JEDI VS. SITH - Character Creation

Started by Peach5 pages

Jordan said that he doesn't care if there's more than one, so yeah 😛

And awesome, Brit 😄 I can send you some backstory info later for Vilani if you need.

This is going to be insane. And in a completely awesome way.

Originally posted by Peach
Jordan said that he doesn't care if there's more than one, so yeah 😛

And awesome, Brit 😄 I can send you some backstory info later for Vilani if you need.

This is going to be insane. And in a completely awesome way.

So two banes, that's going to be interesting.

Two Banes and two Revenants.

Interesting doesn't even begin to cover it.

If I'm right, Bardock and Stefan are going to be obliged by template to plot each other's deaths constantly. And they have an episode in which to do so.

Originally posted by Peach
Two Banes and two Revenants.

Interesting doesn't even begin to cover it.

Knowing how our group functions without this type things, I calculate the Jedi will just have to sit back and wait for you guys to kill each other. 😛

Without a doubt!

So far I'm going to be the only guy with a ship with an Ally that can fly it for the Jedi. But here's who I'm playing as, woot.

There is not much to be said of Cardon Callovay. In this time of war, Cardon has taken it upon himself to extensively study the physiology of many species in order to treat them. He thinks of himself as a healer, wanting to help the wounded and the sick that he comes across. Otherwise, Cardon is a bright individual. Once the war started, Cardon began taking around a medical shuttle called Mercy, enlisting the help of the piloting ace and hotshot, Pim Adesky.

Cardon Callovay, Scholar

STATS

PHYSICAL
Strength: 5
Agility: 4
Dexterity: 3
Defense: 1

MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Rating: 8
Force Attack: 8
Force Defense: 2

SKILLS
Lightsaber: 3
Jedi Lore: 3
Persuade: 2
Languages: 1
Leadership: 2
Savoir-Faire: 1
Medicine: 3
Observation: 1
Intrusion: 1
Law: 1

SPECIAL: Academic Expert- Medicine +3

MERITS
Starship (Mercy, Small Trader)
Ally (Pim Adesky, Ace)
Higher Purpose

FORCE POWERS

PUSH/PULL (Combat Push [1], Saber Throw [1])
LIFTING
LEAPING (Great Leap [1], Defensive Leap [1])

SWIFTNESS (Strike [1], Evade [1], Dash [1])
CO-ORDINATION

SENSE (Empathy [1], Scan [0/1])
PRESENCE (Persuade [1], Quietening [1])

INTUITION (Dreams [S], Guidance [x])

BLADE SCHTICKS
Orthodox Guard
Bodyguard

Jarku
Corsair

Hailing from an uncharted jungle world from beyond Republic space, named Vudes on the charts, Jarku is the essential warrior woman- strong, fierce, violent, powerful. Originally a talented warrior for her people, she gained fighting experience through tribal warfare that occurred in the dark jungles of the planet. She showed particularly ferocity in combat, capable of feats that were beyond any other warrior in her tribe and beyond. Eventually, the Sith arrived and informed Jarku that she was in contact with an entity known as the Force. The Sith told her they would train her and make her the greatest warrior in the Galaxy, let alone of her people, but she needed to convince her people to work for the Sith as their soldiers. Unfortunately, only two were swayed to Jarku’s cause, Kudav and Rugir, a pair of skilled fighters who themselves wanted the glory that the Sith promised. As her tribe did not follow her, Jarku followed out Darth Ruin’s will and helped in the complete and utter extinction of her tribe, convincing the other tribes to join the Sith Empire in the process. She then trained in the ways of the Lightsaber to increase her lethalness in combat, along with some limited control of the Force.

Jarku is dark-skinned woman that possesses an exotic beauty with black flowing hair that is beaded with jewelry and beads carved from the bones of dead rivals. She wears the black robes of the Sith to show her allegiance, with black boots that curl at the points. Sometimes she adorns herself with a mask hewn from the bark of a tree that her tribe held to be a religious figure of power and fear. Her lightsaber’s grip has the same wood built into it, and it has a green blade. She also uses a blaster in an attempt to fit in with far more modern Galaxy but favors either her saber or her curved and wicked knife.

