GUN SCHTICKS
These schticks allow you to have some special prowess with Guns, and effect how you use them.
BIG GUNS
"Every man there go back inside, or we will blow a new crater in this little moon."
Causing explosions is fun, but even better when using them to off targets. When firing at Mooks with Heavy Weapons, you only need two successes to finish them off. When firing at Supermooks or Named Characters with Heavy Weapons, increase your damage by one.
TAP: Blasts can be massive enough to catch up those nearby. Act as if making a second Heavy Weapons attack, regardless of ammo.
Bonus (Defensive) - Gain +1 Parry.
BODYGUARD
“You protect the man you’re with! You watch his back! Everybody knows that!”
Allows you to protect others with covering fire. Nominate one nearby person to protect each turn; that person may use your Defense, Parry, and Armor values.
TAP: Double all values for the person you are protecting.
Bonus (Offensive) - The person you are protecting may add half of your Guns pool to their own.
BOTH GUNS BLAZING
“How many weapons you plan on taking? You only got the two arms.”
Wield two guns at once! When firing this way, the base damage of your Gun attacks becomes 3* (bonuses can be added to this from other schticks). It is intended that you use two single-handed weapons for this, but heavier weapons can be used if you really want. Additionally, you can wield a melee weapon and a gun with this schtick at -3 to each pool, but you do not gain any values from Combat schticks.
TAP: Add +4 to your Guns pool.
Bonus (Offensive) - The base damage of your Gun attack becomes 4**.
Conflicts with Carnival of Carnage, Hail of Bullets, and Marksman.
BULLET TIME
“We are not gonna die. You know why? Because we are so... very... pretty.”
In slow motion, you perform dramatic stunts that keep shooters from drawing bead on you. Making Gun attacks and refusing cover, all Mooks need to roll ‘6s’ in order to hit you.
TAP: All Named Characters need to roll ‘6s’ in order to hit you.
Bonus (Defensive) - The first '6' your opponent rolls is changed to a ‘3’ and so a failure.
CARNIVAL OF CARNAGE
“No power in the ‘verse can stop me.”
The ‘verse is chock-full of thugs and henchmen that are out to get ya. But, as far as you’re concerned, they just provide more targets for you to put six feet under. You may attack twice a turn, so long as you only target Mooks.
TAP: You can attack Mooks a total of four times this turn.
Bonus (Defensive) - Half of the successes you roll on one of your attacks (the one with the highest amount of successes) can be used to negate the successes of Mooks next turn.
Conflicts with Both Guns Blazing, Hail of Bullets, and Marksman.
CLOSE QUARTERS GUNMAN
When fighting the Operative, Malcolm pulls out his revolver at close range.
Generally, people keep their distance in a firefight since guns are ranged weapons and most falter when trying to shoot their targets up close. But not you! Instead of suffering from trying to get into pointblank range, you gain +3 to your Guns pool and add two to your Defense value against close combat attacks.
TAP: All close combat attacks against you this turn miss.
Bonus (Offensive) - Gain +1 to your Guns pool and a * rating.
EAGLE EYE
“I am, of course, wearing full body armor. I am not a moron.”
This represents precise shooting that can help bypass the problematic issues of hitting your targets. Ignore all Armor, Cover, or Range issues when firing at targets.
TAP: Each success rolled on your attack does two points of damage rather than one.
Bonus (Defensive) - Borrow the Armor, Cover, or Range values of your target.
EYE OF THE STORM
"Woohoo! I'm right here! I'm right here! You want some o' me?!"
You stand calmly amidst the fiercest of gunfights, and yet nary a bullet finds its mark. Gain +1 Parry against all Guns and Heavy Weapons attacks.
TAP: Cause a successful Guns or Heavy Weapons attack to miss.
Bonus (Defensive) - Your opponents waste an extra point of ammo while attacking you.
GUNSLINGER
“It’s a Callahan full-bore auto-lock. Customized trigger. Double cartridge thorough gauge. It is my very favorite gun.”
Sometimes you just find that gun that just feels... right! This just represents how comfortable and familiar you are with this one particular make of gun, or even that you just consider the damn thing a lucky charm. Designated a type of weapon that is your very favorite. Every attack you make with this favored weapon, you are allowed to turn a '1' rolled on a die into a '6,' meaning a success.
TAP: All '1s' become '6s' on your roll, meaning successes.
