Resident Evil: The Darkside Chronicles

Started by Nemesis X5 pages

Originally posted by Peach
Come on, now, haven't you played railshooters in the arcade? They kick ass with lightguns, so much more than with a regular controller. That sort of thing is perfect for the controls the Wii uses.

Also, I was under the impression that Dead Aim was a travesty of a game.

Remember when the arcade controllers were made for Street Fighter IV on both PS3 and 360? Why can't Capcom just make controllers for railshooters on 360 and PS3 as well?

At least Dead Aim had some positive reviews.

Originally posted by General Kaliero
Did Umbrella Chronicles go multiplatform?

I rest my case.

Why do you have to crush people's dreams? 🙁

Originally posted by Nemesis X
Why do you have to crush people's dreams? 🙁

Simply being realistic, pal.

Originally posted by Nemesis X
Remember when the arcade controllers were made for Street Fighter IV on both PS3 and 360? Why can't Capcom just make controllers for railshooters on 360 and PS3 as well?

At least Dead Aim had some positive reviews.

Because they don't want to and don't think it's necessary to do so? Why waste time and money creating new controllers when there's a system that has controls that would already work perfectly with no additions or modifications necessary, and is the top-selling system to boot?

Originally posted by Peach
Because they don't want to and don't think it's necessary to do so? Why waste time and money creating new controllers when there's a system that has controls that would already work perfectly with no additions or modifications necessary, and is the top-selling system to boot?

The more systems the game is on, the higher the fan rate. Capcom should care about its fans and it is but when the heck will it get through their thick skulls that not every RE fan owns a Wii?

Simply being realistic, pal.

You don't have to be too realistic.

If they're looking for new fans, though...then the system with the most sales is the best place to start.

Originally posted by Nemesis X
The more systems the game is on, the higher the fan rate. Capcom should care about its fans and it is but when the heck will it get through their thick skulls that not every RE fan owns a Wii?

You don't have to be too realistic.


The more systems the game is on, the higher the cost of developing a game. Especially since on the other systems, graphics-obsessed fans will demand what would be an entirely new HD build. It's like making the game over again, and costs money, time and manpower. It's just not worth it.

Originally posted by Peach
If they're looking for new fans, though...then the system with the most sales is the best place to start.

I thought it was the 360 that made the most sales since it's the one winning the console wars.

Originally posted by General Kaliero
The more systems the game is on, the higher the cost of developing a game. Especially since on the other systems, graphics-obsessed fans will demand what would be an entirely new HD build. It's like making the game over again, and costs money, time and manpower. It's just not worth it.

That, too.

Originally posted by Nemesis X
I thought it was the 360 that made the most sales since it's the one winning the console wars.

Umm...no. The Wii outsold the 360 well over a year ago.

Originally posted by Peach
Umm...no. The Wii outsold the 360 well over a year ago.

Goddang it!

Originally posted by Nemesis X
Goddang it!

...seriously? You didn't realize that?

And I was a bit off in my estimate. The Wii outsold the 360 by about September 2007 - before the system was even a year old.

Originally posted by General Kaliero
The more systems the game is on, the higher the cost of developing a game. Especially since on the other systems, graphics-obsessed fans will demand what would be an entirely new HD build. It's like making the game over again, and costs money, time and manpower. It's just not worth it.

Capcom has enough money to fool around with whatever it is they please. They could've easily made this multiplatform but instead they're making themselves look like Nintendo's BFF.

Originally posted by Nemesis X
Capcom has enough money to fool around with whatever it is they please. They could've easily made this multiplatform but instead they're making themselves look like Nintendo's BFF.

It's not about having money, it's about turning a profit. Do you understand how business works?

Originally posted by General Kaliero
It's not about having money, it's about turning a profit. Do you understand how business works?

You're a Wii owner right? So tell me, if you weren't a Wii owner, how would you react about this game being a Wii exclusive?

Originally posted by Nemesis X
You're a Wii owner right? So tell me, if you weren't a Wii owner, how would you react about this game being a Wii exclusive?

It's a good business model. The Wii has heavy market saturation, so they've got a huge potential audience. Focusing on a single console instead of dumbing it down to fit all systems means a better play experience in the final product.

I'm not an insane, rabid RE fan, so one single game wouldn't persuade me to buy a Wii, but something like this, that looks enjoyable and fun, would certainly be a contributing factor towards deciding the purchase.

A Wii is like $200 right?

Originally posted by Nemesis X
A Wii is like $200 right?

Provided you can find a place with Wiis in stock, around $250 seems to be the basic price for a system/game bundle.

Obviously, the Wii being light-gun friendly is a big help here.

But that's not the only reason why these games have come to Wi only, and proven to be better than many would have expected. Umbrella Chronicles really was surprisingly good (within certain common sense limits, of course), and so, apparently, was the recent House of the Dead: Overkill and I understand a Deadspace game is doing the same thing on Wii now.

It's because on-rails games are system-efficient. The Wii is not very powerful and cannot handle fully open games. It can handle them on-rails.

Obvuously the other systems can too- but the point is this. Developers do not WANT to limit themselves to rail games if they don't have to. On other systems they don't have to. Rail games are kinda yesterday's thing.

And so you end up with a situation where, by being less powerful, the Wii actually becomes the best platform to extend the concept of what you can do with an on-rails shooter- in exactly the same way that the DS has seen good quality sprite-based platform games like the continuing Castlevania series or, (with some quasi 3d), New Super Mario Bros. You can't make it free-form, you can't make the graphics hi-res and all that... but what you can do is try and find ways of simply making it a better game.

Any other system COULD do sprite-based platformers... but no-one wants to leave so much of the tech laying unused and fallow like that. The games are good games that any system could do, but only DS has them.

So it is here. Any system COULD have on-rails shooters, but no-one really wants to do them on systems that can do more, technologically speaking. On the Wii, that's the limit, and people have made what they can of it.

So as I say, the DS had already showed it- sometimes, a system's technological limitations actually encourage people to do decent stuff that otherwise would not have been done.

Of course, those same limitations also means that lots of stuff is NOT on them either, so owners of other consoles can't really complain.

Originally posted by Peach
That, too.

Umm...no. The Wii outsold the 360 well over a year ago.

I bought one! Haha!

Because of this game, I'm actually trying to buy a Wii but it's gonna take some time to get one.