USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Ushgarak328 pages

4-2; initiative is yours!

Jelena and Essalin clear the lobby whilst Xeth and Vera clear their immediate area. Seems Jovan is holding course, as men come around from the soth; more men outside start to block Jelena's exit.

Vlad, you don't have your gun- it takes an action to put away or draw. You left it at the ship. I'll have to move you to the ship with no attack.

Always handy to name a target for the bonus parry with Focussed Guard out, Wentar!

Andro- a reminder, swaps can only be accepted as the first thing you do in a turn. You cannot use then swap. As it is, your Riposte swap is again cancelled as no-one attacks you within melee range this turn- the initiative rolls are not going your way for that!

Denz runs into the room and kills one of the men. His Riposte then kicks in for the other, killing him as well. I'll remind you it is an action to seal a door that way. Meanwhile, Denz, you are uneasy. You are getting more and more trapped in this place; they can cover all the exists easily.

Their moves! A bunch fire at Xeth and Vera, but Vera is well covered. Wentar's bodyguard keeps them safe and kills one of their firers.

The woman steps forwards near Gallagher and stretches out her hand. Andro sees a large lever inside the building move, and giant doors close, separating the men inside from you.

The yeomen near her look confused. She says something to them in a language you have not heard before, and they appear to check their comms.

----

AMBUSH ON THALOS, Start of Turn 12

Inner City Rooftop

Denz (LS10) 3/48 [OG RI RF] [GS MA] (6F) (far side of corridor)

Yeomen x1 (G6) (Upper left walkway)

Yeomen x2 (G6) (Atop roof)

Yeomen x1 (G6): Upper building corridor

-

Park

Jelena (LS9) 1 (2A)/24 [BGu BG] (6F) (west side building lobby)

Essalin (LS9): 3/28 [OGu] (6F) (west side building lobby)

Yeomen x3 (G6): building entrance

Yeomen x2 (G6): high windows

Yeomen x2 (G6): other side of park

Yeomen x2 (G6): far side of park

-----

City Streets

Xeth (LS9) 1(2A)/26 [CG CC BGu] [ES CH PS] (4F) (north end of street)

Vera (LS10) 1 (1A)/23 [BGu BL CL] [OGu RF] (7F) (north end of street)

Jovan (LS10) 3/38 [OGu/CL] (8F) (ship)

R3-U9 2/22 (ship)

Yeomen x8 (west of north end)

Yeoman Gun Emplacement x1 (G5): (west of north end)

Yeomen x3 (G6): (south corner)

Yeoman Gun Emplacement x4 (G5): (upper windows)

Yeomen x8: (upper windows)

-

Industrial Area

Wentar (LS11) 3/19 [FoGu BG RF] [OGu BL] (7F) (ship)

Vlad (LS10) 1 (2A)/10 [PS CL BGu] [CC ES] (6F) (ship)

Yeomen x4 (G6): Gate to factory

Yeomen x1 (G6): Inside factory grounds

Yeoman Gun Emplacement x1 (G5): inside factory grounds

Yeomen x5 (G6) Outside warehouses west

-

Walkway near dome

Roan (LS11) 1/10 [FGu/BG/RF] [OGu] (6F) (building entrance)

Andro (LS12): 3/4 [OGu CL RI] [FGu/PS] (5F) (building entrance)

Argo (LS8): 1 (2A)/12 [BGu] (5F) (building entrance)

Sunda (LS12): 3/25 [OGu RF CL] [FGu PS] (4F) (northeast walkway)

Gallagher (LS9): 1 (2A)/31 [BGu CL] (8F) (northwest walkway)

D'an (LS8): 1 (2A)/19 [BGu] (7F) (northwest walkway)

Yeomen x1: (G6): Building entrance

Yeomen x1: (G6): Northwest walkway

Yeomen x2: (G6): Northeast walkway

Yeomen x5: (G6): Inside building entrance

Yeomen x1: (G6): Along northwest walkway

Yeomen x2: (G6): Along northeast walkway

Woman: Northwest walkway

-----

(My bad, so I swap in a power and use it that same turn, correct? Example -on the imaginary tuen after I actually get a RI tap off, I say swap in PS tor replace the tapped RI, then that same turn PS is in effect?

