USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Well, Rand and Azarl already grip the ones there. So I will grip a trog if another one drops. Otherwise he will advance and shoot at one of the trogs following us in Gauntlet 6.

Also- if Dak and Gallador don't post so that we can't move two people up, Galder will be sure to stay behind since he can take it.

If he gets left behind, he'll just kill a trog.

Gallador will move forth!

Run forward!

2-1 gives initiative to you. Works well for you!

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THE GAUNTLET, Start of Turn 30

Gauntlet 1

Trogs x1 (C6)

Gauntlet 2

Gauntlet 3

Trogs x3 (C6)

Gauntlet 4

Gauntlet 5

Trogs x5 (C6)

Gauntlet 6

Gauntlet 7

Trogs x7 (C6)

Gauntlet 8

Trogs x2** GG (C6)

Gauntlet 9

Con (C9): 2(1A)/49 [MA EE DW] [FA CC] (1F) (slingshot)

Almir: 15

Galder (C7): 2(1A)/66 [PA FB DW] [DU SF IM CC] (0F) (knife)

Relle (C11): 3/49 [DU MA IM] [SF FE FA] (1F)

Azarl (C9): 1/50 [MA] (0F)

Ranto: 11 (4 cylinders)

Rand (C4): 2(1A)/35 [DW] (0F) (Knife, rope)

Trogs x1 (C6)

Gauntlet 10

Gallador (C4*): 1/31 (5F) (Xavier)

Dak: (C9): 3/59 [WS FE TW] [SF IM DU DW] (2F)

Chunn: 49

Rianna (C11): 3 (1A)/47 [MA DU FE] [FA DW AS] (1F)

Rah: (C9): 2 (1A)/53 [DW SF FA] [WS FE] (4F) (1 cylinder)

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Those of you up front can sense the caverns narrow ahead; you sense no trogs there right now.

Alright, leaving tomorrow for my trip! Azarl is coming with me.

Galder is going to advance if possible.

Have a good time...

Rah will advance into the narrow caverns

Dak will also advance.

Advaaaaaaance.

Go go go! Con, if you could slingshot the trog that dropped...

Rand pops that trog and moves up.

Relle presses on unless attacked, then she taps Duck and uses Defense Leap to keep going.

Advance as well!

Is that trog not engaging one of us? And what if we don't get initiative?

Generally though, Con will advance and use the Slingshot to shoot the closest pursuer.

Well, that seals it. You guys get initiative, and that pretty much puts you out of reach of the trogs as most of you get out. We have one in the way at 9 but I feel I can pretty much discunt it in the situation.

You guys are through! Yay!

Oxygen time for Almir and Chunn.

Well, I guess they need to take the Oxygen then. Though..Xavier is not standing to protect his pet Chunn, and Galder is on vacation, just sayin'

According to the map and Almir, how far would we be from what seems to be the exit? Do we know where to go?

Well you don't know about exits, but according to the map you are reaching the lowest part of blue, which is your best guess as to a way down to Black. Certainly the map for blue 'ends' here.

Meanwhile, Edna!

The ship has landed on the surface of Datura- just looking at it through the scanner is deeply depressing. Grey, dark, barren, windswept... what a dump.

It seems Adelmo is staying inside. She wants the Seer to go outside and see what can be found... and it is suggested you go too.

Well whilst Edna is utterly unimpressed by the first looks of the place, she is rather sick of being couped up inside that ship with Adlemo and her weird cult. Time for some fresh air. Or what will have to substitute for fresh air anyway!

You pretty much have to wrap up well out here! It's not exactly a hostile atmosphere per se, but the lands has become so exposed by the atmospherics that there is a constant fine dust blowing- and in the high winds, that's enough to shred your skin very very slowly!

"We're looking for a chasm!" calls out the Seer. She's not far from you but you have to shout to be heard.

"You're kidding right? We're looking for a chasm on a barren rock?" The words needle and hay stack come to mind. "Anything more to go on than that?"