Buffs I would like
- Thor having faster recovery on his hypers, increase the range on his command grab, and make so that Mighty Thunder can push back the other player on block not just on one hit(like Magneto's Shockwave) the way it is right now they can just block the first lightning bolt and the rest of the attack goes right past them, that + its horrific recovery = Thor gone or close to it.
- Faster recovery for Shuma Gorath. Which means no posing after doing a hyper. That just leaves him wide open for attacks if the hyper gets blocked.
- Hyper Stars and Stripes suspends opponent longer if hits or bounces.
- Give Phoenix a bit more health.
- Have Ultimate Web Throw also work on grounded opponents. Except they can block it unlike if they're in the air.
- Being able to do Killer Illumination in the air.
And I might get slammed for this one, but I wish they would put in something so we can break out of combos. It's kinda unfair that if we get hit and your opponent begins a long combo, there's nothing we can do about it. The only way to escape is if they mess up. Some of these combos are pretty long and will have your character gone(or close to it) in just seconds. That's not good if the character you're using has a glass jaw.
They could have it similar to like breaking out of a TAC, except that it costs one hyper bar. It wouldn't have to damage your opponent. Just prevents you from taking more damage.
inb4dontgethit
Nerfs I would like
- Toning down certain characters X-factors.(Ryu, Sentinel, Hulk)
- Toning down Chun Li's rapid kick. No regular move should be capable of doing over 40 hits when repeatly used.
- Toning Doom's Hidden Missiles. Have him shoot one less and if he gets hit while using them, they disappear.
- Toning down Akuma's Hurricane Kick. Even without the infinite, the pressure and stun it creates is too big. The damage output by spamming it is outrageous. It's nigh invincible to almost everything you throw at it.
- Sentinel's beam taking no chip damage. It's not a special attack, so don't treat it like one.
- Longer recovery on Chris' Magnum Shot. He shouldn't be able to spam them like that. His strength should be his prone shot.
- Longer recovery for things like Hurricane Kicks, Shinku Hadokens, Berzerker Barrages etc etc. I've seen fights with Hurricane Kicks endlessly being used.