JEDI VS. SITH - ERENGARD - Jedi Team
"... and so you see, Erengard will not possibly entertain the thought of lending the Republic its armies when it has its own survival at stake! The rest of Tasker’s Crown is embroiled in this war against the Sith, allowing the Senate to simply rent out their forces, leaving them vulnerable! Not Erengard. The Castellan has declared that his soldiers will remain on their homeworld until the war has seen its end, and he will declare allegiance to neither side of this conflict as neither hold Erengard’s best interests in mind. Castellan Pinzot sees what sham the Senate tries to trick him into; they only want more men to throw at the advancing Sith hordes! They don’t want to help protect Erengard at all! To even employ that ruse with him is the very definition of insulting. The Castellan will have none of it, and I move to establish Erengardian neutrality and isolation in his name. It is through this act that - "
The Chancellor paused the recorded holo-tape that gestured and postulated arrogantly across the surface of his desk, weary of its content and having provided everything he needed to show his audience.
"So you can see," the Chancellor said, "what the problem is."
"Erengard is arrogant and distrustful, as it always has been,” the Jedi Grandmaster responded. “Much of Tasker’s Crown staunchly supports the Galactic Republic, but never Erengard. They are far too independent to be concerned about the needs of the many, and so they keep to themselves. However... their armies would be of tremendous value in this conflict."
"Indeed they would," the Chancellor sighed, frustrated. "Castellan Pinzot has not sent one reply to any of my messages to his Palace, not one at all! There is nothing more I can do except place embargos upon Erengard to encourage them, but I fear that it would only give the Castellan further cause to mistrust the Senate."
The Jedi Grandmaster closed his eyes, searching beyond himself for the answer to their troubles. "Yes, that course of action would be unwise... it could convince the Castellan that the Republic really does not represent his interests... and then he might turn to the Sith for support. That would be a tragedy for everyone."
"What do you suggest, Master Jedi?" the Chancellor asked. "My influence is spent."
The Jedi Grandmaster studied the Chancellor’s face from beneath his hood, before letting his eyes fall to the hologram of the Erengardian Senator, frozen in mid-sentence, a hand outstretched in violent refusal to the Senate’s request for armed support.
"The Jedi Council will see what can be done about the situation with Erengard," the Grandmaster finally answered. "The Jedi Knights are stretched thinly across the Galaxy to combat the encroaching darkness, but there are yet some that remain on Coruscant, awaiting the call of the Force..."
-
Welcome to 'Erengard,' a single episode featuring primarily the world from which the episode takes its name, and the full-scale planetary assault of it as the brave knights of the Republic and the dark agents of the Empire both seek to sway the world’s leader to their side, or prevent the other side from gaining the leader’s support. This is the first time I will be running a major team versus team role-playing game (that has been planned out and fully structured, at least) and, above all else, I hope you enjoy playing it almost as much as I enjoyed writing it... and not nearly as much as I will enjoy dragging you all through the hazards that Erengard holds for your characters.
I came up with the idea to put this together about two years ago. As most of you know, I started running a series of tale-telling short games concerning the histories of our characters under the RETROSPECTION label, when Ush announced that there would be some delay between the end of the OT game and the start of the newest PT game episode. Of the twelve episodes I have written, five have been completed, the rest remaining available for when their players have time. But there was one in particular that I wrote, called ‘Brothers,’ that is pertinent to this story. When designing Erengard, the homeworld of the dastardly Commissar Melkor Esgabath, I imagined it as a stubbornly patriotic world deeply mired in its traditions and events long since past, something that the young Esgabath would seek to change as a supporter of Palpatine’s Galactic Empire. But, in order to create a world stuck in its old ways and history, you have to give it that history. And so I envisioned for Erengard a brutal and epic history of driving the Sith off of their world... but now, I want to explore those events with you all.
As a reminder, ‘Erengard’ is set in 1980 BBY, nearly two thousand years before a specific fair-haired farm boy is told by a crazy old man that he has a great destiny before him. The Sith have lain dormant for centuries after yet another sound defeat at the hands of the Jedi, existing only as small cults and tribes scattered across the Galaxy. But in the recent decade, a man known as Darth Ruin has brought them back together under one banner to wage war on the Republic, who has grown lax in the absence of their mortal foe. The Jedi and the Sith clash once again in the ever-turbulent Galaxy where Star Wars takes place...
Happy trails, Jedi.