USH'S GAME EPISODE IV- 'CHASE'- DARK SIDE AREA
Unmarked Asteroid, Republican Space
It is one day since your angry de-briefing with Kuylen. Your saving grace is that whilst you failed in your mission, the Jedi did not gain full control of the situation. The information about the Mausoleum is not in their hands- it is in the hands of the ‘Ascarites’. The possibility still exists that you may get it first, and make it to your goal. Mind you, you are still a little fuzzy as to what your goal actually IS. You have heard Kuylen talk of rumours and legends of the Mausoleum. But does he actually expect to find anything useful there? Does he even know what it is? Still, it was marked on that Sith Astrolabe, and that Astrolabe dates many thousands of years AFTER the time of Demnos. If the Sith still considered it important in their final war, you guess there must be SOMETHING to it. But you feel Kuylen simply does not trust you.
So now, you must move, and fast. There are two ways for you to get the information you seek- and in both cases you must get there BEFORE the Jedi, and in both cases you must make sure the Jedi cannot simply follow if you do get there first.
Lead one is Persis. He has the Astrolabe. You have the maps. Each is not much good without the other. Somehow, you are not going to let HIM get the maps. And you sure as hell want the Astrolabe. Persis will flee to Tartarus, his home, an area of space renowned for its underground smuggling trade that is spreading like a cancer in the Republic. In fact, a full Senate Investigation is taking place into the problems at Tartarus. You care little. Persis must be killed and the Astrolabe retrieved.
Lead two is Ascar. He is the short-cut, he simply KNOWS the location of the Mausoleum, having used the maps and Astrolabe in the last story. Now it appears Ascar is your enemy, which is unfortunate. But one way or another, he must be persuaded to tell where it is- and maybe more importantly, silenced, in case he tells the Jedi the same. Ascar, now pursued by the Jedi, will run now to Nar Shadda, where most of his contacts are. Nar Shadda is a vicious and nasty place to get any business done, but precious little there is nastier than you guys.
And you have a third task. Your alliance with the Order of Miramar has proven vital, and whilst you are playing such a dangerous game their invaluable aid may be needed again. But there is apparently some problem on Belseraphon, their homeworld, where your long-unseen companion Alik Saar has been running the operation there for some time, with the help of Edna. Edna has disappeared and a replacement is needed. And of course, now the Jedi know you are using the Miramar, they may go there as well. They must be eliminated if they do.
Unlike the Jedi you are being assigned to places, rather than choosing where to go- that is their benefit for winning the last game.
Galder, you and Chion have been sent to find and kill Persis. Frankly, this is the best job you have ever been given. Your orders are simple- smash anything that gets in your way, kill Persis, get the Astrolabe, and make sure the Jedi don’t get near it. Kuylen says you may find some security issues will get in your way. He is sending a woman named ‘Jolanta’ there to help you. It is not a name you have heard before, but somehow you have a bad feeling about it, Galder.
Takuan, you are Edna’s replacement on Belseraphon- though you must say, you have very little idea what to expect there!
Kuylen will go to Nar Shadda. En route, he will pick up the new players now joining your side in this game. Kuylen will be playing a full and active role in this game, in order to giver the new guys some solid back-up, being plunged as they are into an increasingly difficult and dangerous story! As for Rex and Dexx, you know the score now, and Kuylen (and myself) expects you to be able to handle things without continuous guidance!
Once you split up, you will only be able to send and receive messages between groups by ship. Messages sent to another group remain unread until that group goes to their ship and checks messages.
You may wish to prepare some emergency contingencies BEFORE you split up, just in case.
As you already know where you are going, all you need to do is talk over a few plans, say goodbye, and then we shall get cracking! But the Jedi will be hot on your heels in this Chase...
(New guys, I will put you in the game very soon. Just need to get Rex and Dexx started.)