You touched and dropped down.
From interacting with and watching the dancers, the following information is now available to you.
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WALL WALKING
+2 Parry. This Parry increase is cumulative with another source.
Tap: Disengage from melee and may escape the combat scene if desired
Special Rules: This may be mixed with Blade, Combat or Gun Scthticks.
It requires an unobstructed suitable surface within moving distance
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It would take years of practice to have it as such second nature to load as a schtick.
Yup!
Xeth, however, through diligent practice, has learned this...
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Force Power: Wall Touch
Succeed at Force and Agility rolls to run along the surface of a wall or ceiling for an action
(Like all Force powers, this costs a Force point by default)
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The principle is well within the Force- you use it to defy gravity all the time. Denying gravity is the same thing on a different scale, but as Yoda would say- Do, or Do Not. Only in your mind can it not be done. It only seems impossible because of your perception of the issue.
The drug is indeed unnecessary, as some theorised. The difference it made was that in removing your perceptions, it opened up your mind to possibilities about extending the Force's control over gravity.
It's not easy to try and overcome the hard reality of gravity, having experienced it, you could force your brain to replicate it under normal circumstances, without the =5 to combat pools that te drug gives you. But that concentration takes the Force point.
It gives none of the defensive bonuses that wall walking does.
(If you are thinking that by that principle, you could use the Force to fly... well then, we would say- yes the Force could do that, in theory. But only by the same theory that you could use the Force to move a planet, if you can use it to move a rock. That is to say, no-one will ever be that powerful).
Ah. Well, something to work toward and hope for.
The most important thing is that we know what Kara Katai is capable of, and why Gallagher had such a hard time hitting her. She seems to use Close Quarters Gunman and Both Guns Blazing (light pistols too) in tandem with Wall Walking. +2 Defense, +6 Guns pool, +2 Parry, and the capability to just get the hell away whenever she feels like it.
Doesn't explain those little spikes she throws around, though. I can't imagine that she spends a Force point every single time... unless that's just Bombard/Adv. Bombard?