STATS

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defense: 1

MENTAL
Willpower: 4
Intelligence: 3
Charisma: 5
Perception: 3

FORCE
Force Rating: 5
Force Attack: 7
Force Defense: 1

SKILLS
Lightsaber: 4
Combat: 4
Guns: 2
Languages: 1
Savoir-Faire: 1
Intimidation: 2
Medicine: 1
Lying: 2
Intrusion: 1

SPECIAL: Born for Carnage- A Corsair gets a bonus die to all Lightsaber rolls.

MERITS
Ally (Kudav, Soldier)
Ally (Rugir, Soldier)
Reputation

FORCE POWERS

PUSH/PULL
LEAPING

SWIFTNESS
CO-ORDINATION
BALANCE (Twirl [1], Evasion [1], Spin [2])

SENSE

INTUITION

BLADE SCHTICKS
Forward Guard
Orthodox Guard
Block
Cleave

COMBAT SCHTICKS
Sidestep
Dodge and Weave
Focused Blow
Unbreakable
Overhead Blow
Whirling Strike

Alright, here come Jazz to ask the stupid question on Character Creation again. And I finally learned the last system, too. How do I pick Force Powers? I look at others, and I see that they've got more powers than I would have picked if I had the same one. For example, I'm going Adventurer, but heres what I picked, compared to what Alkaseltzer picked for his Adventurer. What am I misunderstanding?

Mine:
FORCE POWERS: Push/Pull, Sense, Intuition; choose 8 others
Push/Pull
Lifting [Grip(1)]
Swiftness [Evade(1)]
Balance [Evasion(1)]
Sense
Presence [Persuade(1)]
Intuition

Alk's:
PUSH/PULL
LIFTING

LEAPING

SWIFTNESS (Strike [1], Evade [1], Dash [1])
CO-ORDINATION (Combination [1], Ward [1], Flurry [2])

SENSE (Empathy [1], Scan [0/1])
PRESENCE (Persuade [1], Quietening [1])
LEADERSHIP

INTUITION

Now I looked at other players' templates to see if I could figure it out, and all the ones I checked have more powers than I would have picked. I know it's me, obviously, but I can't figure out where I'm going wrong. Can someone pound it through my thick skull? Thanks.

The way the Force system works, you pick a power, say, Swiftness. Then, you can choose to make it a Mastery, meaning you have better use of the power and get to use all the little mini-powers below it. If you get Swiftness as a Mastery, you get Strike, Evade, and Dash. 🙂

Vera's spot on. You're picking A power from those listed. You actually get all of 'em.

Well, picture a big red palm-shaped spot on my forehead. Thanks guys.
______________________

I'udo – 'The Helper', Human Adventurer

STATS

Strength: 4
Agility: 4
Dexterity: 4
Defence: 1
Willpower: 4 (5)
Intelligence: 4
Charisma: 4
Perception: 4
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS
(Special: Man of All Talents)
Lightsaber: 5
Guns: 2
Combat: 2
Pilot: 2
Savoir-Faire: 3
Languages: 3
Intimidate: 1
Leadership: 1
Medicine: 1
Fix-it: 1
Jedi Lore: 1
Observation: 2
Persuade: 3

FORCE POWERS:
Push/Pull [Combat Push(1), Saber Throw(1)]
Lifting [Super Lift(x), Grip(1), Bombard(1)]
Swiftness [Strike(1), Evade(1), Dash(1)]
Sense [Empathy(1), Scan(0/1)]
Intuition
Judgment/Cunning [Wisdom (2)]

BLADE SCHTICKS:
Balanced Guard
Forward Guard
Reflection
Perfect Strike

COMBAT SCHTICKS:
Dodge and Weave
Feint
Counterstrike

PILOT SCHTICK:
Favorite Ride

GUN SCHTICK:
Marksman

MERITS:

Starship: 'Home' – Ancient (most would say decrepit) star yacht of unknown make. Looks like a junker, but is a dependable ship.

Higher Purpose – The Force calls him to wander the stars and help one community or individual at a time, where Republic justice doesn't normally reach.

Reputation - I'udo is known as 'The Helper' throughout the Galaxy. A skilled negotiator, firm but fair. Known for making compromises, not forcing one side to see things the others' way. Will absolutely not tolerate the strong who prey on the weak, in life or in business. Defends those who cannot defend themselves.

