can still add to the capabilities of your character whilst wielding your primary job, so even if you have one fixed idea of how you want your character to be you can still add to that by relying on alternative ones.