Protoss Scout vs. Listening post (SFC I)
Setting: In the Sara system
For some reason, the Protoss Federation suspects that the UFP is spying on them through a spaceborne listening post. They send a Scout to attack it.
Remember, Starfleet Command 1 is a TOS-based game, so the yields of the weapons won't be the same as TNG-era ships (such as the Fek'lhr science ships.) Plus, Federation listening posts are canonically shown not to be able to move at all, and are armed with two shipboard phasers.
(Dedicated space stations designed to serve as listening posts originated from this game, with two security guards inside it)