2-1 gives initiative to you. Works well for you!
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THE GAUNTLET, Start of Turn 30
Gauntlet 1
Trogs x1 (C6)
Gauntlet 2
Gauntlet 3
Trogs x3 (C6)
Gauntlet 4
Gauntlet 5
Trogs x5 (C6)
Gauntlet 6
Gauntlet 7
Trogs x7 (C6)
Gauntlet 8
Trogs x2** GG (C6)
Gauntlet 9
Con (C9): 2(1A)/49 [MA EE DW] [FA CC] (1F) (slingshot)
Almir: 15
Galder (C7): 2(1A)/66 [PA FB DW] [DU SF IM CC] (0F) (knife)
Relle (C11): 3/49 [DU MA IM] [SF FE FA] (1F)
Azarl (C9): 1/50 [MA] (0F)
Ranto: 11 (4 cylinders)
Rand (C4): 2(1A)/35 [DW] (0F) (Knife, rope)
Trogs x1 (C6)
Gauntlet 10
Gallador (C4*): 1/31 (5F) (Xavier)
Dak: (C9): 3/59 [WS FE TW] [SF IM DU DW] (2F)
Chunn: 49
Rianna (C11): 3 (1A)/47 [MA DU FE] [FA DW AS] (1F)
Rah: (C9): 2 (1A)/53 [DW SF FA] [WS FE] (4F) (1 cylinder)
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Those of you up front can sense the caverns narrow ahead; you sense no trogs there right now.
You pretty much have to wrap up well out here! It's not exactly a hostile atmosphere per se, but the lands has become so exposed by the atmospherics that there is a constant fine dust blowing- and in the high winds, that's enough to shred your skin very very slowly!
"We're looking for a chasm!" calls out the Seer. She's not far from you but you have to shout to be heard.