USH'S STAR WARS GAME- Seocnd Campaign Episode IV Post-Scripts
Traditionally at the end of each episode, I do a post-script thread that sums up various facets of the creation and execution of the story just gone. Though the Renegades are not quite done, this seems the good time to do it as the new episodes will be starting within the month.
Obviously, there has been a timing mis-match here. Actually, I always knew the Renegade story would be longer than the others due to the sheer scale involved, but this combined with some player roster issues for the Renegade game combined with the blitzkrieg play speed of the Dark Side to create the current massive imbalance with the Renegade game taking a full year longer than the Dark Side. On the positive side, the wait has allowed the glacial pace of Star Wars off-line play to finally get back into gear and assure future content for a little while- we should have another year's worth of stuff ready to go... well, depending on how fast we play.
These episodes were continuations of previous stories. The last massive delay was between these episodes and those previous; so large that we got the entire, massively overran Original Trilogy episode done in that time, not to mention a Matrix story, and still it didn't give the time I needed. The odd thing is, off-line we played episode IV BEFORE we played the Original Trilogy game... so Syphar n Kalar has been hanging around offline for a lonnnnnnnnnng time.
Times change, of course, and my circle of role-players is getting... pretty old. It's a good job we are pretty dedicated geeks, soi that anything is still being produced at all, but changing jobs marriages, kids etc are altering the scene so the whole RP thing is really never going to be what it was. You young 'uns do a good job in giving a reason to keep at it. The slightly surreal thing with off-line gaming is RPing with a friend's baby in the room, with him trying to explain how dice work t the kid and saying things like “Daddy's being beaten senseless” when the rolls turn against him... that's the Dark Side for you.
For the Dark Siders this was less of an issue as their previous story was a bit more standalone and things did not really kick into gear until they met with Adelmo at the start of this story. For the two Light Side games, things were a bit more delicately balanced. There was absolutely no way that new players could go into the Sienar plotline, as that was a story more about character and long-term plotting... not to mention a certain amount of tragedy... than it was about action. The joint Renegade/Jedi storyline made a much better first time match foe new players, but even that was mid-story.
To help ease players in, I did the 'New Blood' minisode to get people into the swing and filter out those who would not like the style. This gave me a chance to show some day-to-day work of the Renegades- because as the main campaign plot starts to kick in, they won't be looking as distinctive in the latter episodes, so this was the time to do it. For the Jedi, we had a chance to show some diplomatic muscles, and also lead in a little to the Sienar story; Dooku's presence at the end of the Jedi segment actually foreshadowed his mention at the end of Purity. Of curse, the Jedi who played that segment were never to play Purity, so that link was more there for objective continuity than for player attention. The main idea was to get across the point that the Jedi serve the Senate- and the Senate sometimes sucks. Managing that intelligently is part of the skill of being a Jedi. For the Dark Side, I took the simple route of expanding the continuity of Epireus, and the kind of 'ruling an Empire in miniature' thing we have going on there, which we are currently re-visiting.
All that done, it was onto the episodes!