RUNAWAY
I'll continue with Part II of Xavier's fall.
The follow-up to Xavier's game was one that I had not planned on running. In fact, up until this point, the Retrospection games were meant to be unconnected one-shot episodes for the players' enjoyment, to take up time while waiting for Episode IV of Campaign II and to sprinkle some xp here and there for participants. But then Xavier had to go and spoil it by having Friste cut open the fronts of his legs...
In 'Trials,' the Council had asked Cabas to test his Padawan, to see if Xavier possessed enough humility. Since Xavier did not really meet this expectation while apprehending Svidrigailov, the Council decides that Xavier needs to stay in the Temple for some time, to meditate on his existence and try to mend the errors in his personality. He tells nobody about the voice in his head, though he wonders where it came from. The Council assigns the Knight Stathos (who could only ever be played by Jason Statham after I named him that...) to watch him and make sure he goes nowhere. Stathos is more or less Xavier if Xavier was purely a good guy- efficient and deadly, but morally bound to his duty. And also played by an action movie hero.
To further impress upon him the gravity of what is going on, Cabas also shows Xavier down in the Jedi Temple Detention Level, a well-kept secret. I gave some background to Cabas as having been one of the guardians of this place, and showed Xavier two prisoners- Alik Saar, to tie things in with the main campaign, and Ambaln, a corrupted Jedi character from the official Star Wars RPG. Cabas tells Xavier that that will be his fate, if Xavier chooses the Dark Side and doesn't come back from using passion for power. It may be something that is explored again if I write another Xavier episode.
In any case, the Council is compelled NOT to chase Friste Tem. Thanks to the events of Episode III of Campaign I, Ush established that the Jedi Council doesn't want their Knights chasing Dark Siders all around the Galaxy, since it just creates total chaos. This carries over well for the revelation that Friste Tem is a Dark Jedi now. They won't let anyone after him, let alone Xavier.
And so Xavier breaks out! After a brief fist-fight with Stathos, Trax bails him out of the Temple and thus begins a series of planet-hopping adventures.
Raxus Prime- a world of trash that has featured in numerous Star Wars video games- is where I decided to send Xavier in his pursuit of Friste. Like how people used to visit the junkyard when they were searching for spare parts, Friste has done just that to repair The Ravaging Claw after the damage done to it in the last game. Of course, Xavier finds out from the men working the station where Friste got the repairs that he is a day too late- Friste has already left. Still, Friste expected Xavier to chase him, and Xavier is confronted by a horde of snipers trying to pick him off from a pair of trash piles. Xavier manages to defeat the snipers, though he's fairly wounded, when Xorn Elias reveals himself and engages Xavier in a duel.
Xorn's inclusion was based off of the idea that Xavier and Xorn joined Campaign II at the same time- I lumped them together as having escaped the Osokans and the Bureau at Felucia for the purpose of backstory. And indeed, that is also a potential plotline for Xavier as he works with Xorn.
Xorn is an arrogant bastard, as indeed his player made him out to be. Impulsive and horribly reckless, a former Jedi that now operates as a mercenary for Friste. Xorn's background stated that he had stolen some ancient Sith texts and an artifact from an archaeological find and the Jedi Archives. Perfectly fitting for Friste's plot...
Of course, the duel is inconclusive because the Jedi show up to take Xavier back to the Temple. Everyone escapes in their respective ships since Xorn ruins their apprehension with his hatred of Jedi, and Xavier gets a chance to rest at as-of-yet unnamed smuggler haven and recap on what he's learned with Xorn's involvement. A good Jedi Lore roll got him knowledge of the Key of Mortez, the artifact that Xorn seized.
Mortez the Fearsome was a warlord that worked for the Sith during their last tremendous war to take over the Republic, two thousand years before the films. His army of mercenaries, which he assembled into a lethal fighting force, was undefeated, but curiously vanished during the last years of the New Sith Wars. Xorn found and stole the Key of Mortez, and Xavier is fairly certain that whatever it is does is what Friste wants.
