Originally posted by dmillsI've always thought that it would be difficult portraying dozens of characters with detail in epic battles. Like we see in both Marvel and DC crossovers. Seeing 20+ characters on a 2 page spread all fighting, interacting on different levels of depth. Makes me...g_twitch thinking about it.
Speaking strictly in terms of concept to panel translation. To me, sheer scale is very difficult to convey in a 2d format. Particularly objects that are meant to be portrayed as enormous in stature.
Originally posted by willRules
A lot of artists, both good and bad seem to struggle sometimes with drawing anatomy, especially feet for some reason....
It seems like a lot of artists have trouble drawing characters like Thanos or Darkseid, a lot of them draw said characters like fatties rather than just musclebound tanks.
Originally posted by Omega Vision
For me hands are the hardest things to draw.It seems like a lot of artists have trouble drawing characters like Thanos or Darkseid, a lot of them draw said characters like fatties rather than just musclebound tanks.
Yeah, there are so many issues relating to scale or proportion ✅
Originally posted by dmills
Horror is another difficult thing to convey. I've read comics that were disturbing, but nothing that has ever scared me.
Have you read Locke and Key? That's an awesome series and has some classic kind of haunted house horror elements. There are some scenes in that series that don't necessarily make me jump outright but rather become fearful for the main characters. There is the genuine feeling that anybody could be killed off, and that's scary in a different way.
Having said that, the death of Hawkgirl in Blackest Night #1 made me literally jump. Before that I can't remember a comic that has made me jump.
Originally posted by Badabing
I've always thought that it would be difficult portraying dozens of characters with detail in epic battles. Like we see in both Marvel and DC crossovers. Seeing 20+ characters on a 2 page spread all fighting, interacting on different levels of depth. Makes me...g_twitch thinking about it.
Yea, not many artists are George Perez.
@roughrider,
That is problem number 1 for me as I talked about in my op. I have come to the conclusion that in all likelyhood it's more of a limitation of the format then it is a matter of artists skill. Although some artists can pull it off better then others. Paul Peletier's work in Negation comes to mind. He set the gold standard nearly a decade ago and I've yet to see his Negation work surpassed in terms of rendering relative porportion and detail.