USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Ushgarak328 pages

In a whole city? Unlikely, Vera.

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Nope, Roan, but it also has men in it. In fact, they will be the ones that engage you first.

Well, we're gonna be in a fight anyway, lets head towards the dome.
This is probably one of those, can't win, just survive enough to run away fights. So don't die!

Originally posted by Vera21
Can Vera-Kin make a Force roll to see which direction will provide a better chance of finding other Jedi?

Otherwise, Vera will just move South and attack.

"Jovan, we keep together!" she says to the Jedi next to her.


but Xeth is staying put... 😕

Vlad's going to go in with Eye of the Storm, Carnival of Carnage, and Balanced Guard. Would it be possible for Vlad to try and hold back the offenders while Wentar gets the ship flying again? Or will that just get us shot down again?

Can Coordination be used and applied with Bodyguard?

Either way, Jelena wants to make for an apartment complex and get out of the open with her Padawan.

Nah, he'd be a sitting duck trying to do careful maintenance work. He needs concentration and a steady hand.

A fair point from Jovan...

Well someone go poke Xeth and get his ass moving

Yeah yeah, instead of seeking cover, Xeth will move south with Vera and Jovan, ushering R3 to follow. As he does so, he fires his sonic blaster northward at a pair of Yeoman. The sonic pulse knocks them away.

apperently it has been decided that I'll follow the other two 😛 Considering I don't have bodyguard, guns or anything else... I'm screwed 😛

... and all you have is a bloody useless lightsabre, eh? C'mon, quit being the victim here and do something. You can move and attack.

Originally posted by Brit
Can Coordination be used and applied with Bodyguard?

Either way, Jelena wants to make for an apartment complex and get out of the open with her Padawan.

There are enemies in the nearest building.

You also have an extra action to make up- use it or lose it! The bad guys will use it.

well, I'm following the others to attack those yeoman with activated lightsabre but that's all I can do at the moment.

Hmm, nevermind on the building. Last turn Jel will have cut down the Yeoman next to her and Essallin. This turn she wants to move back to the starship for cover against those Yeoman on the other side. She keeps her Padawan under her wing as she goes.

5-1 gives you initiative again.

Just a reminder that al swaps need to be given at the start of your action; there is no guarantee to them being registered otherwise.

The closest yeoman is right net to you, Denz, and you have struck him down. But there are men in the adjacent buildings. You seem to be under accurate fire; your foes are rolling well.

Jelena, your man is down and you have hurried back to your ship. By then, two yeomen have got to high windows overlooking the park and are starting to fire down on you.

Xeth, Vera and Jovan charge down south to take on enemies. WIth Xeth blasting away also, those are easy kills. Getting to the south end, you can now see the corner to the east, where a squad is deploying heavier firepower to try and seal you in that way.
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AMBUSH ON THALOS, Start of Turn 7

Inner City Rooftop

Denz (LS10) 3/34 [OG RI MA [GS] [RF] (7F) (upper right walkway)

Yeomen x1 (C6) (Upper left walkway)

Yeomen x2 (C6) (Atop roof)

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Park

Jelena (LS9) 1 (2A)/13 [BGu BG] (6F) (ship)

Essalin (LS9): 3/21 [OGu] (6F) (ship)

Yeomen x3 (C6) (other side of park)

Yeomen x2 (C6) (high windows)

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City Streets

Xeth (G8) 1(1P ranged)/9 [BGu CC ES] [CH PS] (6F) (South End of Street)

Vera (LS12) 3/19 [OGu/RF/CL] (9F) (South End of Street)

Jovan (LS10) 3/22 [OGu/CL] (8F) (South End of Street)

R3-U9 2/4 (South End of Street)

Yeomen x4 (C6): (North End of Street)

Yeomen x6 (C6): (East of south corner)

Yeoman Gun Emplacement x1 (C6): (East of south corner)

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Industrial Area

Wentar (LS11) 3/13 [OGu BG RF] [FGu BL] (7F) (by ship)

Vlad (G7) 1 (1P ranged)/6 [ES CC BGu] (6F) (By ship)

Yeomen x5 (C6): Gate to factory

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Wentar and Vlad, you have the factory on one side and a bewildering wset of warheouse alleyways on the other.

Factory would probably be a dead end, we should try lose them in the warehouse alleyways.

Bodyguard on Vlad, tap Reflection and take cover behind Wentar's Ship.

Say... does Wentar get to 'lock' his ships doors before we leave?

Sure.

Then it shall be done!

I'll head towards the closest building on the walkway, and enter it.

I did mention there were men in those buildings.

I'm going in.