Trax takes Xavier to Alouloth (rehashing it from its use as a creepy uninhabited water world with muddy islands where Edana hid for a time), as it is where good ol' Sviddy hid his treasures and maintained his pirate forces with a mass communicator. It is a typical dungeon adventure, complete with flamethrowers and laser traps and ray-shielded boxing robots wearing the skin of people they've killed trying to break in. Xavier finds a great deal of weaponry and treasures at Alouloth, but more importantly he finds out where the Ravaging Claw is. It is beginning an assault on Ord Janon. Xavier uses the communicator to warn the base at Ord Janon and also inform the Jedi Council where Friste's base of operations is located, thus preventing any further use of the treasure and armory by any Dark Jedi Xavier might become friends with one day.
Trax susses that there is a homing beacon on board, but Xavier unexpectedly decided that it wasn't worth removing!
Xavier arrives on Ord Janon just ahead of the pirate landing, joining forces with Captain Somos. The base was inspired somewhat by U.S. military bases out in the middle of the Mojave, with nothing around them but desert, as indeed much of Ord Janon is. That battle goes poorly for both sides- the Republic soldiers are totally wiped out while the pirates are more or less butchered by Xavier. But Xorn shoots him down and he is taken captive. Trax manages to escape, but Xavier is taken aboard the Ravaging Claw and dropped in bacta... where is altar ego shows itself and taunts him. It was the first time I decided to take control of the voice in Xavier's head for plot purposes.
Aboard the ship, Xavier is shown the Key of Mortez and Friste extends his offer one more time... to join him or die. Jamie surprised me (and Friste) again by deciding that yes, he WOULD join Friste and become his partner in crime. Friste explains that the Key is the key to reviving the Army of Mortez, which the Sith placed in statis. It steals souls, for the purpose of giving renewed life to the long decayed army. They only raided Ord Janon for weapons for the new army, and for sacrificial prisoners. He tells Xavier that he will have to handle whatever Trax brings after them, and that if he betrays Friste that the Key will be used on him. Friste departs and Xorn comes in to investigate what is going on between the two of them. Xavier finds out that Xorn is only working for Friste because he wants the Key of Mortez back.
The Ravaging Claw lands on Zrik, a once beautiful paradise of a world that has been reduced to rock and ash by constant, deadly lightning storms. The Sith scorched the world with an experimental weapon before putting Mortez and his forces into statis. Friste uses the Key to bring everyone down into the chamber where the army lays... but first, Xavier must pass through a hemisphere that tests his power in the Dark Side.
The hemispheres were first used in Episode I of Campaign I, where the Dark Jedi and Jedi were tested by the hemispheres in the Monastery of Avalar. The Sith used them to prevent the Jedi or unprepared students from enter the inner sanctum of the Monastery... and the Sith used it here to prevent the Jedi from reaching the army. Xavier passes and starts using the Dark Side.
In the Tomb of Mortez, Friste reveals his full plan- to revive the Army and then use it to conquer the Republic, adding to his army by using the key to revive the dead. Friste ultimately uses the Key to drain the life from not only his prisoners but his associates- all of the pirates are sucked empty of life and reduced to dust.
The scene was all a tremendous mish-mash of Indiana Jones and mad scientist scenes, complete with a Rocky Horror quote and people rapidly aging into dust. Friste gets the machine on by plugging in the Key and transferring life into the Army when the Jedi arrive. Xavier attempts to betray him and destroy the machine, but Friste exhibits powers well beyond his own and uses Sith lightning to shock and torture him. Friste reveals that he is responsible for the voice in Xavier's head, and then the final battle begins as the Jedi turn up, having followed the tracking beacon.
Xavier duels Friste across the top of the great machine and defeats him, then defeats Cabas in a duel across the main grounds of the cavern. Xorn defeats Stathos, and the two decide to stick together for their own survival. Xavier keeps Friste's and Cabas' lightsabers... and is fully a Dark Jedi.
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The conclusion was a simple piece using the new system! Xavier fist-fights an assassin droid and beats it to death while working as a bodyguard for Cralt, a crimelord on Tranuus. The Dark Jedi of Epireus show up to recruit Xavier and take out Cralt, who has apparently refused to pay them.
Galder subdues Xavier in a fist fight to keep him out of the carnage... and so ends the episode!
Xavier has participated in two Psycho games, but there is certainly more that could be done for Mr. Kolarn.
Fun Facts
- Friste took Svidrigailov's pistol. It is a custom gun that does 5* damage and has to be reloaded.
- The Jedi Council secured both Alouloth and Zrik after Xavier reported them. He could have chosen not to...