Originally posted by Mannoroth II
I could've said this myself, but I don't own this... 😕
This is how FreeSpace, a humble, little old game can give a good kick to Star Wars, most probably the largest, wealthiest science fiction series that exists.
Well, it's not the only game that could. Though I don't see why the scope and "wealth" of a series should dictate how powerful it is.
I don't know why we all have to say "the sun crusher is the best" just to say yes to this thread. The Sun Crusher is stupid. I mean, building a truck-sized steel object with armor dense enough to withstand a laser shot from the Death Star prototype? C'mon. The Sun Crusher wasn't even in the movies.
And "burrowing" the torpedo to the sun's core? The torpedo would melt down in less than a second before it even reaches a star's surface. The Sun Crusher is unrealistic, irrelevant, and, as I've said, just an excuse to make Star Wars ships sound the best.
I think this is the reason why the Death Star still remains the most powerful and most popular superweapon in Star Wars. At least the Death Star was more logical.
Originally posted by Budada
I don't know why we all have to say "the sun crusher is the best" just to say yes to this thread. The Sun Crusher is stupid. I mean, building a truck-sized steel object with armor dense enough to withstand a laser shot from the Death Star prototype? C'mon. The Sun Crusher wasn't even in the movies.And "burrowing" the torpedo to the sun's core? The torpedo would melt down in less than a second before it even reaches a star's surface. The Sun Crusher is unrealistic, irrelevant, and, as I've said, just an excuse to make Star Wars ships sound the best.
I think this is the reason why the Death Star still remains the most powerful and most popular superweapon in Star Wars. At least the Death Star was more logical.
Originally posted by Budada
The sun crusher is stupid. Did you even see it in any SW movie? I mean, what kind of steel do you put so the Sun Crusher could resist being banged by the DS Prototype's laser??And a torpedo? Being launched into the core of a star? Fake. The torpedo would simply melt before it even reaches the surface. And now you tell me that it can "burrow" into the core??
DS II remains the most practical Star Wars superweapon, not the Star Wars false glorifiyng fighter-sized Sun Crusher.
[quote]Originally posted by Budada
The sun crusher is stupid. Did you even see it in any SW movie? I mean, what kind of steel do you put so the Sun Crusher could resist being banged by the DS Prototype's laser??And a torpedo? Being launched into the core of a star? Fake. The torpedo would simply melt before it even reaches the surface. And now you tell me that it can "burrow" into the core??
DS II remains the most practical Star Wars superweapon, not the Star Wars false glorifiyng fighter-sized Sun Crusher.
Originally posted by Red Nemesis
So your argument against the Sun Crusher is that it is physically impossible?Your argument is that it is physically impossible when it is the least unlikely weapon (by our universe's laws of physics) yet devised by the Empire?
Your argument is that, while the Sun Crusher is physically impossible, the DSII is the most practical weapon yet devised?
facepalm
Originally posted by Budada
The sun crusher is stupid. Did you even see it in any SW movie? I mean, what kind of steel do you put so the Sun Crusher could resist being banged by the DS Prototype's laser??And a torpedo? Being launched into the core of a star? Fake. The torpedo would simply melt before it even reaches the surface. And now you tell me that it can "burrow" into the core??
DS II remains the most practical Star Wars superweapon, not the Star Wars false glorifiyng fighter-sized Sun Crusher.
Originally posted by Lord Lucien
U R Re.Tar.Ded.
[/quote]Originally posted by Budada
The sun crusher is stupid. Did you even see it in any SW movie? I mean, what kind of steel do you put so the Sun Crusher could resist being banged by the DS Prototype's laser??And a torpedo? Being launched into the core of a star? Fake. The torpedo would simply melt before it even reaches the surface. And now you tell me that it can "burrow" into the core??
DS II remains the most practical Star Wars superweapon, not the Star Wars false glorifiyng fighter-sized Sun Crusher.
Originally posted by Red Nemesis
Didn'tIYOU say that already?
Originally posted by BudadaWow, you're really bad at this.
I don't know why we all have to say "the sun crusher is the best" just to say yes to this thread. The Sun Crusher is stupid. I mean, building a truck-sized steel object with armor dense enough to withstand a laser shot from the Death Star prototype? C'mon. The Sun Crusher wasn't even in the movies.And "burrowing" the torpedo to the sun's core? The torpedo would melt down in less than a second before it even reaches a star's surface. The Sun Crusher is unrealistic, irrelevant, and, as I've said, just an excuse to make Star Wars ships sound the best.
I think this is the reason why the Death Star still remains the most powerful and most popular superweapon in Star Wars. At least the Death Star was more logical.
Originally posted by BudadaQuantum-crystalline armor.
Uhm, Red Nemesis can you please fix the multiple quotes of what I said. There are only two versions. Honestly.You guys can't seem to get my point...the sun crusher is irrelevant. What kind of metal was used to construct it, anyway?
Now, do you mind explaining why the Sun Crusher is irrelevant?
Originally posted by BudadaIt's fine if you think it's silly, just don't label something as irrelevant just because you don't like it. I quite despise KotOR II, but I can't deny it's existence and relevance.
It's too small, too hard, and too uber. As I said, how could the photon torpedo actually penetrate a star? Wouldn't it melt down? I just laugh at the golden sculpture.
And you're best not to actually question the physics and technology in Star Wars. All things considered---it's science fiction.