Bonus (Offensive) - Shoot first, regardless of initiative.
HAIL OF BULLETS
“You even think about playing me again I will riddle you with holes.”
Some people are just damn good at rattling off shots without even aiming, going off of instinct. When they hit their target, they know they might be able to hit them again and so they go for it without any prep. After you hit a foe, make an extra attack on him at -3 to your Guns pool.
TAP: After you hit a foe, make an extra attack on him at -2 to your Guns pool, and repeat this process until you miss or need to reload.
Bonus (Offensive)- If you hit a foe, make a free attack at a quarter of your pool on another target while making your second attack on the original.
Conflicts with Both Guns Blazing, Carnival of Carnage, and Marksman.
HAIR-TRIGGER NECK HAIRS
“I know something ain’t right...”
Out on the fringes of civilized space, there is bound to be trouble. Either due to too many bad experiences or an inexplicable sixth sense, you just have a knack for finding it before it finds you. If ambushed, you can still act against your attackers.
TAP: If ambushed, you can still act against your attackers and gain a point of Armor for every '1' rolled against you.
Bonus (Defensive) - If ambushed, an attack on you misses completely.
LIGHTNING RELOAD
Jayne and Zoe reload quickly while fighting Nisca's thugs.
Troublesome loading times for when you run out of ammo can lead to some unfortunate circumstances in the heat of battle. You can rectify that by having practiced speeding up your reload time in order to minimize the time you spend slapping in a new clip and maximize the time you spend emptying it again. All weapons reload like pistols and revolvers. Pistols and revolvers reload for free at no penalty, though only one reload a turn.
TAP: Reload for free (even if you already have this turn) and make an extra attack.
Bonus (Offensive) - Regain the point of ammo you used this turn.
MARKSMAN
“This is precision work. Sharpshooters.”
The master marksman knows that patience can be rewarding when it comes to making sure that perfect shot finds its mark. If your weapon has an accuracy bonus, double it. If not, add +1 to your Guns pool. This does not apply to the Burstfire bonus.
TAP: If your weapon has an accuracy bonus, quadruple it. If not, add +4 to your Guns pool.
Bonus (Offensive) - Increase the accuracy of your gun by one.
Conflicts with Both Guns Blazing, Carnival of Carnage, and Hail of Bullets.
MERCYKILLER
“Preacher, don’t the Bible have some pretty specific things to say about killing?”
“Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps...”
The saying goes that guns don’t kill people, people kill people. That being said, it can happen that a person doesn’t want to kill the people they shoot at, only make sure that they can’t shoot back. Shooting them in places that won’t kill them but will certainly still hurt can be a good way of doing that. If a Guns attack kills a Mook, you can choose to simply debilitate them.
TAP: If a Guns attack kills a Named Character, you can choose to simply debilitate them and limit their damage taken to their maximum.
Bonus (Offensive) - Your opponent's Dexterity is reduced to zero for their next attack.
RAPID FIRE
When trying to kill intruders that have come aboard, Wash fires a revolver in burst mode.
Unable to settle for the slow firing rate of pistols but not willing to deal with the bulkiness of automatics, you can have honed yourself to put out bullets with such rapidity that you might as well be firing a full-auto gun. While potentially wasteful of ammo, this lets you fire bursts with guns that normally don’t. Decrease the Ammo Rating by 2, but receive the Burstfire bonus (+3 to your Guns pool). This doesn't work for guns that can already do Burstfire.
TAP: Double your Burstfire bonus.
Bonus (Offensive) - Triple your Burstfire bonus!
STEADY HAND
“Drunk people are so cute.”
When most people would start to trip over themselves due to drunkenness or lose focus from injuries, there are some who are able to keep a clear head when it comes to combat no matter how addled their minds are with booze or pain. Ignore half of your dice penalties from Intoxication.
TAP: Ignore all of your dice penalties from Intoxication.
Bonus (Offensive) - Gain an extra die for every point of Intoxication you have.
STRAIGHT SHOOTER
"Someone's carryin' a bullet for you right now, doesn't even know it."
You don’t mess around when lives are on the line, and you put down your target fast. The first success in every Guns attack is worth two successes.
TAP: The minimum amount of damage will be inflicted regardless of your target’s Armor or Parry ratings.
Bonus (Offensive) - The first success is treated as being worth three successes.