Well...hope it looks like one of the top 2D looking fighting games...those being BlazBlu and SF HD. I had high hopes for XII, but it just looks like a hyped up Hi-res mugen, which I have for free.
I still lol at the one closing statement in a review for kofxii by somebody "someone needs to tell SNK Playmore that it's 2009" 😆 oh my f*cking loling god!
Originally posted by Esomarkthe thing that held the most potential to me was the return to classic gameplay.. but they shat on it with the critical counters.. rewarding people for sucking is all the fad in todays fighters.. /sigh
I thought it was good but incomplete. It had potential but it looks like SNK is abandoning it. Oh, well.
Originally posted by No End N Sitebasically when the gauge fills (after you get your ass handed to you, or you "accidentally" receive too many hits (it might fill up to an extremely less degree on attack)), you begin to glow.. and either your strong kick or strong punch will gain the critical counter ability.. you must then land that attack as a 'counter hit'... (which is, striking someone as they're in the middle of an animation, be it a special move or a normal, etc).. then a big boom happens and you can smack the crap out of them with whatever you want almost.. the gauge will continue to drain, which, during the drain, the opponent is very floaty / juggly.. when it expires, normal gravity kicks in and they drop faster
I still don't know how the Critical Counters work, they seem random to me. Although, I gotta admit, I haven't done much investigation on the matter either.
during this state, some of your specials may cause pop-up
FINALLY!!!
Cheggit out...
http://www.moetron.com/2010/03/25/king-of-fighters-xiii-gameplay-footage-info/