Lack of actual tactics in many rts's
Many rts's such as command and conquer seem to suffer from a complete lack of realism and the lack of actual tactics. Basically, command and conquer is an economy simulation game: you spend more time building up your base than actually fighting, which is strange because it makes absolutely no sense that you can magically create a power plant in 6 or so seconds.
What generally determines victory and defeat is how well you build up your economy and what forces you deploy. Actually firing on the enemy however requires absolutely no tactics. So let's say that you have 4 tanks, and you want to attack the enemy's 1 tank and 5 infantry. You'd simply click and drag your units and tell them to attack the enemy...and that's about it. Once the firefight starts, you usually just ignore it and go back to base construction, because there's no point in actually directing your units. They will just stand there and fire at each other, and whoever has the superior firepower will always win. No point in flanking, ambushing or anything. Just stand there and shoot at eachother.
Has anyone else noticed this? That is why I like games such as the Total Wars series, which actually make tactics matter.