5-5 on the initiative roll means it switches- to them (though special circumstances in this turn mean that some of them act after you).
This brings abarrage of fire in your direction!
Wentar- literally, the decision for a Reflect tap must be made immediately after a die roll, so it has to be declared on the FIRST possible kill. Hence online I'll cancel the tap if no bounces came up, but if one qualifies the tap goes through as that would be how it is in a tabletop version. As it is, you score the full three kills; one from an attack on Xeth! Roan gets a bouncer also.
Ok, so a bunch of moves that I hope I interpreted correctly- let me know if there was a mistake, but it was VERY complex with minds being changed and uncertainty about how far you can go.
So! It's at this point that six people appear in the bridge, having walked from underneath. No handholds indeed- they were literally walking on the underside. They are pale, tattooed, with piercings, double guns... you get the picture.
They start firing at once. That#s one HELL of a shot one fires into Gallagher...
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ESCAPE ON THALOS, Start of Turn 4
Open Area North
Clear
Open Area Centre
Andro (LS12): 3/49 [OGu CL PS] [FGu/RI] (5F)
Argo (LS8): 1 (2A)/27 [BGu] (5F)
Denz (LS11) 3/54 [OG RI RF] [RI MA GS] (4F)
Open Area South
Yeomen x10 (G6)
Bridge East
Vlad (G8) 1(1PR)/39 [CH CC ES] [CL PS BGU] (6F)
Wentar (LS9) 1/48 [FoGu BG RF] [OGu BL] (6F)
Xeth (G8) 1(1PR)/59 [ES PS BGu] [CG CH CC] (4F)
Jelena (LS9) 1(2A)/51 [BGu BG] (5F)
Essalin (LS9): 3/45 [OGu] (6F)
R3-U9 2/37
Zaari A: 0
Zaari B: 0
Bridge Centre
Lady Thea: 0
Roan (LS11) 3/54 [OGu BG RF] [FGu] (3F)
Sunda (LS12): 3/44 [OGu RF CL] [FGu PS] (3F)
Jovan (LS8) 1/59 [OGu CL] (4F)
D'an (LS8): 1 (2A)/27 [BGu] (7F)
Zaari C: 0
Zaari D: 0
Bridge West
Vera (LS10) 1/35 [OGu CL11 RF] [BL BGu CL] (4F)
Gallagher (LS9): 1(2A)/54 [BGu CL6] (6F)
Yeomen x5 (G6)
Zaari E: 0
Zaari F: 0
Terminal
Clear
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You guys are nuts! A DOZEN firers to the south? You simply cannot ignore that; they are going to blow the crap out of you.
There are enemies in the terminal. I said that in turn 2. It's not an instant place of safety- you'll have to fight through. All you have done is spring all the enemy traps and put TWO walls of firepower pouring into your team on either side rather than just one.