OGu/CL/RI - No tap; we're running out of enemies, and I think this woman is on our side.)

Andro blinks in amazement as the mysterious stranger blocks off the attackers. He swings his saber through the remaining enemy and pauses, to see what the Woman will do next. At the apparent confusion of the other Yeomen, Andro is beginning to suspect that the Woman isn't who they think she is. Still, the fight is not done yet, so he motions for Argo to follow him along the northeast walkway to clean-up there with Sunda.

I'll seal all the doors in the room.

Denzral, you should just get back on the roof or you're going to be trapped in there, is what Ush is saying.

Xeth is going to swap Carnival of Carnage out for Charge, then move back to the ship. As he moves, he uses Coordination and switches to his grenade launcher.

Swap Balanced Guard out for Orthodox Guard.

Vera-Kin is going to do the same as Xeth and go back to the ship so that neither of the ambushes can get at them for now. Use Coordination.

Indeed, Andro. The reason I force you to make the choice at the start of the turn is so you can catch the refresh that happens immediately after swaps (and also to make it as clear as possible to me; I often had to search all over the place to find people's swaps).

Did Gallagher sense her use the Force just now? He is going to Scan her. Activate Coordination as Gallagher reflects incoming fire.

Gallagher does not pull back when the Woman comes nearer to him, though he stops assaulting the Yeoman.

"Are you Lady Thea?" Gallagher asks, loud enough to be heard over the blasterfire.

She nods.

"You must come with me!" she calls.

"You can help us," Gallagher says more than asks. "We have friends scattered about the city, shot down by whoever these people are. Can you help them too?"

Are the Yeoman still shooting by us?

Actually they are all kind of hesitant now.

"I know," she says. "I have their locations. But we must move fast; the yeomen will conform their orders soon."

There s a strong accent, but she clearly knows your language.

Gallagher nods.

"Everyone, we go with her!" Gallagher says. "We have to rescue our friends."

Gallagher will follow her lead.

Ah, it'll be good to remember that for future references -.-

Last turn Vlad swapped Cleave for Eye of the Storm, so this turn he'll swap Perfect Strike for Carnival of Carnage. He's going to lift his rifle up from the ground next to the ship as he takes cover, and then turn around to fire away at two of the Yeomen next to the gate of the factory.

Jelena proceeds to the building entrance to clear the way out, not wanting to be trapped in the lobby. She cuts down her man and then performs an excellent defensive display to save Essallin from harm this turn, tapping Bodyguard.

Remember that any weapon takes a round to put away or draw. You can drop a weapon to avoid the time needed to put it away, but you still have to draw a new weapon.

Exceptions:

Knives can be swapped to barehanded and back at no issue.

A Lightsabre can be drawn and put away for for free if you have the right Force Power, which you all do (it is one of the basics)

Pistols can be drawn and put away for free if you have Gunslinger.

Having Gunslinger as a Jedi, therefore, allows you to switch between pistol and sabre as needed at no cost.

So it would take me another round to pick up my rifle?

Yup!

Originally posted by Ushgarak
Pistols can be drawn and put away for free if you have Gunslinger.

Having Gunslinger as a Jedi, therefore, allows you to switch between pistol and sabre as needed at no cost.

Yay! I have that; I'm SUPER!!! 🙂

Sensing the hopelessness of his situation, Denzral fights his way back to the walkways. Unless there happens to be a window in the room he is in. In fact, Den'll head to the roof of this building. He smash the nearest window, use his grapple and swing it up to the roof, and climb up.

Couldn't think of anything else.

Andro will waste no part of this opportunity. "Argo, let's go. I've learned through painful study to always trust Gallagher's instincts. Be on your guard, but hurry." Andro will lead by example and hurry to catch up to Gallagher and follow the woman wherever she leads. He pointedly leaves his saber lit and leeps one eye on the Yeomen as he does, though.

Instincts are good and all but they don't tell you people's names.

Wentar is staying by the ship. BG on Vlad, FoGu's parry on one of the Yeomen and tap Reflection.