I'udo left the Jedi Order directly after becoming a Knight. While he was proud of the missions he'd completed with his Master, and had no qualms with the Council or the direction they took the Jedi, I'udo felt he was meant for something more. It seemed that the Jedi were used mainly for politics, fighting, guard or escort duty, or planetary diplomacy. While that's all well and good, it seemed that he rarely had an opportunity to help people on a more individual level. Grateful for his training, he met with the Council to explain his decision, noting that if there was ever a need for him to return, he would gladly answer the call.
I'udo wanders the Outer Rim and beyond, making his services as a negotiator and a fighter available to those who he feels (or the Force indicates) truly need it. From settling territory disputes to chasing off local gangs, I'udo lends his strength to the weak.

Still needing Melkor's Merits. What size ship is Home, Jazz? Small or Large Trader?

Sorry. Small Trader. More on the order of Padme's silver ship from Revenge, maybe a tad larger.

Fellien Starstriker, Vigilante

Like most Jedi, Fellien spent her early days training in the Temple. Eventually, she was chosen for training by the Jedi Knight known as Vilani. Her training was fairly standard, though she had trouble keeping up with her mentor’s power in the Force, until Vilani became ill from a disease that left her completely paralyzed. Unable to finish Fellien’s training and vanishing shortly after that, Fellien was put under the watch of Master Kalto. Kalto was an unusual man and, instead of keeping Fellien cooped up in the hallowed halls of the Temple, he brought her out into the wider Galaxy. Her experiences in farther space taught her that she needed to be ready for everything that came her way since the Galaxy turned out to be a dangerous place. Remaining in peak physical condition is something she dedicates a part of every day to. However, one day it proved not to be enough- while journeying through a part of space where the Jedi Order had no authority, her Master was killed by a bounty hunter. Instead of resorting to angered lashing out, she gathered evidence against the hunter and led the effort to arrest him. Since then, she decided to work outside the law, exerting the will of the Force to bring justice to those who thought they would get away from it.

STATS

PHYSICAL
Strength: 5
Agility: 4
Dexterity: 4
Defense: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 6
Force Attack: 7
Force Defense: 1

SKILLS
Lightsaber: 3
Combat: 3
Guns: 3
Intimidation: 2
Medicine: 1
Observation: 1
Fix-it: 2
Intrusion: 1
Language: 2
Persuade: 1

SPECIAL: Gifted Acrobat- A Vigilante gets two extra dice when making any form of acrobatic roll

MERITS
Ally (Noth the Eviscerator, Primitive Warrior)
Lucky

FORCE POWERS

PUSH/PULL
LEAPING (Great Leap [1], Defensive Leap [1])

SWIFTNESS (Strike [1], Evade [1], Dash [1])
CO-ORDINATION
BALANCE

SENSE
PRESENCE

INTUITION

BLADE SCHTICKS
Balanced Guard
Perfect Strike

GUN SCHTICKS
Eye of the Storm
Carnival of Carnage
10,000 Bolts

COMBAT SCHTICKS
Feint
Sidestep
Focused Blow
Unbreakable
Leaping Attack
Martial Artist

Sir Vincent Randolf Von Tremarke
(Bane)

The Von Tremarke Family has been well know for being amazingly wealthy and influential for centuries. They practically own the entire New Bruntran system, and what they don’t own they control through other means. Thusly this family has fostered several senators, and many other influential persons over the years. However, any rumors of ties to organized crime or any number of nefarious organizations are pure hearsay and should be disregarded as such. The Von Tremarke family has a well-documented history of cooperating with law enforcement, and all art pieces, influential holdings, and other appropriations have all been obtained legally.
It was a surprise, but not together unexpected when the eldest son of Baron Charles Von Tremark and Lady Elizabeth was found to be force sensitive. The young Vincent completed his Jedi Training with all the skill and grace that is to be expected of a Von Tremarke, and when he was made a knight in the Jedi Order, his father promptly made the title official by knighting him as well.
The sudden death of Baron Charles Von Tremarke brought Sir Vincent back to the family faster than expected. He has since fallen out of touch with the Jedi, who have pronounced him as officially resigned from the order. What he has done in those 30 years is a mystery to most, however the families influence has continued to grow steadily, even as the galaxy around them seems to crumble.

Alan Medar, Jedi Master

STATS

Strength: 2
Agility: 3
Dexterity: 4
Defence: 1

Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

Force Rating: 10
Force Attack: 8
Force Defence: 2

SKILLS

Lightsabre: 6

Jedi Lore: 4

Spend 5 points amongst the following (max 4). Remove any skills left at 0.

