USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jovan328 pages

"Which sort of knowledge do you propose then?"

"Dearie me, am I supposed to be your Master now?" says Ascar. "I am sure you will be able to work things out yourself. Now, we should be getting back, especially as one of your colleagues has gone astray."

The feast is winding down and others are heading back. Are there any particular plans?

Xeth wants to get in one more attempt at his jump, now that he has almost got it...

Would someone with a higher Force rating have better luck?

It needs two things- a Force roll to make the weird stuff happen, and an Agility roll to not smash yourself to pieces at the end.

Go for it, Xeth!

This time you run, jump, fall, and touch the side wall of the cave before really registering what you are doing...

It is going to take Xeth a great deal of practice to get this down comfortably.

Xeth's not standing on the wall, is he? Just touched it? He is going to go yet again, but he is already ecstatic at being able to pull off something so bizarre.

You touched and dropped down.

From interacting with and watching the dancers, the following information is now available to you.

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WALL WALKING

+2 Parry. This Parry increase is cumulative with another source.

Tap: Disengage from melee and may escape the combat scene if desired

Special Rules: This may be mixed with Blade, Combat or Gun Scthticks.

It requires an unobstructed suitable surface within moving distance

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It would take years of practice to have it as such second nature to load as a schtick.

No doubt Xeth will be dedicating a great deal of practice to this, if such a thing is allowed through this campaign. Now we know part of what we are dealing with in regards of Kara Katai!

Yup!

Xeth, however, through diligent practice, has learned this...

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Force Power: Wall Touch

Succeed at Force and Agility rolls to run along the surface of a wall or ceiling for an action

(Like all Force powers, this costs a Force point by default)

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The principle is well within the Force- you use it to defy gravity all the time. Denying gravity is the same thing on a different scale, but as Yoda would say- Do, or Do Not. Only in your mind can it not be done. It only seems impossible because of your perception of the issue.

The drug is indeed unnecessary, as some theorised. The difference it made was that in removing your perceptions, it opened up your mind to possibilities about extending the Force's control over gravity.

It's not easy to try and overcome the hard reality of gravity, having experienced it, you could force your brain to replicate it under normal circumstances, without the =5 to combat pools that te drug gives you. But that concentration takes the Force point.

It gives none of the defensive bonuses that wall walking does.

(If you are thinking that by that principle, you could use the Force to fly... well then, we would say- yes the Force could do that, in theory. But only by the same theory that you could use the Force to move a planet, if you can use it to move a rock. That is to say, no-one will ever be that powerful).

I can see that coming in handy.

For what?

(Awesome! Way to go Xeth!)

"Well Argo, I guess I was wrong in this case. Still hope you understood my point. Generally, it is valid to say don't use drugs. Handy trick to have though."

"Do you think Katai uses drugs?" asks Argo.

Running on ceilings, of course. Really, just to show off. It is the first step toward Wall Walking.

Xeth will come down from the stage, satisfied that he can teach himself more at a later time without being mildly drugged.

"Well, that was fun!" Xeth says, coming over to Andro. "Jealous?"

Well, it is of limited value. You cannot do the ridiculous long-term upward falling of Katai, and faced with a gap you would just jump over it anyway.

So other than looking good, it doesn't actually practically increase your options right now.

Or does it?

Who knows. Only gameplay will tell.

Will Wall Walking require an inordinate amount of xp?

Not even on the chart as it stands.

Ah. Well, something to work toward and hope for.

The most important thing is that we know what Kara Katai is capable of, and why Gallagher had such a hard time hitting her. She seems to use Close Quarters Gunman and Both Guns Blazing (light pistols too) in tandem with Wall Walking. +2 Defense, +6 Guns pool, +2 Parry, and the capability to just get the hell away whenever she feels like it.

Doesn't explain those little spikes she throws around, though. I can't imagine that she spends a Force point every single time... unless that's just Bombard/Adv. Bombard?

Similar.

Okay... do we have any idea where she went yet?

Well, Roan has a constellation in mind from that mosaic, I think. He just needs to identify which one it is.