Epireus Base
It has been over a year and a half since you returned from the Desert of Stones, with as many questions as answers. You have spent your intervening time expending what resources you have to find out more.
Since making contact with the Flotsam and Jetsam and its infamous droid captain, your efforts over the last few months have been rather more immediately practical. You've been refitting your base, getting your clean transponders working correctly and ensuring a constant maintenance schedule on the shield generator, because you don't want any of THAT nonsense again. It's been long, hard work and the pressure is getting to you all.
Galder has been different lately... in ways that are entirely trivial. No longer moody and unbalanced, he is instead driven and impatient, and this has pretty much led to the exact same results as before. Some of the rest of you are different too. Gallador and Rand have spent days in brooding, thoughtful silence and study, and they have been of little use to anyone in those periods. The rest of you are stable... as Dark Siders go...
But today is the day for you guys to forget all of that. Today is a day of fun and relieving pressure. Today is the Day of Choice.
Every six months the Epireans in the jungles and plains beneath your mountain stronghold pay their 'tribute' to you. Having little of any possible value that you might need, their tribute is very personal and is paid in people. This is part of a deal negotiated last year to maintain the loyalty of the Epirean tribes without just slaughtering your own workforce. The deal was that... you would stop slaughtering your own workforce. If that sounds a bit weird, this is the mindset that happens when you have Pariahs and especially Corsairs stuck on a planet for extended periods of time. Killing the locals becomes a habit, whether it is an efficient activity or not.
Well, no longer is there random and senseless killing on Epireus! You have brought an end to such barbarism. Instead, the killing is not at all random and done with very specific purpose. The Epirean tribal leaders chuck your way all the condemned prisoners of their society- and for condemned prisoners, read 'people that have annoyed the chieftains'. An interesting side effect of the deal is the extended control the chieftains have acquired by being able to threaten to send people 'to the mountain...'.
What you do with them once you have them is your business. It's generally considered that they are going to die, but not before you have had some fun with them. And as some of these Epireans are genuinely dangerous criminal killers- from a bronze age race known more for their hardness of skull and strength of muscle than for their intellectual sophistication- it is possible that some may be of use to you amongst your bodyguards. You also have some internal wagers over who is going to survive your fun little games. You guys have just about enough common sense and survival instinct- caused by long periods of surviving under pressure- not to kill each other over a bet, but it is not surprising if some of you have no intention of playing fair.
Each of the eight tribes will provide you with ten such prisoners. That's a fixed quota, btw, so if they haven't got enough prisoners, they have to invent more crimes. So, that's eighty prospective Epireans in the pot. By the end of the day, tradition says (and there's nothing that says you have to stick to tradition, though these things have value) that each Dark Sider will choose one survivor to join their bodyguard.
Of course, you'll need to thin the herd first, and see how these people perform under pressure. That's how you see the real measure of a person; something you have all learned first hand. Thus we have this year's events!
EVENT ONE: Dodge the Dark Sider
In this event the prisoners are gathered in a medium-sized crater caused by some ancient meteorite strike on the outskirts of the forest near the mountain. Any number of Dark Siders can enter the crater as they wish. At the end of the exercise, only forty prisoners should be left alive. Dark Siders are not obliged to enter the crater; this is a matter of taste. The point is meant to be that there is a whirling flurry of death going around the crater slaughtering the Epireans left right and centre. That said... eighty Epireans is not something to be laughed at, so this is a good chance for anyone to practise their combat skills.
There are no rules here; Dark Siders can kill or spare at their whim, depending on what they are after.. It is considered that it is AFTER this game that the bets are made (with the exception of the 'who can kill the most?' game) as some of the more promising potential candidates emerge.
The survivors bury the bodies of the rest as they await...
EVENT TWO: Fun Run
It's a simple run! Up the mountain to the security perimeter of your base, and then back down to the crater. A couple of problems, of course. The Epireans find the thinner air on the mountain hard to breathe (much as you find the dense atmosphere off of the mountain very heavy going) so this is an intense test of their stamina. It is not unknown for Dark Siders to lay in ambush, cause rock slides or, in one incident, lay proximity mines on the course to make it more interesting. Of course, the most interesting bit of all is that the last 20 home are all brutally executed, so no slacking please.
EVENT THREE: Face Off
By this point you are feeling aggrieved that you are having to do all the killing when you have a slave force to do it for you, so those that get back to the crater are told that only ten of them are going to be allowed out again, and they'll have to settle who it is themselves. They normally work it out one way or another.. those that emerge victorious face the final test...
EVENT FOUR: The Choice
And so there you are, with ten (in theory) remaining candidates who are either capable or extremely lucky, both of which qualities suit you. How many you leave alive and pick for yourselves is entirely up to you. Who gets whom is also up to you, and subject to some arguments sometimes. When you are done, those picked are taken to the security perimeter and instructed on how to patrol it... and they become yours.
Today is the day, folks! In a few minutes you will leave the base and walk down the mountain to the crater to accept your adulation and tribute from the tribal representatives. Should be a fun day.
Oh, btw, those bets. They are going to be represented by certain objectives during the game. Whoever can fulfil those objectives will get a bonus xp point for each one done...