Languages: 3
Leadership: 3
Savoir-Faire: 3
Persuade: 3
Observation: 2
Medicine: 1
Combat: 1
Law: 1

SPECIAL: Chosen by the Council- The Master has all the privilege and authority- and the responsibility- as is due to someone of his stature and position.

FORCE POWERS:
Push/Pull
Lifting (Mastery)
Leaping

Swiftness
Coordination

Sense (Mastery)
Presence

Intuition (Mastery)
Inner Calm (Mastery)
Tranquility (Mastery)
Insight (Mastery)
Judgment

Merits: Contact (Senate), Ally (Maekar Sar, republic soldier), Higher Purpose

BLADE SCHTICKS: Orthodox Guard, Block, Reflection, Perfect Strike

Alan Medar is human Jedi Master a bit past his prime. He is a thoughtful person that tries to follow his path through the force, serving the cause of reason and balance. He is tall man with grey hair and sharp, hawk - like face.

He hails from the proud human world of Tiberium (which actually is faiirly close Tasker`s Crown if not actual part of it). though obviously he never spent much time there. His long career as a Jedi was succesful and became respected for his wisdom and good connection to the Cosmic Force, though he acquired a variety of other skills and abilities.

It seems his active career is finishing when the Sith resurfaced, led by Darth Ruin. Medar was one of the few Jedi that had glimpses of disaster to come through Foresight. It was logical, as his homeworld was one of the first to fall to the Sith. He went there for a short time, but the Sith took it with casualties among civillian population, including Alan'`s family and one of his former Padawans.

Since then Alan became stern and determined to protect the people of Galaxy against the Sith, though he understands the traps of desperation, as it leads to Dark Side. He meditates a lot, thinking of what the Force wills for him. But now Council assigned him to an important mission again.

Karzor

Strength: 2
Agility: 4
Dexterity: 3
Defence: 1

Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 4

Force Rating: 10
Force Attack: 8
Force Defence: 2

SKILLS

Lightsabre: 6
Jedi Lore: 4
Languages: 3
Lying: 3
Savoir-Faire: 3
Intimidation: 2
Observation: 2
Leadership: 2
Intrusion: 2
Medicine: 1
Combat: 1

SPECIAL: Power-crazed- The Overlord must always strive to be the leader of any group he is in. The Overlord will refuse to accept the authority of anyone over him in even the most trivial of circumstances (e.g. local security asking him to move away from a crime scene) and may not do so in game, even if it would be beneficial to do so. Such is his desire, even faking such subservience is near-impossible and the Overlord gets a -5 penalty to all rolls attempting to do so.

FORCE POWERS:
Push/Pull
Lifting
* Leaping

* Swiftness
* Co Ordination

* Sense
* Presence
Leadership
Charisma

*Intuition
Insight
Cunning

BLADE SCHTICKS:
Balanced Guard
Orthodox Guard
Charge
Cleave

Merits:
Lucky
Power Hungry

Karzor grew up on the streets of Erebim, an isolated outside world, far away from the reach of the republic. Living alone he had to learn at a very young age to take care of himself, and grew suspicious and mistrusting of people. Although he could not explain it he early on discovered his link to the force. When he was 10 years old he was found by Caral Sir a renegade Jedi from the republic, recognizing his powers, she took him with her thinking she could train him in the force and have him as her padawan. For many years he traveled with her, learning about the Republic and the Jedi, always growing stronger. Unbeknownst to his master though he also started experimenting using emotions and other dark arts he learned of. He slowly changed, his thirst for power overtaking him, until finally in a fit of rage he struck his master down, killing the only person he ever cared for.

From then on his life was guided by the search for more power. Some years he continued adventuring as he knew it before, before he started selling out his skills as soldier of fortune in various wars on outside planets. For years he did nothing but study the Sith and Jedi ways and killing in various warzones developing a taste for violence and cruelty.

In his early fourties, as rumors of a Sith emergence grew louder in the outer rim he decided that it was finally time for him to visit the Republic he had read so much about. He visited many different Republican places and even spend time on Coruscant for a while before he longed once more to fight on the battlefields.

In the years after his return he started to involve himself more in the politics of the war-torn planets he fought on. Taking charge of troops, holding offices, and moving on after doing his damage, until the Sith took notice and recruited him.

