A one point gap in Skill makes a significant odds diference; a two point one is enormous.
Akura is extremely dangerous, as noted in the briefing. The Brute can beat her head on by out stamina-ing her. The Marauder has a Hobson;s choice between Akura and Pax- Pax relies on an initial life./death gamble, Akura on elongated risk trhoughout the fight. He probably has the hardest time doing either, as there is no easy way. he can get an advantage against either at the start of thye game, of course, but that blows your Malphas point.
The Adept will be annihilated by Akura every time, but he makes Pax look like an idiot.
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I think the hardest pla is the Marauder. The Adept and Brute both ave areas that will effectively kill them stone dead at once, but you can learn to avoid them and both have other areas where they excel.
The Marauder may be generally safrer but it is more difficult for him to find his ways to overcome specific things (unlike the Brute who just gets his bonus atomatically, and the Adept who just has to be sharp-eyed for the prompt).
For example- has anyone found the easy way for the Marauder to get the Gold key yet?