Originally posted by Nemesis Xthat and/or bosses with a million hitpoints and that's the only challenge. I like the zelda thing where you need to use some gimmick to defeat your bosses.
Giant bosses. I'm getting rather irritated that people don't make them as good as they used to be. Now they're just mediocre so the biggest cliche would have to be mediocre boss battles.
Originally posted by Nemesis X
Giant bosses. I'm getting rather irritated that people don't make them as good as they used to be. Now they're just mediocre so the biggest cliche would have to be mediocre boss battles.
Originally posted by AsbestosFlaygon
The most cunning character is the main boss.. may be an ally or a foe
Originally posted by AsbestosFlaygon
Oh, and FPS
Nemesis said puzzles are bad and frustrating... I personally like some depth and thinking in my gameplay, rather than mash A to make the enemies die... But that might just be me.
Anyway, worst cliche in gaming: Hero should lose, but randomly fires his epic hidden power laser (coughomnislashcough) and one shots the bad guy.
Silent Protoganist that, despite not saying one word throughout the entire series/game, can have long (one sided) conversations with characters, can formulate complex strategies with others, can have other characters fall in love with him/her, and other magical nonsense. Usually, these characters are doormats.
Which is why Marathon succeeds with the silent protoganist, as the PC is pretty realistic (Doesn't come up with strategies with others, is only told teh plan, doesn't have conversations with other (On screen), and does not have other characters fall in love with him).