Harmony tries to keep all the various weapons she's been handed in her arms without dropping any, and glances to the captain. "I'll be right back, sir!" Moving as fast as she can while pausing to pick up a dropped item every so often, she scurries to the armory, and proceeds to take apart and stow all the guns. She is very careful to make sure she doesn't break anything, and goes so far as to store the ammo separately. Afterwards, she carefully labels each gun's case and corresponding ammo box with the passenger's name in flowery, dainty script, closes and locks each case, closes and locks the cabinet, checks that the security systems are all in place and functioning properly, and finally closes and locks the armory door. Finally, she heads back to the forward hold to see how the Captain and doctor are faring against the now-disarmed passengers.
Kelly passes a scrap of paper up to Alan at the wheel of the Samson.
"That there's the address," Kelly tells you. "It's Harlan's office, after hours. He'll bring you in when you all show up. Don't dicker with him, neither. The price he sets is the price he sets, we're not too bad off right now."
Gabriel, your Obsevation roll goes well. Christopher seems... well, however he seems. Phil is very nervous, and you're willing to chalk it up to worry about spacetravel. The crew are all being business-like and most are armed, except for the three that are hanging around to talk to you about the ship.
If the crewmembers going off to see Foreman Harlan are set, we'll get that moving along.
((OK I AM BACK. Dad took me on a fishing trip ffffffffffff.))
Christopher had zoned out for the moment, thinking about whatever. He blinked and came back to reality when good doctor spoke to him.
"... ah! Sorry. I mean, thank you for your compliments. I am just trying do what I can with my life out in the black."
He turned his attention to Phil and recalled him mentioning terraforming.
"You said you were a terraformer? You don't exactly look... cut out to be one."
"There's a reason I'm quitting the life of a terraformer," Phil responds to Christopher. "I'm a second-generation terraformer. My father has been here since before the war. I refuse to follow in his footsteps..."
Meanwhile, the Samson thrums to life as Alan gets the hovering loader moving, and the crew of Gan Ying heads into town, minus the doctor and the pilot.
Eridu is extremely small scale, with squat buildings that are a blend between the hi-tech architecture of the central Alliance worlds and the reliable simplicity of wooden structures from farther out. Everything is covered in dust, and people are scarce. You pass Foreman Kane and his men as you head for Harlan's, and they wave as you go.
Phil agrees with Kenneth.
"Go out and do something, good motto to live by," Phil says, now less nervous.
"I'm Captain Kelly," the Captain introduces himself to you, Christopher. He's a lean fellow wearing a double-breasted gray pea coat and worn-in brown jeans, with black boots and a pea soup green buttoned shirt. "I own this bucket."
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Meanwhile, the Crew and Nadra should pick out what firearms and melee weapons they are carrying on them!
As a reminder, Captain Kelly has restricted access to pistols only; he doesn't feel that this calls for anything heavy. Check the Main Rules thread to see the stats of each type of gun- here I will only list sizes and how many are available.
If you have Money to spend, one point will buy you a customized weapon- for example, Shaftoe's modified heavy revolver, or something ranged for Nadra that does not break the Companion rule against firearms.
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ARMORY
Holdout Revolver- 10 in stock
Clips- 25 in stock
Light Revolver- 10 in stock
Clips- 25 in stock
Light Pistol- 10 in stock
Clips- 25 in stock
Light Machine Pistol- 10 in stock
Clips- 25 in stock
Machine Pistol- 5 in stock
Clips- 25 in stock
Heavy Revolver- 5 in stock
Clips- 25 in stock
Heavy Pistol- 5 in stock
Clips- 25 in stock
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Melee weaponry is personalized and will not be kept track of through the Armory (with the exception of Passengers).
Remember that your Encumbrance limit is 8 for the purpose of this mission, as that is the limit for being able to carry things unseen.
Additionally, Christopher and Gabriel can choose what they had on them when they handed in their guns.
Also, please indicate if you are taking from the Armory or if you are spending a Money point for the story to get a better gun.
If spending a Money point, clarify what it is about your gun that is being improved. Each point of Money spent on the gun will improve a stat (any stat) by ONE. Improvement can either be an increase (i.e. Damage) or a decrease (i.e. Size).
As a reminder, stats for guns are- Damage, * Rating, Size, Ammo Rating, Clip Size, Specialty
You cannot add Burstfire to anything that does not already have it, but you can add an Accuracy or Pointblank rating.