STAR WARS: RETROSPECTION- Liberator
Coruscant
"We cannot guarantee your safety, my employer says."
The aging man pressed a hand over his mouth, letting it drag downward over his chin. He stared with disbelief at the hologram.
"What do you mean?"
"You heard me. The others aren't happy with our arrangement and they want to see it end."
"But... do you know what that means for me?"
"Full well, sir, but there's nothing we can really do."
"There must be something!"
"No, there isn't. Unless you want us showing up on Coruscant. It'd be a might suspicious, that."
"But I could come to you!"
The hologram paused and looked away from its receiver, then back again as if satisfied with something that had happened unseen.
"My employer says that would be most unwelcome. If they're coming for you, we don't want it to be happening here."
"But..."
"I'm sure a fancy man such as yourself can find your own protection."
"But our deal! Our deal included my security and I fully expect..."
"Our deal is off. I'm sure a Force be with you or... whatever."
The hologram flickered out as the connection was intentionally severed. The aging man ran a hand through his silver hair, more agitated than he had ever been in his life.
"What should I do?" he asked his aide.
"Our best course, I think, would be to seek out mercenaries to provide security for your apartment. We can use your funds to purchase them uniforms, in order to conceal their nature. I advise against employing protection in an official manner, including the Senatorial guard."
"What about the Jedi?"
The aide hesitated. "Sir, I must remind you that if the Jedi suspected anything illicit about your need for protection, they would investigate. They are remarkably intuitive and could find something, whether or not they are actually searching. Your connections to them may delay any suspicion, but it would only be a matter of time."
The aging man looked out over the skyline of Coruscant, interrupted by jutting buildings for miles around.
"I don't care. I want a meeting arranged. Make it happen, Emso."
"Yes, Senator."
--
Welcome to "Liberator," an episode of the Retrospection games. As an episode of this series, "Liberator" will be a very personal plotline, exploring events involving the players' characters. Going off of Ushgarak's Star Wars role-playing game, these mini-episodes occur in game-play's past. In this case, it will specifically explore how Wentar formed his connections with anti-slavery groups and took his leave of the Jedi Order to pursue justice wherever it is needed.
Wentar Reiua as we know him is staunchly against the rights of the powerless being taken from them, as seen from his fight against the agents of the Golden Serpent on Calhoun to protect its native people and wildlife, and from his valiant starfighting and swashbuckling on Alura against the droid armies of the Trade Federation. He has strong ties to the Free Slave Society, using them as a contact for information in the Outer Rim while working with the Jedi Investigation Force. But before his time spent as a Renegade, Wentar served the Jedi Order and the Republic as a proud Jedi Knight. How did such a shining example of Knighthood come to the decision to leave the Order and take the law to places where it was needed?
The time period is set in 32 BBY- just after the events of the Battle of Naboo and The Phantom Menace. Wentar Reiua is an up-and-coming Jedi Knight with a notable talent in the field and a few great successes under his belt. The Council currently has him assigned to stopping a notorious gang of speeder thieves in the lower levels of Coruscant, but soon he will receive another mission, one with far more danger and adventure that will cause Wentar to examine just what being a Knight means to him and whether or not he is serving the Force in the best way...
--
At this point, I need to know which, if any, predictive power the players will be using before the game starts. Once the plotline is in motion, you can’t make use of these abilities. As a reminder, your available predictive powers that you may have taken are:
Dreams. Using this gives you a small chance that the Force will have given you vague but truthful insight into what is to come in the upcoming story, giving you a chance to better react and deal with these events.
Foresight. This is better than Dreams- it represents you actually spending time to navigate the future to deliberately try and get warning of upcoming events. It can give far more clear and comprehensive visions than Dreams.
Dreams can come free, in which case you roll a single d6 die to see the outcome, the power triggering if you roll a 5 or 6. Alternatively, if you spend a Force point, you get a free Dream. With Foresight (which costs a Force point), if you get a result of 3, 4, or 5, you receive a Minor Revelation that provides clues, whereas a 6 gets you a Major Revelation, which gives you foreknowledge of an upcoming event.
The power Insight ensures that you receive at least a minor vision with Foresight, while it increases your odds of getting one with Dreams. If the plot is extremely personal to the character, they will receive a bonus to their Premonition roll.