Soapy shuts down the energy fields containing the prisoners.
It doesn't take Denzral long to assess that most of these detainees are purely civilians. All of them have some quality about them that must have led to their imprisonment- generally good build among men, good looks among women.
Some of them, however, protested against the King and his deportion policies and Lothar locked them away to keep them quiet.
The Lizard Man is one of them.
"What isss your plan?" he asks.
You certainly can! It is not anything major like a power suit, just armor. Those Knights did have comm units in their helmets. The armor itself is heavy duty- it adds two points of protection. However, you take a penalty to your Agility per point of armor, and to your Lightsaber score.
Still, hard to see underneath that suit.
As far as comm chatter, you get that freely. The Knights are mobilizing around the Tower to intercept you and... move against the King! You have pushed Lothar's plans ahead due to your discovery.
Denz'd stick out like a sore thumb in any environment.
Can he get the com gear out and use it as an ear piece?
"I don't know, I'm making this up as I go." Denzral grins, and turns around. "We should try and get to the king, before anything happens to him. Any of you feel confident enough to pass of as Knights, and want to help, get the armour on."
It would just be down to a roll with Savoir-Faire. Denzral has it.
It will be a Fix-It roll to break out the comm unit.
Sadly, no con men in this bunch. If anyone wears the armor, it will have to be you.
You will also need to explain why you have the contents of the prison coming with you into the Tower to anyone you encounter.
Aha! Not a bad idea. You can hear from the radio chatter that the Knights are mainly searching inside the Tower for you.
It would be Strength rolls to scale the outside of the Tower.
The Lizard Man suggests that you leave the prisoners in the dungeon, but unlock the door and allow them to serve as a distraction if the guards come down looking for you.