USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Originally posted by REXXXX
Galder will get to the far east part of the cavern if he's clear. If not, smash a trog.

"Make room!" Galder says. "Rah, hold the rope to get the others across or tie it off to make it easier for those going one at a time. Your call!"

This is too what Con will do, we need to make some space for the rest.

6-3; initiative yours.

Trogs are cleared, some advance; Rah takes hold of the rope and passes a strength roll as Gallador gets halfway... We now have two bridges as long as Rah holds!

More trogs from the rear.

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THE CHASM, Start of Turn 12

Cavern Far West

Dak: (C9): 3(3BH)/51 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Azarl (C9): 1/17 [MA] (3F)

Trogs x5 (C6)

Cavern West

Chunn: 30

Ranto: 7 (4 cylinders)

Almir: 2

CHASM IS HERE

Gallador (C4*): 1/19 (5F) (1 cylinder)

Cavern East

Rah: (C9): 1/41 [SF WS] [FE FA DW] (4F) (1 cylinder)

Relle (C11): 3/40 [MA FE DU] [IM SF FA] (1F)

Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope) (1 action in hand)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Cavern Far East

Galder (C7): 3(3BH)/58 SF DU IM] [DW FB PA PA CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/40 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

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Xavier will help Rah hold the rope if helps sturdy it.

Are Dak and Azarl cut off from the rest of the group?

Ah, sorry, that's unclear. No they are not.

If Dak can cut through a trog on the way into Cavern West, he will do so.

If not, still slaughter one of the time-wastey suckers.

I don't suppose Rand or Con could Grip trogs around Dak and Azarl?

I believe Ush stated that two rows of people between you and the target are too much to feasible do that.

Right. Dak at least has Whirling Strike so he can tap that and bail. Azarl might be in trouble.

Much easier to see stuff here than in the previous corridor- you can grip more or less anyone.

Rand will Grip a trog attacking Dak, then.

Dak may want to tap something defensive.

Relle moves up to where Galder and Con and Rianna are so that she can help hold back the trogs.

Azarl will take down a trog with a series of fast chops.

Tap WS and IM, moving into Cavern West after attacking a trog. Swap IM out for DU.

Azarl's going to be pretty screwed left alone like that, unless someone targets the remaining trogs with the Force...😛

Anything coming at us from where Rianna and company are at the moment?

Con will also use grip to support Dak and Azarl.

Dak might want to stick around for one more turn or Azarl will be eaten. Up to him though. Rand and Con have him covered at least for now.

Maybe Rah should let go of the rope to scratch his bum...

Maybe not! Rah continues to hold on to the rope as Gallador crosses 'come on keep coming!' He shouts across.

Gallador will finish his passage.

Initiative switches to them! They beat up a tad on Dak and Azarl, though Dak is feeling pretty tough this round. His taps get him out of there with some sort of spectacular backflip thingy. Maybe involving a tail.

This does indeed leave Azarl looking a tad isolated, though the Grips from his colleagues means he is only one on one right now. Both he and Dak got kills.

With two strong guys holding the rope steady, two can go across at once now! Gallador gets across this turn on the rock rope, and Almir is on the new one.

"Don't let go! Don't let go! Ahhhhhh!" he says, trying to keep his balance.

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THE CHASM, Start of Turn 13

Cavern Far West

Trogs x3 GG (C6)

Azarl (C9): 1/22 [MA] (3F)

Cavern West

Dak: (C9): 3(3BH)/51 [TW IM WS [FE DU SF DW] (2F) (1 cylinder)

Chunn: 30

Ranto: 7 (4 cylinders)

CHASM IS HERE

Almir: 2

Cavern East

Gallador (C4*): 1/19 (5F) (1 cylinder)

Rah: (C9): 1/41 [SF WS] [FE FA DW] (4F) (1 cylinder)

Relle (C11): 3/40 [MA FE DU] [IM SF FA] (1F)

Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope) (1 action in hand)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Cavern Far East

Galder (C7): 3(3BH)/58 SF DU IM] [DW FB PA PA CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/40 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

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Looks clear this second, Rianna, but the corridor onwards beyond Far East is so damn dark that you cannot see them until they pop out. As for senses... yeah, loads of life forms all around.