For me it didn't live up to the first game. I quite enjoyed the introduction of all the characters, the initial confusion, the... cheerfully enthusiastic opening hours (the battles above Taris, the search for Bastila, Rakghouls, the swoop gang war etc.). Then the Jedi training, the search for the maps, the banter between characters. It was all very, "fun" I guess you could call it. Then the story's escalation on the Leviathon, learning to become a Sith, the final decision---it was all simply done, but Bioware pulled it off well.
#2 though was a bloody chore to get through. I've got nothing against a little mystery in a game and its characters, but right from the get go, practically to about 3/4 through the game I was still asking myself "Who the f*ck are these people, and why don't I care?" I don't like not giving a rat's ass about the characters. Even Canderous wasn't as cool this time around (HK-47 may have been the one saving grace, and G0-T0 I took a liking to). Or the story. Really my whole motivation to finish the game was to find out who the Exile really was, and how everybody you met fell in to place with everything. I was very, very disappointed.
Originally posted by Lord Lucien
For me it didn't live up to the first game. I quite enjoyed the introduction of all the characters, the initial confusion, the... cheerfully enthusiastic opening hours (the battles above Taris, the search for Bastila, Rakghouls, the swoop gang war etc.). Then the Jedi training, the search for the maps, the banter between characters. It was all very, "fun" I guess you could call it. Then the story's escalation on the Leviathon, learning to become a Sith, the final decision---it was all simply done, but Bioware pulled it off well.#2 though was a bloody chore to get through. I've got nothing against a little mystery in a game and its characters, but right from the get go, practically to about 3/4 through the game I was still asking myself "Who the f*ck are these people, and why don't I care?" I don't like not giving a rat's ass about the characters. Even Canderous wasn't as cool this time around (HK-47 may have been the one saving grace, and G0-T0 I took a liking to). Or the story. Really my whole motivation to finish the game was to find out who the Exile really was, and how everybody you met fell in to place with everything. I was very, very disappointed.
Okay, I had the same feeling, when I finished Kotor 1, I was like alright it's done and I've played the game. The second one, especially Malachor V didn't have anything that even compares to a satisfying ending. I was honestly confused when the game ended, I was asking myself what's going to happen now... and nothing freakin' happened!
But I agree about the characters. I really tried to understand Kreia's point of view, but she was never happy unless you did exactly what she told u to do, how do you build character that way? Also, the zabrak voice sucked, the Handmaiden was overly whiney, the bounty hunter was somehow important but yet I still don't know how, Visas Marr was just there for the ride after you 'spared' her
Spoiler:. The only one that was slightly interesting was Atton when learning about his Sith past.
you don't have a choice
Originally posted by Slash_KMCAtton was the only living character I liked, he actually had decent emotional depth to him with steady development. I never got around to replaying with Hanharr, but from what I do know, he's just a psychopath--nothing interesting in him, frankly. Everyone else was so... dead. Visas: cryptic and emotionless. Kreia: cryptic and confusing. Bao Dur: resolute and emotionless. Mira: useless. Mical: obsessive and pretentious. Brianna: untrusting and emotionless (I always considered her a weird hybrid between Carth and Bastila). Mandalore: somehow less badass than before.
Okay, I had the same feeling, when I finished Kotor 1, I was like alright it's done and I've played the game. The second one, especially Malachor V didn't have anything that even compares to a satisfying ending. I was honestly confused when the game ended, I was asking myself what's going to happen now... and nothing freakin' happened!But I agree about the characters. I really tried to understand Kreia's point of view, but she was never happy unless you did exactly what she told u to do, how do you build character that way? Also, the zabrak voice sucked, the Handmaiden was overly whiney, the bounty hunter was somehow important but yet I still don't know how, Visas Marr was just there for the ride after you 'spared' her
Spoiler:. The only one that was slightly interesting was Atton when learning about his Sith past.
you don't have a choice
The plot: boring. It had potential, but the lack of interesting characters and the overkilled sombre music made it so that my first and only play through took about 3 months.
And just a minor pet peeve: I have nothing against options and variety for clothing and weapons etc., but the sheer volume of options of items-to-characters was overwhelming. I remember scrutinizing endlessly over what should I keep, what will I need, when might I need this, what'll it be like if I upgrade it/stats. Ugh.
Originally posted by Lord Lucien
Atton was the only living character I liked, he actually had decent emotional depth to him with steady development. I never got around to replaying with Hanharr, but from what I do know, he's just a psychopath--nothing interesting in him, frankly. Everyone else was so... dead. Visas: cryptic and emotionless. Kreia: cryptic and confusing. Bao Dur: resolute and emotionless. Mira: useless. Mical: obsessive and pretentious. Brianna: untrusting and emotionless (I always considered her a weird hybrid between Carth and Bastila). Mandalore: somehow less badass than before.The plot: boring. It had potential, but the lack of interesting characters and the overkilled sombre music made it so that my first and only play through took about 3 months.
And just a minor pet peeve: I have nothing against options and variety for clothing and weapons etc., but the sheer volume of options of items-to-characters was overwhelming. I remember scrutinizing endlessly over what should I keep, what will I need, when might I need this, what'll it be like if I upgrade it/stats. Ugh.
I feel the same about the large selection of items, but the amount of party members was more annoying. People say they like to play with a variety of character... I only used like, 6 of them, definitely not less. They were ship decoration who you actually had to arm (which took a loooooong time), just in case some random battle happened like the one with Atton at the bar.
I still don't feel the drive of the plot. So you have to look for Jedi in hiding because... you want to know why they sent you in exile? To help stop the Sith (which you eventually did by yourself)?
So in the first you had to save the galaxy, and in the second you want to know why they kicked you out of the clubhouse.