"We will have to do that once we drop out of hyperspace," he tells you. "Not too experience with spaceflight technology, are you?"
Shortly, your ships drop out of hyperspace on the dark side of the planet, Erengard appearing only as a golden sliver of light in the vastness of space. Jarku's pilot sends the message ahead as instructed as you all begin the slow sublight approach into Erengard's gravity well.
It is quickly responded to by a comm officer.
"This is warship Atrocity, state your purpose," he commands.
"This is Jarku of the Sith taskforce sent to reinforce Darth Mengl," Jarku says, holding down the comm transmission. "Requesting permission to pass the blockade and obtain coordinates for landing at the Sith base."
Jarku tells the pilot to handle verification. Delegation of trivial matters suits her.
"Standby," the comm officer says. A moment later, another voices pipes up.
"This is Fleet Admiral Peguod of Atrocity. Scans confirm your identity. Lord Mengl has asked me to personally welcome you to Erengard. I am sure our campaign will see the total subdual of these arrogant people. I am sending coordinates now."
Some of the troop transports break off to orbit the planet, to the other side where the Sith flagship is situated. You all receive coordinates to a small city in the northern hemisphere, near the polar caps.
Jarku does not respond to Admiral Peguod; she really does not care much for someone who fights from within a starship, let alone securely aboard the flagship. She does wish she could see it, though, and tells the pilot to circle around the planet so that they can get a glimpse and know what it is that is keeping the blockade together.
"We will meet you at the rendezvous," she tells the others. "Go ahead."
If anyone on the Vudan transport has a problem with her decision she will tell them that they can spacewalk to the surface if they really dislike the delay.
Without anyone naysaying Lykro, the Sith transport begins its slow descent into the atmosphere of Erengard, moving for the northern polar cap as it dives through the thick cloud layer that surrounds that part of the planet. Out of the clouds, a pair of Sith starfighters- shaped like sais, with wings on the top and bottom and a wedge-like chassis- escort you toward the icy tundra where there appears to be a small town.
From the air, you can see that much of the town is empty. On the northern outskirts is a large warehouse, and on the opposite end is the landing field where Sith transports are already setting down their landing gear.
-
Jarku and Eldros round Erengard instead of following their allies down to the surface of the planet. They are, however, immediately contacted.
"Enemy starships have entered the area," the comms officer pipes up. "It is advised that you carry on to your destination rather than interfere."
"A small handful of Republic fighters and private transports," the comm officer reports. "Nothing we can't handle. They are horrendously outnumbered."
-
The Sith shuttle settles down uneasily as Karzor's apprentice Dreyd puts it through the motions and runs a diagnostics check to ensure that everything went smoothly in the landing. The ramp lowers and you are let out onto the surface of Erengard, onto hardpacked frozen ice that dominates the tundra. Right now the skies are cloudy but there is no threat of blizzard.
No welcome party apparent here. The Sith soldiers start to unload from their transports, decked out in the black armor that Darth Ruin designed himself. They provide all Sith soldiers with an Armor rating of 1, meaning they need four successes to kill with a blaster. Lightsabers, of course, ignore it.