Tables Showing Relative Abilities Of Starting Templates And Existing Characters

Started by Ushgarak3 pages

Tables Showing Relative Abilities Of Starting Templates And Existing Characters

First, the table that shows what the templates start at, and what it all means.

[code]Template A B C D E F
Adventurer/Fallen 4 2 3 3 6 3
Scholar/Cultist 2 0 0 5 4 2
Swordsman/Blackguard 6 0 4 1 2 3
Athlete/Rogue 3 3 3 2 4 2
Ronin/Executor 5 2 3 2 6 3
Wanderer/Heretic 2 0 1 4 5 2
Freelancer/Corsair 6 1 4 0 2 3
Vigilante/Brigand 3 4 3 1 4 2
Acolyte 1 0 0 8 1 1
Revenant 4 0 2 7 4 2
Orphan 1 0 1 8 1 1
Venerable Master 5 0 1 6 4 3
Retired Champion 5 1 2 6 3 3
Solitaire 6 0 1 5 4 3

A= Sabre skill
B= Gun combat
C= Close Combat
D= Force skill
E= General skills
F= Duelling prowess
[/code]
Each skill is out of ten. I’ll try and discourage people racing for ten because that is Council Member level.

Duel is the odd skill out, as it is calibrated purely against other Jedi, unlike the other skills, which are calibrated against normal people. It is out of 6 (which is Dooku/Yoda level). It is very hard to increase, but even a low score indicates a great deal of skill.

The Duelling score is a rough aggregate of several factors. For example, a Master’s skill in Duelling is actually 4, but I have showed it as 3 here in order to take into account the age factor. To be more literal, a Master would fight power blows at a rating of 2, agile blows at 3, and classical swordplay moves at 4. Similar fuzzy issues surround a number of templates (Athlete, Revenant, Acolyte, and so on), so only use that rating as a guide, and try to bear in mind what the template actually is.

Force is also a lazy aggregate. It is a rough idea of how powerful a person is with the Force having combined their natural talent and acquired skill. Masters are far more skilled, but less outright powerful, than the Force-based templates. But even those force-based templates are very different. The Acolyte is all about superb instincts and scary sensitivity. The Revenant is all about outright rage used in the destruction of others. The Orphan is about sheer power, but very imprecise and uncontrolled.

A ‘zero’ Force score means you know the basics (push/pull, sensing, jumping, speed) and enough to make you good in battle, but not enough for anything more. A zero in anything else means you simply cannot do it.

Whatever you do, do not add the numbers together and decide the one with the most points is best. This does not work! There are two reasons- first of all, those who specialise in areas tend to get less points- but being specialised is worth more than having a general spread. The Adventurer gets the most points simply because he does not specialise. Secondly, not all the columns are of equal worth. Sabre skill and Force are worth a lot more than non-sabre combat and skills. All in all, these numbers are derived from the system we use here at home, and the templates in this system have been designed not on the basis of mathematical balancing, but on the basis of practical playtesting to create the best balance.

An Acolyte can actually reach a force level of 12 rather than 10. So would an Orphan if properly trained, which is unlikely.

Some improvements you make post-story are worth more than others, depending on the value of the skill. Force increases more slowly than skills, for example. Combat improvements get distributed according to your template.

And in the end, there are other factors that this table does not cover- like a Master’s physical weakness when injured, and an Athlete’s advantage in acrobatics. So this table is a guide, not the definitive be all and end all of the templates.

And here are what the players are currently at.

[code]Player A B C D E F
Gundark 5 0 2 6 5 3
Galder 6 3 4 0 2 3
Lance 6 0 3 2 2 3
Takuan 1 0 2 8 1 1
Marcus 5 1 3 6 3 3
Xeth 3 4 3 2 5 2
Edna 1 0 1 8 2 1
Yerssot 5 2 3 3 6 3

A= Sabre skill
B= Gun combat
C= Close Combat
D= Force skill
E= General skills
F= Duelling prowess
[/code]

If you think I have not allocated points you are due, please first appreciate that higher skills take longer to advance, and some things take longer to advance than others (like sabre and Force)- if such skills are also high it could take close to a whole campaign to get them up!

Your 'combat' points are allocated in the first three columns according to your template or behaviour in-game- for example, gun-nut Galder had his allocated to guns to make up for his template's deficiency there. If anyone wants to talk to me about allocating combat points, please ask.

Players not listed have scores still equal to their starting ones (some still have unclaimed advances, though)

And now, at last, here are the Dark Siders...

[code]Player A B C D E F
Jolanta 3 2 3 3 6 2
Saar 6 2 3 3 7 3
Chion 7 2 7 1 2 3
Kuylen 9 7 6 6 6 5

A= Sabre skill
B= Gun combat
C= Close Combat
D= Force skill
E= General skills
F= Duelling prowess
[/code]

Phew! FINALLY done updating this thread!

Changes are as follows:

- Obviously, the tables have been adjusted for changes in play; characters with no difference (yet) from their basic templates are no longer shown

- Also obviously, the Dark Siders I created have been added

- The Tutelary has been replaced by the Retired Champion, a more pro-active Master type

- The Swordsman and variants have been promoted to close combat Kings

- The Corsair and Freelancer have had their gun skills cut. This was for three reasons- first, a perception of the template being too good, second, to keep the Adventurer and variants ability to use guns more distinctive, and third to keep the Athlete and variants as the true all-rounders of combat. To make up the Corsair and Freelancer are not only getting the new close combat dominance (as they are Swordsman variants), their sabre skill has been put to the Swordsman's level (on conversion their sabre skill was so close to the Swordsman that putting it a point down was purely done for balance; this is no longer necessary)

I note no-one is looking unduly worried at Kuylen's stats... you would be if you knew the system...

Ok, well, first of all, did people appreciate that duelling score is out of 6 not 10? And that Kuylen's 5 is a little misleading, as with classical dextrous blows he fights as a 6. Fighting with strength blows at 5 makes him better in those areas than Dooku and Yoda (4); it all in all makes him roughly equivalent to Windu.

Just cleared out this thread (other than a few Kuylen comments) to try and keep it from becoming cluttered...

right...then delete this post after i ask the question...
saar can't really pull that lighting with just a 3 at force, can he? 😛

No...but could Ascar if he wanted to?

That's an interesting thought, Rex...

What about Rura? Where does he belong?

Oh, not very high.

Basically a down-graded Corsair, right? Better with guns than anything else?

Yup

Koolio. But, he's gone anyway. 🙄

Can I join this RP?

You have to wait until the current Episode finishes I am afraid. For plot reasons it has been declared ineligible to join until then.

kk thats fair. Grrr waiting for TWO fights to finish!

Oh, wel, that fight will be over soon enough; it's a whole plotline you are waiting to conclude here!

I dont think so - the matrix fight will take at least another two days, no? And I bet you have some surprise ready! I can wait.

Yup. But this SW Episode couild easily last another two months, you see. Different scale.