Originally posted by Nemesis X
I played the entire game of Silent Hill Homecoming and there was no boss fight with Pyramid Head in it whatsoever. That dude appeared twice and I figured I would've fought him later on but the game ended and I was ticked. Why bother putting someone like him in this game if you can't fight him?
But yeah ending of Fable 2 as nemebro mentioned was absolute suck. Boss fight with Skorge ( i think that was his name) in Gears 2 sucked. I'm sure there's been plenty and any game that suffers from being too repetitive, like Spiderman web of shadows or Assassin's creed.
Originally posted by Menetnashté
Don't think you fought him in Silent Hill 2 either. Doesn't matter though he's not an actual being, he was like a manifestation of your sins or something like that I don't really remember.
Still doesn't change the fact that I still hit him with a steel pipe and shot him. You never look like you're fighting PH in Homecoming since you only see him in cut scenes. It doesn't even matter if he's real or not since I'm still technically fighting him.
Originally posted by Smasandianend bosses are vital to a game. but yeah the skorge sucked ass along with the fable 2 boss(one hit kill). they should of just brought back jack of blades instead.
Yeah, the end battle was lame in Gears 2.But most end bosses are lame. I don't like the idea of an end boss.
Originally posted by Phanteros
end bosses are vital to a game. but yeah the skorge sucked ass along with the fable 2 boss(one hit kill). they should of just brought back jack of blades instead.
Not really.
Closure to a video game is vital, doesn't necessarily have to be a boss. In my opinion, most end bosses take away from the experience. I don't know how many times a boss leaves a bad taste in your mouth when you finish the game.
Half Life is a good example. Amazing game, but the boss battle was retarded. It sucked. Totally ruined what could of been a great ending. Why? Because people thought the game needed a boss battle.
Some games can do boss battles correctly. It makes sense in a beat em up, or an adventure game like Zelda, or even Resident Evil. But for FPS, they're never as good as the missions, or core gameplay.
The end battle of Gears of War 2 is definitely up there.
But I'd also put up the boss fight in Bioshock. It wasn't particularly bad, but it was very generic and predictable and safe which was too bad especially when compared to the rest of the game which wasn't afraid to do its own thing and break boundaries, a generic boss fight just didn't fit with the rest of the game.
Yes, boss fights aren't always necessary. Smas is absolutely right