USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by General Zink438 pages

Time to make Rand a little more capable.

18xp for Strength increase
6xp for Swiftness Mastery

Time to make Rand a calamari dish.

With a side of marinara.

Yay!

Relle buys Dodge & Weave and Gunslinger for 23xp.

Bank 1xp.

Azarl will buy similarly. Dodge & Weave (9xp) and Bodyguard (12xp), put 2xp away. I'm going to make friends now.

Shouldn't Gallador and Rand have bonus xp from MD?

I almost forgot about that! I did save Ranto from Datura.

Xavier decides to become a little more sophisticated, also opening his mind up to the force while learning to keep his will his own,

Increase Intelligence to 4 16 xp
Master Intuition 6 xp
Learn Iron will 6xp
Increase Medicine to 2 4xp

That leaves me without any xp left over

Okay, Ush you made that Gallador's inferiority mechanism only to stop me from using Dominate on people, didn`t you? And as Azarl said, I should have a bonus for Manifest Destiny.

I am buying Subterfuge Mastery and some combat skills, now where are these XP spending costs.....

Originally posted by Lord Melkor
Okay, Ush you made that Gallador's inferiority mechanism only to stop me from using Dominate on people, didn`t you? And as Azarl said, I should have a bonus for Manifest Destiny.

I am buying Subterfuge Mastery and some combat skills, now where are these XP spending costs.....

http://www.killermovies.com/forums/showthread.php?threadid=488673&pagenumber=1

Scroll down past the templates they are there.

They could be somewhere else but I don't where else they are

Indeed there is a bonus of 2xp a piece for successful Manifest Destiny.

Originally posted by Newjak
http://www.killermovies.com/forums/showthread.php?threadid=488673&pagenumber=1

Scroll down past the templates they are there.

They could be somewhere else but I don't where else they are

Thanks for help.

So I have 25 XP.

Subterfuge Mastery for 6 XP

Combat 1 for 4 XP

Dodge and Weave for 9 XP, or should I buy an additional blade schtick? I could use some advice on this.

Isn`t Charge a very tactically useful blade schtick?

Yes. Often underestimated before you play a combat.

Originally posted by Lord Melkor
Thanks for help.

So I have 25 XP.

Subterfuge Mastery for 6 XP

Combat 1 for 4 XP

Dodge and Weave for 9 XP, or should I buy an additional blade schtick? I could use some advice on this.

Isn`t Charge a very tactically useful blade schtick?

Yeah it is but if you are gonna have Combat it might be a good idea to get some Combat Shticks to go with them maybe?

I'd probably suggest Dodge and Weave for now, Melkor. It's really good.

I'd get DW. Leaves you with 6xp left, you could get Swiftness Mastered or Push/Pull Mastered.

Originally posted by REXXXX
I'd get DW. Leaves you with 6xp left, you could get Swiftness Mastered or Push/Pull Mastered.

Sounds reasonable. What if instead of it I would simply buy the kinetic powers up to advanced lifting?

Originally posted by b1plusb2
Yay!

Relle buys Dodge & Weave and Gunslinger for 23xp.

Bank 1xp.

Those two add up to 21...😛

Originally posted by General Zink
Time to make Rand a little more capable.

18xp for Strength increase
6xp for Swiftness Mastery

I think you can buy one more Force power with the XP for MD added.

Hmm... I retract my original XP spends for the moment. They're pending.

What do you have in mind now? 😛

Originally posted by Lord Melkor
Sounds reasonable. What if instead of it I would simply buy the kinetic powers up to advanced lifting?

I think what Gallador needs right now is some good defense, so that he can hold his own better. You've got that with Evade under the Swiftness Mastery.

If you were willing to give Subterfuge some pause, you could buy a Blade Schtick, a Combat Schtick, and the skill Combat all in one go. Or Swiftness Mastery and Coordination or Balance instead of the Blade Schtick.

Just some ideas for you.

As far as Blade Schticks, I'll recommend three- Reflection, Block, or Charge. With a high Defense from OGu, you are more likely to Reflect. Or Block would give you some added Armor on top of OGu, or some Defense when OGu is tapped out. Or Charge, for maneuverability in combat.

Dodge & Weave is probably the most useful defensive power I can think of right now, so definitely get that.