ARTIFACT SABRE DUEL- Fire vs. Captain Rex
THE SET-UP: The Dark Siders have risked all by coming to Malastare to get the Artifact of the story- the last remaining Sith Astrolabe, a navigational device vital for using the maps they retrieved from Avalar in the first story, so that they may find their target, the Mausoleum of Demnos. The Astrolabe is held by rich businessman Kir Ascar. Under orders from Kuylen only to use force in the last resort, the Dark Siders have little success bargaining for it. The Jedi, tipped off by the Supreme Chancellor as to the Dark Sider's whereabouts, discover their plan and, beleiving the Dark Siders to already have the location, race to get the astrolabe themsevles to pursue them. An amused Ascar creates a situation where he promises the astrolabe to both sids if they will win a pod race (for the details of which, see the pod racing thread).
As it is, the Jedi win, and come to colllect their prize. The Dark Siders activate their emergency plan, their alliance with the Order of Miramar, dangerous assassins from beyond the Rim. They assail the Jedi but the Jedi fight their way to the bottom of Ascar's building with the artifact. There, it seems that Ascar's bodyguard Persis is more than just a hunk, with a sabre and force-powers of his own, and a small army that wishses neither side to have the astrolabe. As Ascar makes his escape, a three way fight breaks out between the Jedi (backed by the police), the Dark Siders (backed by the Miramar) and Persis (backed by his secuirty force). The fight is large and disorientating, fought in smoke and dust and fire.
And in that fight, Master Marcus, recently attached to the group as their seperate investigations interlinked, interposes himself between Gundark, busy with Chion, and violent hitman of Kuylen's, Galder, who has fought Jedi before, but not this one, moves to the attack...
HOW THIS WORKS: Well, we all know the drill now. Here is a reminder.
The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor.
The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round! If drawn, the attacker wins
First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel is how dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.
At the start of any round, either combatant may try to flee.
ANALYSIS:
Nicely imbalanced. Marcus, like Gundark, is of great skill with the blade but rather old for this sort of thing. Galder is certainly stronger and a little faster. Just as dextrous, but easily outplayed by Marcus' skill. Boht combatants will have to try and play to their strengths and avoid their weaknesses. It is evens.
Galder is counted as the attacker and so goes first.
Score:
Galder- 0 Marcus- 0
Galder to attack.