USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Edna Witch438 pages
Originally posted by Lord Melkor
On the other hand, she makes Gallador lose face in front of others, which is not good.

Ha ha ha! Surely innocent little Edana can't be that intimidating! She wouldn't hurt a fly! **cough cough**

Originally posted by REXXXX
Edana is very much the no nonsense sort. I seem to remember her torturing someone by dragging a lightsaber slowly across their chest...

Ooh I remember that. That was awesome! She still savours the smell of burnt chest hairs now.

Originally posted by Edna Witch
Ha ha ha! Surely innocent little Edana can't be that intimidating! She wouldn't hurt a fly! **cough cough**

😂

It's always the innocent-looking ones you need to be the most wary of...😛

Unfortunately this innocent looking one is stuck in a confined space with Gallador right now and might explode if she doesn't get out of here soon. Get your asses on those speeders already!

Would blasting into the crowd give Galder any extra time to work on the speeder? If not, he's going to just start fixing it immediately...

Probably reduce the amount of time if anything.

Work on the speeder it is! He orders everyone to pile in.

Everyone who hasn't yet gotten into a speeder should be doing so right about...now.

Dak hops into Xavier's new speeder!

Rand is certainly pleased with their arrangements and ask if they have any wine on-board.

They do not. NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

-

Ok so, whilst Hiroshi is talking/bring his way past customs- which he does more to look nonchalant than anything else- the last piece of the puzzle is the desperate speeder chase to the starport as the guards try to run you down.

The two of you can each choose to take four different routes:

1. The direct route through the streets. Shortest and most obvious

2. Straight over the rubble from the recent riots. Short and environmentally dangerous

3. Winding detours through the streets. Much longer but gives opportunities to try to lose and confuse guards

4. Go the opposite way to the starport and try and double back around in a wide circle. By far the longest but it may throw them

I'm not sure those ropey old speeders are going to survive a long journey!

Originally posted by Edna Witch
I'm not sure those ropey old speeders are going to survive a long journey!

On the other hand, the longer route may be easier and require less pilot rolls.

Environmental danger seems likely to simply make the speeders stop working.

On the other hand, longer routes will probably mean occasional Fix-It rolls to keep it running.

Personally I'd lean toward options that lose the followers, so we're not in immediate danger while we find a ship in the spaceport.

Yeah, might be good to try and lose them. We don't want to be caught once we get out of the speeders, nor would leading guards to you guys help much either.

You also got to remember that Xavier isn't the best pilot here. He's already working at penalty as well.

I'm sure windy or environmental things are probably not a good idea.

The long drive may not be bad.

Personally, Galder likes the third option.

We don't have to stick together if Xavier wants to go for the fourth.

I don't know about that.

I mean what if one of them gets back first without losing the guards?

That means the other one will have guards waiting for them when they get back.

Unless there is some way another ship will come swooping in and pick us up somewhere? 😛

Galder's taking his fighter so I don't know what you're expecting there 😛

Well then even better reason to stick together, since I don't think you can fit four people in there and leaving injured people alone in the starport is probably not the best idea 😛

I'm expecting Galder to steal a bigger ship and blow up his smaller one then come get us 😄

Still do we really want to split up if we're both heading the same way?