Initiative switches to them! They beat up a tad on Dak and Azarl, though Dak is feeling pretty tough this round. His taps get him out of there with some sort of spectacular backflip thingy. Maybe involving a tail.
This does indeed leave Azarl looking a tad isolated, though the Grips from his colleagues means he is only one on one right now. Both he and Dak got kills.
With two strong guys holding the rope steady, two can go across at once now! Gallador gets across this turn on the rock rope, and Almir is on the new one.
"Don't let go! Don't let go! Ahhhhhh!" he says, trying to keep his balance.
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THE CHASM, Start of Turn 13
Cavern Far West
Trogs x3 GG (C6)
Azarl (C9): 1/22 [MA] (3F)
Cavern West
Dak: (C9): 3(3BH)/51 [TW IM WS [FE DU SF DW] (2F) (1 cylinder)
Chunn: 30
Ranto: 7 (4 cylinders)
CHASM IS HERE
Almir: 2
Cavern East
Gallador (C4*): 1/19 (5F) (1 cylinder)
Rah: (C9): 1/41 [SF WS] [FE FA DW] (4F) (1 cylinder)
Relle (C11): 3/40 [MA FE DU] [IM SF FA] (1F)
Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope) (1 action in hand)
Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)
Cavern Far East
Galder (C7): 3(3BH)/58 SF DU IM] [DW FB PA PA CC] (0F) (1 cylinder, knife)
Con (C7): 2(1A)/40 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)
Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)
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Looks clear this second, Rianna, but the corridor onwards beyond Far East is so damn dark that you cannot see them until they pop out. As for senses... yeah, loads of life forms all around.