Okay! Everything is looking in order. I need the character sheet for Sir Tremarke, of course, and backgrounds from the Wynests, Lykro, and Master Tiberius. I'm waiting on Zink to post, too.

If you took Reputation and have yet to supply what you Reputation is, get on it!

Any other final changes are also welcome. I've got everything archived on my computer now so I can just slap down whatever you need to change and then I'll post it all in a roster when we get started (which should be soonish!)

Master Sax Tiberius, Master Template

STATS

Strength: 2
Agility: 3
Dexterity: 4
Defence: 1

Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

Force Rating: 10
Force Attack: 8
Force Defence: 2

SKILLS

Lightsabre: 6

Jedi Lore: 4 (Fixed)

Spend 5 points amongst the following (max 4). Remove any skills left at 0.

Languages: 3
Leadership: 4
Savoir-Faire: 4
Persuade: 2
Observation: 2
Medicine: 1
Combat: 1

SPECIAL: Chosen by the Council- The Master has all the privilege and authority- and the responsibility- as is due to someone of his stature and position.

FORCE POWERS:

KINETIC FORCE POWERS:
Push/Pull
Leaping

MARTIAL FORCE POWERS:
Swiftness

LIVING FORCE POWERS:
Sense[Empathy (1), Scan (0/1)]
Leadership[Stare Down (2)]

COSMIC FORCE POWERS:
Intuition[Dreams (S), Guidance (x)]
INNER CALM[Shroud (1), Revitalise (1)]
TRANQUILITY[Dissipate (1/x), Channel (x+1)]
JUDGMENT[Wisdom (2)]

LIGHT SIDE FORCE POWERS:
AWARENESS[Harmony (1)]
FLOW OF THE FORCE

BLADE SCHTICKS:
Orthodox Guard
Focussed Guard
Block
Perfect Strike

MERITS:
Reputation: Sax Tiberius as long since held a reputation as a seer with a strong connection to the Force. Using this he has lead a few campaigns and battles in the outer rims, most notably for his win in the near suicidal campaign on Helios 4.

Higher Purpose: Master Tiberius hears the calling of the cosmic force to him.

Master Sax Tiberius is often known as a bit of an odd ball. For his fame and reputation his appearance does not tip to people he is in fact a Jedi Master. He has a healthy gut and an almost Santa Clause like appearance to him. He is played by an older grayer bearded looking John Rhys-Davies.

Though even when he was younger and much fitter his body still had a soft look to it. Yet his reputation came at the hands of being to foresee and claim narrow victories where many other notable figures have failed.

This has earned him much respect in the Jedi Order especially with how attuned to the Force he is. This is what has brought him out of retirement. The force speaks to him as it does to few others, and it tells him it is time to get back into the game. So he has decided to once again pick up his lightsaber with walking stick in tow.

Here's a condensed version of Vilani's background...

An Ayrou from Maya Kovel, Vilani was brought to the Temple at a young age for Jedi training. Her training was largely unremarkable, beyond the fact that it was clear early on that she was unusually strong with the Force, and no slouch with a lightsaber, either. She passed her Trials to become a Knight easily. Over the span of the next five years, she met another Ayrou Jedi, Tchai Wynest, and the two married, and she was assigned a Padawan, Fellien Starstriker.

About halfway through Fellien's training, though, Vilani suddenly fell ill with an unknown neurological disease that left her paralyzed, that as far as anyone could tell, there was no cure for. Tchai went on a search for anything that could help, even disappearing from the Temple entirely; he returned eventually only to say that he thought he found something and to bring Vilani with him. It turned out that the supposed help was from a Sith, something Vilani did not want to go with but was desperate enough at this point to do so anyway.

It became clear that they had no cure for her, and were simply using the two. When she discovered this, Vilani allowed her anger and frustration to take control of her, using her considerable Force abilities to kill as many of the Sith as possible. It was after this occurred that she discovered she could also use her powers, along with her sheer determination and strength of will, to overcome her paralysis, allowing her to move on her own again. The illness had other effects on her, though; it has left her greatly weakened and she is unable to fight as she used to, and the damage to her nervous system causes her to be in near-constant pain, and yet she cannot feel any external sources of pain and thus will not notice when she is injured. Physically she looks mostly normal, the only differences that mark her as not being a normal Ayrou being her deathly white skin and dark, murky red eyes.